oranges wrote:somehow this thread is even lower quality than the github pr
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oranges wrote:somehow this thread is even lower quality than the github pr
Agux909 wrote:Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
oranges wrote:somehow this thread is even lower quality than the github pr
Agux909 wrote:Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.
Cade_Connelly_13 wrote:oranges wrote:somehow this thread is even lower quality than the github pr
Orangey, I've seen less drama in unban requests by pubbies caught griefing. Let alone something as massive as changing a fundamental mechanic that the game has relied upon for around at least a decade. A freaking DECADE. There games that sputter and die to complete obscurity in half that time. By contrast SS13 has grown with a codebase from the 90's originally named DUNG - often an apt description of what it's like to work with - and 2D graphics where the average sprite resolutions is the size of icons.
Is any of this resonating yet? An entire community has been growing and thriving on a game that looks like it escaped from a shareware bundle back when AOL was mailing out CD's because we have a formula that works. Then when dozens of legitimate concerns are raised by multiple people about something they genuinely care about, your pull a "Code French" - retreat and slam the Git thread behind you.![]()
You are not being trolled, you are not being brigaded, you are experiencing the result of seriously proposing to upend the applecart. What, exactly, were you expecting?
oranges wrote:somehow this thread is even lower quality than the github pr
⠀technokek wrote:Cannot prove this so just belive me if when say this
⠀technokek wrote:Cannot prove this so just belive me if when say this
Suspicious wrote:oranges wrote:somehow this thread is even lower quality than the github pr
You know what, I decided to see if Mr. Twitter Comebacks here had a pattern to his non-constructive shortposting, and looky look what I found, not 3 months ago!Spoiler:
Sandshark called this bullshit 3 months ago.
Curbyourenthusiasm.mp4
skoglol wrote:Suspicious wrote:oranges wrote:-snip-
-snip-
oranges isn't the one removing cloning, I am. He didn't think we are ready yet, but I disagree. The stuff that needs sorting out are all fairly small things that we can solve before a merge. At the very least we are ready for some testmerging and evaluating this based on how the players work with it. That's when the real issues will be apparent, instead of theorizing and doomsaying about this for months and months.
skoglol wrote:oranges isn't the one removing cloning, I am. He didn't think we are ready yet, but I disagree. The stuff that needs sorting out are all fairly small things that we can solve before a merge. At the very least we are ready for some testmerging and evaluating this based on how the players work with it. That's when the real issues will be apparent, instead of theorizing and doomsaying about this for months and months.
Original PR wrote:Why It's Good For The Game
Cloning is a thorn in medbays side that we need to finally remove. Anything we try to do in medbay has to be balanced against this magical machine that makes everyone better in four button presses (or 0-1 presses if theres part upgrades installed) and a little bit of time. It enables anyone on the station to fully restore a dead person without commiting any significant amount of time or resources to the task, and it is stealing work from our hard(ly) working MD's. Dying should be undesireable, and with cloning available death is quite frankly just too cheap.
Another point well worth mentioning is that doctors quite literally get yelled at by angry patients for not immediately cloning them and instead opting to bring them back (some even fully agumented) through alternate means. Fixing people (and corpses) is supposed to be medbays job, but the ease of moonlighting cloning is making medbay boring and bad.
CandyClown wrote:I'm curious, after reading through all the feedback, both positive and negative, have you changed your mind at all? Do you still think removing cloning is a good idea? I'm not trying to be rude or troll, I'm just genuinely curious.
Super Aggro Crag wrote:testmerging is the biggest pile of shit bullshit phrase ever invented.
"Oh, we're only TESTING it to see what happens"
when have you guys ever made a massively unpopular "test merge" and then reverted it?
Noka wrote:As things stand, you are rushing a change to a mechanic that is fundamental to the game's meta because you think it's ready despite a large group of people disagreeing with you, even if there's the potential some of them are just shitstirring and don't play on /tg/.
Noka wrote:Your idea requires further removals not because it is negative to the game, but because you are trying to move against the flow of years of development around getting people back into the game.
Noka wrote:People yell at you for not choosing cloning or an equivalent? As long as a fastest method to reenter the round exists, some people will always want that method, and you cannot change that.
Noka wrote:Improve dont remove
Noka wrote:if you get rid of the machine right now without weaning people off of it, there is a really damn good chance people are going to depend on the ideas most like the cloning machine until you have to delete those options too.
skoglol wrote:Super Aggro Crag wrote:-snip-
You have been around long enough that you should know how test merging works, but in case you dont. It's not a full merge in the main git repo, it is a per server merge that lets us test if something is viable, or has issues that arent apparent in testing. It doesnt need reverting, as its not merged.
skoglol wrote:This is hardly rushed. Medbay has been getting an overhaul for the last half year, expanding on the tools needed to bring people back. The backbone is already there, and while cloning removal will make it harder in some cases that's not necessarily a bad thing.
skoglol wrote:Correct. Putting 6 pod seeds in botany makes sense when cloning is available for free, but doesnt if cloning is removed. Its natural that a change of this magnitude will require adjustments in several similar or affected places.
That said, I will likely make podcloning require mutation and growing per one seed so any podclone means someone has to lay down some effort. That is what cloning removal is all about, requiring some actual effort for revival. If you do the prepwork, or even just the work, I am fine with that. Thats not to say I wont want to make further adjustments down the line if something needs it.
skoglol wrote:See, now you're getting it.
skoglol wrote:Noka wrote:Improve dont remove
Okay, I paraphrased this one.
The issue with most of these adjustments is that they arent really all that limiting. Even if you require a doctor to sit at the cloner solving puzzles the entire round, its going to suck ass for that one doctor. There is also something about replayability, and fixing corpses manually will offer much more variety than the cloner ever will.
skoglol wrote:If you go observe a tg game server, hang around the cloner and count the amount of uses it gets during the average round. I think you'll be surprised how rarely it is used already all things considered. Expanding on the fix and defib revival route has done a good job of weaning the players off the cloner.
Super Aggro Crag wrote:Skoglol i just want you to know that just because i disagree with your code decision doesn't mean I hate you or think you are a bad person
Agux909 wrote:Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.
Timonk wrote:I think the bodygrowing machine idea is better than just removing cloning. Also can we leave the experimental cloner in? Kinda fits the experimental theme of it. It doesn't clone the original owner anyways
skoglol wrote:Revival surgery only counters the heart defib timeout, which is currently at 15 minutes. It is strictly not a necessary surgery, and is almost completely made obsolete after the defib timer was increased when organ decay was added.
carshalash wrote:Blood is going to be a big issue.
Noka wrote:the problem is that the expectation that there is always a method of revival that does not rely on people doing their fucking jobs is part of what keeps ghosts in the game.
Agux909 wrote:Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.
skoglol wrote:Just because you dont(sic) agree with my justifications doesnt(sic) mean I havent(sic) made any. But let me sum it up for you:
Cloning is antithetical to medical content, both existing and future.
skoglol wrote:Just because you dont agree with my justifications doesnt mean I havent made any. But let me sum it up for you:
Cloning is antithetical to medical content, both existing and future.
Agux909 wrote:Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.
Timonk wrote:What do you think about bodygrowing?
4dplanner wrote:Is the experimental cloner antithetical to medical content? I thought it was quite cool.
Mickyan wrote:Medbay could use a couple more stasis beds to make triage a bit easier, we haven't really changed the sleeper room other than swapping out the sleepers for stasis beds
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
skoglol wrote:Just because you dont agree with my justifications doesnt mean I havent made any. But let me sum it up for you:
Cloning is antithetical to medical content, both existing and future.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
Arathian wrote:Also, Oranges, if you can't take a bit of heat when changing fundamental mechanics, step down. I will add that part.
Ziiro wrote:To delete perfectly good code and an interesting ruin is wasteful.
You stole the item he cannot renew while your arts n crafts are theoretically unlimited, is it that hard to understand?
CandyClown wrote:One of my main problems is that a simple revival surgery is not always enough to bring someone back into the round. Without the proper knowledge, people won't be able to save their crewmates. Even if you know to attempt revival surgery, there could be plenty of things wrong that you don't know to fix.
Now I'm not saying there should be an easy fix, a quick and magic button to press that brings back the dead. But there needs to be something that anyone can do after only a small amount of playing. Cloning as it is now is too easy, but it does offer a solution to a problem. It's simple and can easily be explained in one or two sentences, which helps newer players. But it does needs a re-balance. Actually, I think most people are in favor of re-balancing it to be less of a win-button. It should not be a one-click wonder, but neither should it be removed.
oranges wrote:Arathian wrote:Also, Oranges, if you can't take a bit of heat when changing fundamental mechanics, step down. I will add that part.
I am not going to listen to you, who rage quit the entire server after I prevented you from posting in coding-general, lecture me about taking heat.
I am perfectly happy to take heat, I'll take it all day long, that's the job, but I do not have to listen to people spouting nonsense and trying to shout others down.
Agux909 wrote:Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.
oranges wrote:CandyClown wrote:One of my main problems is that a simple revival surgery is not always enough to bring someone back into the round. Without the proper knowledge, people won't be able to save their crewmates. Even if you know to attempt revival surgery, there could be plenty of things wrong that you don't know to fix.
Now I'm not saying there should be an easy fix, a quick and magic button to press that brings back the dead. But there needs to be something that anyone can do after only a small amount of playing. Cloning as it is now is too easy, but it does offer a solution to a problem. It's simple and can easily be explained in one or two sentences, which helps newer players. But it does needs a re-balance. Actually, I think most people are in favor of re-balancing it to be less of a win-button. It should not be a one-click wonder, but neither should it be removed.
people not being skilled enough is not an argument, and it speaks very poorly of players who say this that this is *your* opinion of the people you are playing this game with.
oranges wrote:this isn't really an argument for anything by the way, everything in the code had zero cost other than time people were already willing to throw away on their hobby.
oranges wrote:Arathian wrote:Also, Oranges, if you can't take a bit of heat when changing fundamental mechanics, step down. I will add that part.
I am not going to listen to you, who rage quit the entire server after I prevented you from posting in coding-general, lecture me about taking heat.
I am perfectly happy to take heat, I'll take it all day long, that's the job, but I do not have to listen to people spouting nonsense and trying to shout others down.
BadSS13Player wrote:oranges wrote:this isn't really an argument for anything by the way, everything in the code had zero cost other than time people were already willing to throw away on their hobby.
coder time spent is valuable, and it speaks very poorly of coders who say this that this is *your* opinion of the time spent by people you are coding this game with.
Noka wrote:Maybe it's difficult for you to articulate
oranges wrote:none of them really twist my nips I have to say
*8. Delay removal until medical is better equipped...
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
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