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Cybersun Syndies needs proper flavor text and objectives / restrictions

Posted: Sun Apr 19, 2020 8:44 pm
by Darkhal
For some unknown reason, the cybersun syndies are back in the ghostpool without any changes as to what they should do or should not do.

Syndies from lavaland are forbidden to get out of their base
Ashies have been recently validated to invade the station except nuke it

What about the case of cybersuns ?

All we get are pretty powerful free antags that can print any guns, combat mechs or whatever due to their amazing amount of ressources and who will just board the station with a self made teleporter. Or flood the station with rogue borgs or whatever they come up with to fuck up the station.


Which begs the question, what is the point of those ghost spawn ? They aren't made to give a challenge like ash walkers nor to learn specific antag related stuff like lavaland base. They are litteraly a free antag button with no restriction as to what they can or cannot do considering the station.

They dont have much to do on their ship anyway, so of course they will soon raid the station. Some will space explore but let's face it, most will just go on the station to go on a rampage with their fancy guns and hardsuits.

Hell, they often teleport directly in the middle of bridge and send shit in chaos if it isnt already.


So when will we get a clear statement on their flavor text and objectives as well as restrictions ?
That or let's give them the nuke codes to have bootleg nukies, at this point why even care ?

Re: Cybersun Syndies needs proper flavor text and objectives / restrictions

Posted: Mon Apr 20, 2020 8:42 am
by Flatulent
isnt this a policy issue

Re: Cybersun Syndies needs proper flavor text and objectives / restrictions

Posted: Mon Apr 20, 2020 9:27 am
by Tlaltecuhtli
Flatulent wrote:isnt this a policy issue
autosynch to the latest ai wasnt an issue as the biggest thing that could happen was it being synch into a golem ai which by default and by policy cant have kill people laws, then some dude added a cool rogue ai for his snowflake ruin with kill people laws by default so now its a problem,
making automatic synch only look for ais in the current z level would fix it

Re: Cybersun Syndies needs proper flavor text and objectives / restrictions

Posted: Thu Apr 23, 2020 5:41 pm
by Cobby
https://tgstation13.org/parsed-logs/syb ... olicy.json

this is what you can do from the admin pov

Re: Cybersun Syndies needs proper flavor text and objectives / restrictions

Posted: Thu Apr 23, 2020 6:54 pm
by Tlaltecuhtli
this ghost spawn has 0 content other than recycled golem ship videogame + free antag + a snowflake suit,
remove their protolathe because it doesnt make sense, give them like a few challeging tasks to make a teleporter and make them a kind of self made man nuke op (timelocked to 40+ min tho)
example: you spawn at the bottom of the ship and all the gear is around, a plasma fire starts and u have to grab whatever you can and run to the top side while fighting npc, emitter mazes etc before u die to plasma fire, once you reach the end u can tele to station similar to lone op with whoever survived

Re: Cybersun Syndies needs proper flavor text and objectives / restrictions

Posted: Sun Apr 26, 2020 7:31 pm
by Tlaltecuhtli
update after a few days on terry and people catched up on the new ghost role:

literally all the round i have played in HAD cybersun operatives bans as they decided to randomly teleport /murder/sabotage/grief
here the greatest example so far of the mistake that this has brought: https://tgstation13.org/parsed-logs/ter ... /game.html

cybersun decides to ghost knowledge pinpoint white ship, build ai upload and guess what? station ai got cybersun lawset, which EVEN fucked a traitor round has he gave it an hacked x is only human law AND required admin intervention to fix before shit hit the ceiling,

if you want more examples of cybersun grief just click any round log because they all have it

if this ghostrole needs 100% full time admin observation just make it an admin spawn thing

i propose full removal which i ll pr in a day if this situation isnt fixed

Re: Cybersun Syndies needs proper flavor text and objectives / restrictions

Posted: Sun Apr 26, 2020 8:25 pm
by Istoprocent1
Policy update might be in order. At the moment its up for the debate whether they are allowed to even leave their shuttle or not.

Say Cybersun being able to explore space and stuff, but not go on the station. Capturing people on Z levels other than the station could be allowed as well as mandatory cooperation with syndicate operatives.

Re: Cybersun Syndies needs proper flavor text and objectives / restrictions

Posted: Sun Apr 26, 2020 8:49 pm
by Anuv
Yeah what's the deal with this ghost role, had a round yesterday where they invaded and murderboned around medbay like crazy and got no response from ahelp asking about it.

Re: Cybersun Syndies needs proper flavor text and objectives / restrictions

Posted: Sun Apr 26, 2020 9:42 pm
by BeeSting12
Anuv wrote:Yeah what's the deal with this ghost role, had a round yesterday where they invaded and murderboned around medbay like crazy and got no response from ahelp asking about it.
If this is the round on Sybil that crashed shortly after, both of them were dealt with.

Re: Cybersun Syndies needs proper flavor text and objectives / restrictions

Posted: Sun Apr 26, 2020 11:28 pm
by angelstarri
THE CHAD CHARLIE STATION GHOST ROLE
  • has a clear objective
  • rewards exploration and taking it slow
  • can develop into the chance to return to station grounds after completing objectives without overly overpowered gear
the virgin cybersun industries ghost role
doesnt have any objectives
doesn't bring any rewards for anything because you already have everything you need when you start
99.9% of the time they just start killing people in the station because they have overpowered gear and nothing to do
is used as banbait by admins

just remove this fucking shit already i can't believe dwarves were put aside to merge this retarded fucking idea

Re: Cybersun Syndies needs proper flavor text and objectives / restrictions

Posted: Sun Apr 26, 2020 11:29 pm
by Anuv
BeeSting12 wrote:
Anuv wrote:Yeah what's the deal with this ghost role, had a round yesterday where they invaded and murderboned around medbay like crazy and got no response from ahelp asking about it.
If this is the round on Sybil that crashed shortly after, both of them were dealt with.
Alright just was wondering I haven't seen them or know much about them since they were added