SkeletalElite wrote:I think passive tools that are much less efficient than the active work of a doctor is a good way of doing that. One way this could work would be to make cloning take much longer. That way when the bodies pile up the cloner works to get people back in the round as secondary tool while doctors actively revive other bodies much more quickly than the cloner can. In a non crisis situation using the cloner would be a bad idea because you can just revive the body yourself faster, but if you have a lot of bodies to revive having the cloner revive one while you work on others could help the station recover. In the event you do have the medbay dream team, they can work faster without the cloner. This adds a bit of a saftey net though, something too fall back on if medbay is to swamped to handle everything or all the doctors get killed.
Ive said a few times already, but there are a few problems here.
1: Making cloning take longer doesnt scale, since you can just make more cloners.
2: Even if it takes a long time, we have to balance everything else around that process and even if we do that perfectly it will always be available as the path of least resistance.
3: Cloning doesnt require doctors, which is a problem. With cloning available every non doctor can throw someone in the cloner and be done with it, in the process stealing medbays gameplay. And if you make cloning an active process, you arent solving what you presented as the issue in the first place.
SkeletalElite wrote:edit: Oh and also it helps in the case of escalation, where without cloning, theres a bit of a grey area on what to do if you kill someone you start a conflict with.
This isn't grey at all. Dont kill someone you started a conflict with, and if you do then take the consequences of having killed someone.