Guns and You - A feedback thread on guns and their implementation.
Posted: Tue Jul 28, 2020 1:52 am
Guns in SS13 right now i feel are bad compared to what they could be. They dont feel fun to shoot and while feeling nessesary for combat, also somehow dont feel the part. I think it honestly is just some sort of lack of feedback, so lets fix that.
1- [Full-Auto]
Guns do not have full-auto. It just doesnt exist. However, just porting beestation's fully automatic guns will not fix everything magically. Guns right now are balanced around being semi-automatic with no consideration for fully automatic firing as it isnt implemented. So if the PR is ported guns will need a fair modicrum of rebalancing and to do that it would be wise to categorize what kinds of guns are. Guns should be balanced around "Is it fast chip damage" or "Is it slow, but high damage?" Also such a thing could help to balance some guns (Energy Guns could have less fire rate for lethal than laser guns.)
Auto-rifles are obviously part of the fast chip damage club, but shotguns would be king of the slow but high damage club. Laser guns would be somewhere in middle.
2- [Feel]
When you first shot a gun in SS13, were you blinded by its majesty? No you were not.
Guns just do not feel punchy or strong, but like shooty sticks that do pew pew. Sprite-wise, they are good enough however the inhands sprites for shotguns could be made way less cartoony. As for effects, there should be recoil (your sprite going backwards a bit but returning after you stop firing), screenshake and some echo to the firing noise as it passes through environments. But the worst offender is sounds. Gun sounds right now are downright awful in my opinion. They just dont feel punchy in any way. Some new sounds with some sound mixing could go a long way in making gunplay more fun, even if it does not affect gameplay.
"When you code it"
I can work on it, it just is that i want feedback and suggestions, alongside maybe getting people to help along with this.
TLDR; guns are boring, make them not boring
1- [Full-Auto]
Guns do not have full-auto. It just doesnt exist. However, just porting beestation's fully automatic guns will not fix everything magically. Guns right now are balanced around being semi-automatic with no consideration for fully automatic firing as it isnt implemented. So if the PR is ported guns will need a fair modicrum of rebalancing and to do that it would be wise to categorize what kinds of guns are. Guns should be balanced around "Is it fast chip damage" or "Is it slow, but high damage?" Also such a thing could help to balance some guns (Energy Guns could have less fire rate for lethal than laser guns.)
Auto-rifles are obviously part of the fast chip damage club, but shotguns would be king of the slow but high damage club. Laser guns would be somewhere in middle.
2- [Feel]
When you first shot a gun in SS13, were you blinded by its majesty? No you were not.
Guns just do not feel punchy or strong, but like shooty sticks that do pew pew. Sprite-wise, they are good enough however the inhands sprites for shotguns could be made way less cartoony. As for effects, there should be recoil (your sprite going backwards a bit but returning after you stop firing), screenshake and some echo to the firing noise as it passes through environments. But the worst offender is sounds. Gun sounds right now are downright awful in my opinion. They just dont feel punchy in any way. Some new sounds with some sound mixing could go a long way in making gunplay more fun, even if it does not affect gameplay.
"When you code it"
I can work on it, it just is that i want feedback and suggestions, alongside maybe getting people to help along with this.
TLDR; guns are boring, make them not boring