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The detective's revolver

Posted: Tue Jan 06, 2015 5:34 pm
by Wyzack
So as a side effect of the recent stun changes the detective's revolver has become pretty damn useless. It does too little damage to be an effective weapon in lethal combat and no longer is able to reliably stun. The way i see it there are a few ways this can be fixed, but it depends on the role we want the detective to fill. The obvious solution is just to increase the stamina damage that it does so that you can knock someone down in one or two hits. The problem here is that this may make it too powerful compared to other weapons. Regardless, it is not the detective's job to be arresting people unless there is no one else availible to do so.

Another option would be to raise damage to put it on par with the sketchkin. This would make it more of a self defense weapon and prevent detectives from neglecting their duty to be the sec officer with the cool coat and gun. The obvious downside is that validhunters will choose the job to hunt antags for sport, and detectives may crit people as an alternative to arresting.

I would like to hear what other people think of this. Does it even need to be changed at all? Maybe non-rubber 38 special rounds could be created at a hacked autolathe? Any other solutions?

Re: The detective's revolver

Posted: Tue Jan 06, 2015 5:37 pm
by Steelpoint
Paprika is buffing the detective's revolver to one-shot stun a target, but not for as long as it used to, in a open PR.

Re: The detective's revolver

Posted: Tue Jan 06, 2015 6:05 pm
by Wyzack
Ah okay. Well i guess this thread is not needed then. Will it still stun long enough to apply cuffs?

Re: The detective's revolver

Posted: Sat Jan 10, 2015 8:42 am
by Lumbermancer
I would actually like if Detective had real harmful revolver chambered for .357, to emphasize his investigative, and deemphasize his enforcement role. But I know it would end badly.

Re: The detective's revolver

Posted: Sat Jan 10, 2015 3:56 pm
by Wyzack
I say why not give it sketchkin damage? Enough that it is decent at self defense but not the be all end all validhunter griff edition weapon that a 357 would be.

Re: The detective's revolver

Posted: Sun Jan 11, 2015 12:30 pm
by Somejerk
Violaceus wrote:I think detective should spawn with stun revolver.
Make it function like a stun revolver but look like the regular revolver.

Re: The detective's revolver

Posted: Sun Jan 11, 2015 8:48 pm
by paprika
Detective has a telebaton now if you really need to cuff people

Re: The detective's revolver

Posted: Sun Jan 11, 2015 9:08 pm
by Wyzack
Yeah, i need my snowflakey gun to validate my job choice

Re: The detective's revolver

Posted: Sun Jan 11, 2015 9:46 pm
by Incomptinence
Only thing snowflakey about det revolver it its optional sprites?

Oh and the lethal round mod that no one uses because it can backfire or whatever.

The unload system... okay it has a lot of dumb features but shooting people? That part is normal.

Re: The detective's revolver

Posted: Sun Jan 11, 2015 10:22 pm
by Wyzack
I am not downtalking it, i love the gun which is why i made this thread. It makes detective unique and cool