Limb Grower, should it be round start?

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carshalash
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Limb Grower, should it be round start?

Post by carshalash » #546434

With the reset changes to medbay, it has become much harder to get functioning organic organs/body parts. Now, I have seen a bit of an outcry recently of this recently as most of the time people would much rather prefer their organic counterparts to the prosthetic parts.

On top of this, I would like to open discussion for organs to be grown from the machine as well as a possible future upgrade.
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Re: Limb Grower, should it be round start?

Post by Tlaltecuhtli » #546440

its more fun to go find for "donors" than click machine and poof all my problems are solved . the limb grower is currently at "ai research biotech 1" , grab a bunch of parts from vendomat and print board away from roundstart i dont see how it needs more hugbox than this
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Re: Limb Grower, should it be round start?

Post by confused rock » #546453

Tlaltecuhtli wrote:its more fun to go find for "donors" than click machine and poof all my problems are solved . the limb grower is currently at "ai research biotech 1" , grab a bunch of parts from vendomat and print board away from roundstart i dont see how it needs more hugbox than this
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CPTANT
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Re: Limb Grower, should it be round start?

Post by CPTANT » #546457

You can also just use cyborg limbs which can be printed dirt cheap in robotics.
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Re: Limb Grower, should it be round start?

Post by Super Aggro Crag » #546458

robotics so far away that person sitting on bed screeching TREAT ME NOW TREAT ME NOW I NEED TO CHASE THE GUY WHO CUT OFF MY ARM AND KILL HIM AAAAAAAAAAAAAAAAAAAAAAAGH MY VALIDS MY VALIDS PLEASEEEEEEEEEEE MOMMMMM MOMMMMY PLEEEEASE will suicide and ghost by the time you get one of them
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Cobby
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Re: Limb Grower, should it be round start?

Post by Cobby » #546464

are you needing prosthetics or...?

we have cybernetic parts to the critical organs, is there one that's giving you trouble?
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Re: Limb Grower, should it be round start?

Post by Mickyan » #546465

carshalash wrote: Now, I have seen a bit of an outcry recently of this recently as most of the time people would much rather prefer their organic counterparts to the prosthetic parts.
Why?
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Re: Limb Grower, should it be round start?

Post by Cobby » #546467

i need a better reason than "people are upset they can't easily get organics" when that's the point, if you don't want to risk losing out on "good" organs consider that in your decision tree.
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Re: Limb Grower, should it be round start?

Post by skoglol » #546470

I dont think organs should have been added to the limb grower at all, it makes them too cheap. Finding a donor or having to settle for cybernetics (which are upgrades if teched at all) would have been fine.
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Re: Limb Grower, should it be round start?

Post by carshalash » #546526

Tlaltecuhtli wrote:its more fun to go find for "donors" than click machine and poof all my problems are solved . the limb grower is currently at "ai research biotech 1" , grab a bunch of parts from vendomat and print board away from roundstart i dont see how it needs more hugbox than this
>It's more fun to murder people for organs

Thank you tlal, very cool.
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Re: Limb Grower, should it be round start?

Post by Tlaltecuhtli » #546529

catatonics, suicidees, monkeys, prisoners (whats the point of their exsistence), traitors and braindeads are an available option before murder
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Re: Limb Grower, should it be round start?

Post by deedubya » #546544

Having to make do with shitty prosthetics early-game is part of the whole tech tree progression. If you don't like that, tide the exofab from tech storage and print borg parts. If the patient wants an organic, then tell them to go find the missing limb. If you don't like that, then...

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Re: Limb Grower, should it be round start?

Post by Kryson » #546551

It is already too easy to get organs with the new round start cybernetics, a sad side effect is that upgraded cybernetic organs never get researched anymore.

Another tactic you can use is buying a few monkey cubes from botany.

Monkey cubes are their own issue, i would love to see them made hard to obtain to nerf the head swap tactic and easy organs.
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Re: Limb Grower, should it be round start?

Post by Tlaltecuhtli » #546566

give monkys their own organs which are like worse than normal, price of getting a heart from a chimp which was in the bar most of its life
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Re: Limb Grower, should it be round start?

Post by Flatulent » #546595

Mickyan wrote:
carshalash wrote: Now, I have seen a bit of an outcry recently of this recently as most of the time people would much rather prefer their organic counterparts to the prosthetic parts.
Why?
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Re: Limb Grower, should it be round start?

Post by CDranzer » #546699

Cobby wrote:if you don't want to risk losing out on "good" organs consider that in your decision tree.
Just what are you trying to say about Kat Green

Also can prosthetics of the non-borg variety be printed? I know there's a box of them but I'm never sure if they can be made manually
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Re: Limb Grower, should it be round start?

Post by JJRcop » #546828

What if the limb grower were removed, so you need donors for everything?
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Re: Limb Grower, should it be round start?

Post by Vekter » #547305

Yeeeeaaah, not a fan. There's a reason it has to be researched and synthmeat is easy enough to make that this makes dismemberment pretty trivial.
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Re: Limb Grower, should it be round start?

Post by Flatulent » #547403

Vekter wrote:Yeeeeaaah, not a fan. There's a reason it has to be researched
And that reason is...?
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Re: Limb Grower, should it be round start?

Post by Anonmare » #550095

Honestly, the surplus prosthetics should be available in the medical lathe, I don't approve of the limb grower as it means there's no consequence to being severely injured. Getting sub-par prosthetics because you *had* to test your luck against the clown with the e-sword should be a consideration. Would be funny if organ rejection was a thing but that'd probably be too mean.
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