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what the heck is with these runite armor values

Posted: Fri Jan 03, 2020 11:56 pm
by Shadowflame909
So i'm looking for the difference between the runite armor, upon which the answer was not on any wiki. It just told me that certain toolboxes made with different armor have different force.

So I game dive, spawn in titanium, gold, and Runite.

I feel like armor variation for different types of situations was intended here. But its like, the armor I can see thats supposed to be the laser armor only gets a slight boost in laser and energy. With a huge nerf to everything else

Whilst Runite has a ton more bullet, and fire resistance then Titanium, it has a slightly weaker laser resistance. Which titanium passes it up by, with 3 more points.

Huh?

Needs some re-balancing.

I'd honestly be fine if each of these armors were just only good for one thing. Like one just for melee, and one just for burn and so on and so on.

Re: what the heck is with these runite armor values

Posted: Sun Jan 05, 2020 12:03 am
by nianjiilical
i mean if we're being accurate runite armor should make you basically melee proof but die instantly to magic and energy

Re: what the heck is with these runite armor values

Posted: Sun Jan 05, 2020 10:26 am
by Dr_bee
nianjiilical wrote:i mean if we're being accurate runite armor should make you basically melee proof but die instantly to magic and energy
Runite should have decent melee resistance but be nearly bulletproof if you are going by the source material for the reference.

Re: what the heck is with these runite armor values

Posted: Thu Jan 09, 2020 6:16 pm
by Taylork2
Ahh yes the various knight armors.
My personal opinion is that they all have various levels of bad armor values and are not worth it.
The only one that's situationally good is banannium armor as a replacement to a bomb suit.

I looked into the actual armor values about a month ago and decided that unless you wanted to arm the greytide with meme but okayish armor or if you wanted armor for flavor, none of them were worth the time.

I just completely ignore the ruin now since if I really want to give other crewmembers decent armor I'll just make money for cargo to buy SWAT/security armors.

I'm sure Qustinnus(I think?) was going for something pseudo golem like except without special effects, but the armor falls heavily short of pretty much every golem armor value. I assume he made them weaker than their equivalent to golems due to how you can replace and swap armors out.
However golems can easily swap golem types on the fly by dragging an incomplete golem shell around and a few different types of materials.

Most the armor types are just more of the same, have no special effects, and are inferior to anything moderately serious you can get.

Re: what the heck is with these runite armor values

Posted: Sun Jan 26, 2020 4:24 am
by Qustinnus
runite is a limited resource, that's kind of the point.

besides that, it's dependent on the material datum, material datums are generic and apply their effects/modifiers to anything thats made out of them. The armor is supposed to be something you do as a gimmick and not supposed to be best in slot in most situations. I don't intend to make an almost free armor that can replace everything in the armory, if you want to arm all of the assistants in metal armor, you can though.