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⠀technokek wrote:Cannot prove this so just belive me if when say this
Farquaar wrote:This is coming from the perspective of someone who played non-family and security on a couple of families rounds on Manuel.
The Good:Spoiler:
Issue 1: Joining a gang doesn't mean muchSpoiler:
Issue 2: Passive gangsters who don't do anything interestingSpoiler:
Issue 3: Mechanics don't support interesting turf warsSpoiler:
Issue 4: FluffSpoiler:
Recommendations (TLDR):Spoiler:
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
chocolate_bickie wrote:It can be a little hard to tell who is in your gang. Gangs should have an easier time telling who is in their gang so that they can work together or guide each other. The symbol should only be visible between members of the same gang.
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
steampunch wrote:There needs to be something that encourages security to not just hear "gangs" and instantly crack down, wordlessly flashbanging people and throwing them in perma. Currently all joining a gang does is paint a target on your head and force you to wear a stupid looking costume, and Space Police also have it rough because if security DOESN'T wordlessly crack down, the gangsters tend to spiral out of control and steamroll the cops.
Last families shift on Manuel, security decided to do the former and anyone who wanted to, you know, have fun with the gamemode instead of ignoring it, were tossed in jail regardless of how much crime they did or didn't do. Thing is, sec are allowed to do that and the wiki sort of encourages them to. There's usually nothing fun about being in perma all shift when security is watching you like a hawk, so its honestly just more attractive NOT to join a gang currently.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
Flatulent wrote:steampunch wrote:There needs to be something that encourages security to not just hear "gangs" and instantly crack down, wordlessly flashbanging people and throwing them in perma. Currently all joining a gang does is paint a target on your head and force you to wear a stupid looking costume, and Space Police also have it rough because if security DOESN'T wordlessly crack down, the gangsters tend to spiral out of control and steamroll the cops.
Last families shift on Manuel, security decided to do the former and anyone who wanted to, you know, have fun with the gamemode instead of ignoring it, were tossed in jail regardless of how much crime they did or didn't do. Thing is, sec are allowed to do that and the wiki sort of encourages them to. There's usually nothing fun about being in perma all shift when security is watching you like a hawk, so its honestly just more attractive NOT to join a gang currently.
This is like complaining security cracks down on revolutions whenever they see them. This is part of the gameplay, since gang members are considered antags and their fight with security will be inevitable when they decide they want armory guns.
Flatulent wrote:steampunch wrote:There needs to be something that encourages security to not just hear "gangs" and instantly crack down, wordlessly flashbanging people and throwing them in perma. Currently all joining a gang does is paint a target on your head and force you to wear a stupid looking costume, and Space Police also have it rough because if security DOESN'T wordlessly crack down, the gangsters tend to spiral out of control and steamroll the cops.
Last families shift on Manuel, security decided to do the former and anyone who wanted to, you know, have fun with the gamemode instead of ignoring it, were tossed in jail regardless of how much crime they did or didn't do. Thing is, sec are allowed to do that and the wiki sort of encourages them to. There's usually nothing fun about being in perma all shift when security is watching you like a hawk, so its honestly just more attractive NOT to join a gang currently.
This is like complaining security cracks down on revolutions whenever they see them. This is part of the gameplay, since gang members are considered antags and their fight with security will be inevitable when they decide they want armory guns.
Farquaar wrote:Issue 4: Fluff
Let's be honest, the fluff only really works as a placeholder. I don't hate the idea of a Space Mafia, but most families should try to correspond to a sci-fi setting. SS13 is a silly setting, so there's a lot of room for fun ideas here.
steampunch wrote:Also the gangs themselves could use some more love. Some of them look outright dumb from a sprite perspective and others don't have that b-grade knockoff style thing that so much of TG does well (they're called donk pockets, not hot pockets.) As much as I like RDR2, I don't really want to run around as carbon copy Dutch's Gang in SS13. To be clear, when I say dumb I mean goofier than just about everything around them, like Jack Bros.
Helios wrote:Families still seems to lack some elements of an identity.
Perhaps a solution would be drug dealing. Giving each gang member the ability to exchange credits for Narcotics
https://tgstation13.org/wiki/Guide_to_c ... #Narcotics
Prices would have to be balanced, but would contribute a game mode identity. And given these are drugs chemists can already make, it fits within the idea of "perps are typically regular crewmen without any special edge.", if you recruit a chemist to make your drugs, you don't need to buy them through the upload, and can make more money selling them to the rest of the crew. The flexibility as a gang member of buying drugs through your PDA and getting them immediately will give you an edge, but one that anyone else could have gotten with some prep
Shadowflame909 wrote:Helios wrote:Families still seems to lack some elements of an identity.
Perhaps a solution would be drug dealing. Giving each gang member the ability to exchange credits for Narcotics
https://tgstation13.org/wiki/Guide_to_c ... #Narcotics
Prices would have to be balanced, but would contribute a game mode identity. And given these are drugs chemists can already make, it fits within the idea of "perps are typically regular crewmen without any special edge.", if you recruit a chemist to make your drugs, you don't need to buy them through the upload, and can make more money selling them to the rest of the crew. The flexibility as a gang member of buying drugs through your PDA and getting them immediately will give you an edge, but one that anyone else could have gotten with some prep
These drugs would have to be the addicting kind though
nianjiilical wrote:i have literally never seen this mode appear on dynamic, i dont know if thats normal or if im just unlucky
trollbreeder wrote:nianjiilical wrote:i have literally never seen this mode appear on dynamic, i dont know if thats normal or if im just unlucky
families is not part of dynamic because its like an admin event: other antagonists spawning in would ruin it and it spawning midround would be a complete shitshow
nianjiilical wrote:i have literally never seen this mode appear on dynamic, i dont know if thats normal or if im just unlucky
oranges wrote:The gamemode isn't focused on objective play, it's an RP mode.
Cobby wrote:can someone go on the families policy thread and answer my question regarding what are people looking at that thinks they have a right to murderbone and mass sabotage on a team antag mode.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
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