Non-cult constructs

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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Non-cult constructs

Post by DemonFiren » #57603

Are you also aware of Chaplain constructs over on Eff3, Meta and whereever else the Chappy gets a soul stone?
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Scones
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Re: Non-cult constructs

Post by Scones » #57610

The shell itself is simply a body - The soul shard is not a Nar'sie-sanctified object, rather a fragment of another object that cultists happen to have on hand.

I don't think it's an issue. It's always hilarious when the cult thinks that you're with them for just long enough...
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iyaerP
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Re: Non-cult constructs

Post by iyaerP » #57676

How do you even make shells when you aren't cult? I had a soul stone I found as a miner, and cloning had gotten blown up so I used it to shard someone, and wanted to get them back in the round as a construct, but couldn't.
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Xerux
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Re: Non-cult constructs

Post by Xerux » #57697

There are two pulls up currently, one removes the ability for non-cultists/wizards to use stones completely (and makes them dizzy for trying), the other pull makes soulstoning someone as a non-cultist deconvert the soul.
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Pybro
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Re: Non-cult constructs

Post by Pybro » #57888

Why not just give wizard different sprites for his constructs? He still gets Arty, Jugg, and Wraith, but they're ~magical~ pink instead of obsidian.
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Steelpoint
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Re: Non-cult constructs

Post by Steelpoint » #57890

Pybro wrote:Why not just give wizard different sprites for his constructs? He still gets Arty, Jugg, and Wraith, but they're ~magical~ pink instead of obsidian.
That's what I said on IRC. Give cult constructs red sprites, give Wizard constructs purple sprites and give non-cult constructs blue sprites.
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Scones
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Re: Non-cult constructs

Post by Scones » #57896

So what do you propose happens to the Chaplain soulstone on Eff3?
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MisterPerson
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Re: Non-cult constructs

Post by MisterPerson » #57904

Replace it with something else, perhaps? Keep it? That's a question for the mapper.
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lumipharon
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Re: Non-cult constructs

Post by lumipharon » #58109

Making someone a construct doesn't cult them, the bug is that if you SHARD someone who is ALREADY a cultist, as a non cultist, they don't lose their cult status. This is what the 2nd PR fixes.
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