GOONCHEM 2: ELECTRIC BOOGALOO
Posted: Mon Jan 19, 2015 8:53 am
Let me clarify before you read any further, goonchem is a raw and clunky port, it is still tailored to goon specs where damage, crit, and medical is handled a LOT differently, so yes, it is not effective currently, but it is being tweaked. At the moment it is in a very shitty transitory period, which absolutely nobody understands that it has a TON of potential to change around the dynamic of chemistry and medical in the future. This port may not be taking it far into the right direction, but at least its facing the right direction.
Alright so it has come to my attention a shit ton of people dislike goonchem for whatever reason so I'm here to drop the nitty fucking gritty on all the shitty.
GOONCHEM: What is it?
"Goonchem" is the accepted term for the "goons" chemistry system that is a lot different from our old system, what some refer to as "star trek" chemistry.
GOONCHEM: Why is it?
"Goonchem" was added in to replace our old chemistry system, which was shallow, gave the very thin illusion of choice by having two- three chemicals with one superior, required very little if any effort to mass produce mega healing consequence free pills or medical supplies. By side effect, having goonchem added in changed the way our medical system worked/ will work, with addiction and overdose being two side effects to keeping the old medbay mentality of eating every pill in sight till you feel better, because you will get your -shit wrecked-.
This has the added effect of making medical doctors have somewhat of a purpose, instead of just letting people in to slap themselves with a bunch of instanthealing shit, people would actually have to let a doctor heal them or at least be more aware of what they do when they attempt to heal themselves. Rather than just being a useless white wearing assistant in your own job department where everybody did your job for you.
GOONCHEM: Why do people hate it?
There are a variety of reasons. Two of the most prominent that I've personally noticed are the removal of super mega instant healing, and the incredibly minor amount of effort chemistry has to actually put in to produce a majority of the new healing chems. There are also complaints of the meds just being outright shit or unusable, which, refer to the first statement of this post.
To cover the topic of instant healing, frankly, good riddance. Medical doctor was a complete fluff role with old chem, you would just stand there and people would flood in and take care of themselves by slapping their shit silly with bruise packs and taking showers in sticky white ointment. And god forbid you actually tried to -treat- someone. Many a times people would/will beat the shit out of a doctor trying to take a crit patient off their hands so they can treat them, or completely ignore a doctors attempts to heal them and just grab the nearest bruise pack. Not only that, there was always 1 clear choice in medication as to heal a certain damage type, there was the allusion of choice IE dexalin vs dexalin plus, but there was always a clear cut superior case.
With goonchem, there are a variety of different chems that are useful in many different medical/damage situations, such as syclic acid being useful in cases where you only had a minor scuffle and took a few punches, but stypic powder being useful for more severe brute damage, along with stypic powder having to be applied topically, since eating a stypic powder pill will kill your shit dead with toxins. This not only introduces alternative chemicals with uses dependent on severity, but different applications of said chemicals.
GOONCHEM: Why is it better?
As previously stated, it is putting the medical and chem system on the right track to improvement, giving players of the departments more depth, actual choice, variation in gameplay and an attempt at a real purpose for medical doctors. As also previously stated, it is a transitory port and it must be tweaked to /tg/ standards, at which point a bevy of other medical changes are planned that I will not be covering currently. So, while even I myself agree that -the current, raw, untweaked port is crappy-, I am incredibly excited for the future of medical and chemistry departments.
If you have any legitimate concerns or arguments about goonchem please feel free to post them.
Alright so it has come to my attention a shit ton of people dislike goonchem for whatever reason so I'm here to drop the nitty fucking gritty on all the shitty.
GOONCHEM: What is it?
"Goonchem" is the accepted term for the "goons" chemistry system that is a lot different from our old system, what some refer to as "star trek" chemistry.
GOONCHEM: Why is it?
"Goonchem" was added in to replace our old chemistry system, which was shallow, gave the very thin illusion of choice by having two- three chemicals with one superior, required very little if any effort to mass produce mega healing consequence free pills or medical supplies. By side effect, having goonchem added in changed the way our medical system worked/ will work, with addiction and overdose being two side effects to keeping the old medbay mentality of eating every pill in sight till you feel better, because you will get your -shit wrecked-.
This has the added effect of making medical doctors have somewhat of a purpose, instead of just letting people in to slap themselves with a bunch of instanthealing shit, people would actually have to let a doctor heal them or at least be more aware of what they do when they attempt to heal themselves. Rather than just being a useless white wearing assistant in your own job department where everybody did your job for you.
GOONCHEM: Why do people hate it?
There are a variety of reasons. Two of the most prominent that I've personally noticed are the removal of super mega instant healing, and the incredibly minor amount of effort chemistry has to actually put in to produce a majority of the new healing chems. There are also complaints of the meds just being outright shit or unusable, which, refer to the first statement of this post.
To cover the topic of instant healing, frankly, good riddance. Medical doctor was a complete fluff role with old chem, you would just stand there and people would flood in and take care of themselves by slapping their shit silly with bruise packs and taking showers in sticky white ointment. And god forbid you actually tried to -treat- someone. Many a times people would/will beat the shit out of a doctor trying to take a crit patient off their hands so they can treat them, or completely ignore a doctors attempts to heal them and just grab the nearest bruise pack. Not only that, there was always 1 clear choice in medication as to heal a certain damage type, there was the allusion of choice IE dexalin vs dexalin plus, but there was always a clear cut superior case.
With goonchem, there are a variety of different chems that are useful in many different medical/damage situations, such as syclic acid being useful in cases where you only had a minor scuffle and took a few punches, but stypic powder being useful for more severe brute damage, along with stypic powder having to be applied topically, since eating a stypic powder pill will kill your shit dead with toxins. This not only introduces alternative chemicals with uses dependent on severity, but different applications of said chemicals.
GOONCHEM: Why is it better?
As previously stated, it is putting the medical and chem system on the right track to improvement, giving players of the departments more depth, actual choice, variation in gameplay and an attempt at a real purpose for medical doctors. As also previously stated, it is a transitory port and it must be tweaked to /tg/ standards, at which point a bevy of other medical changes are planned that I will not be covering currently. So, while even I myself agree that -the current, raw, untweaked port is crappy-, I am incredibly excited for the future of medical and chemistry departments.
If you have any legitimate concerns or arguments about goonchem please feel free to post them.