Anomaly toxins spamming has to be nerfed.
Posted: Fri Jul 17, 2020 4:56 pm
Heyo all !
The new system making science able to refine raw anomaly cores into real cores and then use them is awesome, really and honestly. It's just great to be able to make again BoH, phazons or fun armors.
I think it's safe to say it is still a work in progress as the different cores, depending on their rarity and values, should have different needs of radius. That's at least what I read in the forums, but not something I have yet seen in the game.
But there's a huge problem right now in terms of balance with this whole system, and it lies in two major points.
Point 1 : the blast radius necessary to refine the anomaly cores is way too low and easily bypassed by anyone remotely competent in toxins. I personnaly think it is abnormal we can spam tiny bombs using only T2 freezer and heaters with o2 and plasma to make stuff as powerful as reactive stealth armors, BoH and phazons.
From what I have seen, blast radius necessary for almost all cores is around 6. A shitty bomb made with T2 freezers and heaters reaches "17 radius" (as per the machine states at least) without struggling. Either that or there is some problem in the coding calculating this ? Because said bomb is not even a maxcap (5 10 20), its like 2 6 9, which is garbage in my opinion.
Point 2 : The value of all raw anomalies costs nothing but 5000 credits at cargo. Some of them should be worth more than this (looking at bluespace, pyro and vortex anomalies as they are the rarests and the most seeked after). Of course, any competent cargo should be able to pour out massive amount of money and discard this point, but being able to buy phazons 5000 credits a piece is a bit over the top. Those are endgames extremely powerful mechs and should be treated as so : something you can't just spam that easily and without effort.
I am not saying to remove the whole new system in place, I honestly like the fact science can be more in control of making anomalies and exploit their cool powers and possibilities. I also dont dislike the fact sci can now have new reasons to keep healthy releationships with cargo and have more reasons to come order stuff from them other than just whining about mats.
But it is critical to me that those two points I raised get adressed and recognized.
Now only a child would complain without proposing anything back, so here is what I suggests as solutions to the problems i've seen with the current system :
Point 1 : raising the radius demanded drastically, especially for rare and powerful anomalies. In my opinion the most powerful ones should definitely require the intervention of tritium in the bomb mix.
Bluespace : 80
Vortex : 60
Pyro : 60
Flux : 40
Gravity : 40
Point 2 : raising the price of the anomalies at cargo
Bluespace : 10 000
Vortex : 8000
Pyro : 8000
flux and gravity could stay at 5000.
The reason i see flux and gravity as less problematic is they are pretty common anomalies to pass by the station.
TL;DR : we need to balance the raw anomaly core before toxins becomes a powergaming house and sci shits out tons of phazons every shifts.
The new system making science able to refine raw anomaly cores into real cores and then use them is awesome, really and honestly. It's just great to be able to make again BoH, phazons or fun armors.
I think it's safe to say it is still a work in progress as the different cores, depending on their rarity and values, should have different needs of radius. That's at least what I read in the forums, but not something I have yet seen in the game.
But there's a huge problem right now in terms of balance with this whole system, and it lies in two major points.
Point 1 : the blast radius necessary to refine the anomaly cores is way too low and easily bypassed by anyone remotely competent in toxins. I personnaly think it is abnormal we can spam tiny bombs using only T2 freezer and heaters with o2 and plasma to make stuff as powerful as reactive stealth armors, BoH and phazons.
From what I have seen, blast radius necessary for almost all cores is around 6. A shitty bomb made with T2 freezers and heaters reaches "17 radius" (as per the machine states at least) without struggling. Either that or there is some problem in the coding calculating this ? Because said bomb is not even a maxcap (5 10 20), its like 2 6 9, which is garbage in my opinion.
Point 2 : The value of all raw anomalies costs nothing but 5000 credits at cargo. Some of them should be worth more than this (looking at bluespace, pyro and vortex anomalies as they are the rarests and the most seeked after). Of course, any competent cargo should be able to pour out massive amount of money and discard this point, but being able to buy phazons 5000 credits a piece is a bit over the top. Those are endgames extremely powerful mechs and should be treated as so : something you can't just spam that easily and without effort.
I am not saying to remove the whole new system in place, I honestly like the fact science can be more in control of making anomalies and exploit their cool powers and possibilities. I also dont dislike the fact sci can now have new reasons to keep healthy releationships with cargo and have more reasons to come order stuff from them other than just whining about mats.
But it is critical to me that those two points I raised get adressed and recognized.
Now only a child would complain without proposing anything back, so here is what I suggests as solutions to the problems i've seen with the current system :
Point 1 : raising the radius demanded drastically, especially for rare and powerful anomalies. In my opinion the most powerful ones should definitely require the intervention of tritium in the bomb mix.
Bluespace : 80
Vortex : 60
Pyro : 60
Flux : 40
Gravity : 40
Point 2 : raising the price of the anomalies at cargo
Bluespace : 10 000
Vortex : 8000
Pyro : 8000
flux and gravity could stay at 5000.
The reason i see flux and gravity as less problematic is they are pretty common anomalies to pass by the station.
TL;DR : we need to balance the raw anomaly core before toxins becomes a powergaming house and sci shits out tons of phazons every shifts.