Cytology / Vatgrowing feedback

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Qustinnus
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Cytology / Vatgrowing feedback

Postby Qustinnus » Tue Aug 25, 2020 5:37 am #573486

give feedback pls



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Stickymayhem
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Re: Cytology / Vatgrowing feedback

Postby Stickymayhem » Tue Aug 25, 2020 8:45 am #573530

give github link pls
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Qustinnus
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Re: Cytology / Vatgrowing feedback

Postby Qustinnus » Tue Aug 25, 2020 3:31 pm #573576


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Armhulen
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Re: Cytology / Vatgrowing feedback

Postby Armhulen » Tue Aug 25, 2020 5:06 pm #573590

I am getting faster at making those vatmobs...
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Re: Cytology / Vatgrowing feedback

Postby RaveRadbury » Tue Aug 25, 2020 5:19 pm #573596

Xenobio lives up to its name now more than ever. Great job!
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Super Aggro Crag
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Re: Cytology / Vatgrowing feedback

Postby Super Aggro Crag » Tue Aug 25, 2020 7:15 pm #573608

grow a monster in a vat from a wad of maint spooge but cloning is unrealistic
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Armhulen
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Re: Cytology / Vatgrowing feedback

Postby Armhulen » Tue Aug 25, 2020 7:26 pm #573610

Super Aggro Crag wrote:grow a monster in a vat from a wad of maint spooge but cloning is unrealistic

cloning is fine and in theme, it's just bad game design. like silicons!
Go to bed bro, she's not thinking about you.

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Re: Cytology / Vatgrowing feedback

Postby Super Aggro Crag » Tue Aug 25, 2020 7:50 pm #573614

Armhulen wrote:
Super Aggro Crag wrote:grow a monster in a vat from a wad of maint spooge but cloning is unrealistic

cloning is fine and in theme, it's just bad game design. like silicons!

just make it so you have to babysit the clone and fiddle with buttons and levers and tubes or else they come out a mondo tard sludge

i want to DECANT out a FUCKING TUBE god DAMN IT
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Armhulen
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Re: Cytology / Vatgrowing feedback

Postby Armhulen » Tue Aug 25, 2020 8:08 pm #573621

Super Aggro Crag wrote:
Armhulen wrote:
Super Aggro Crag wrote:grow a monster in a vat from a wad of maint spooge but cloning is unrealistic

cloning is fine and in theme, it's just bad game design. like silicons!

just make it so you have to babysit the clone and fiddle with buttons and levers and tubes or else they come out a mondo tard sludge

i want to DECANT out a FUCKING TUBE god DAMN IT

believe it brother me too, but like hell you'll find me touching medical
Go to bed bro, she's not thinking about you.

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Armhulen
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Re: Cytology / Vatgrowing feedback

Postby Armhulen » Tue Aug 25, 2020 11:04 pm #573660

Regularly, you got completely fucked by RNG. It's super common. Nothing swabbable spawns, aaaand you're fucked
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oranges
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Re: Cytology / Vatgrowing feedback

Postby oranges » Tue Aug 25, 2020 11:16 pm #573662

sounds like life

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Re: Cytology / Vatgrowing feedback

Postby Super Aggro Crag » Wed Aug 26, 2020 12:16 am #573674

oranges wrote:sounds like life

life uh

finds a way
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Armhulen
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Re: Cytology / Vatgrowing feedback

Postby Armhulen » Wed Aug 26, 2020 12:25 am #573678

Life has bad game design
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Re: Cytology / Vatgrowing feedback

Postby IcePacks » Sun Aug 30, 2020 10:17 pm #574392

I've been messing around with this for a few days now, and it's a cool idea! There's a bit of a curve in not just dumping everything into a vat and filling it with worthless chemicals, and swabbing is a bit of a pain, but for the purpose of just re-growing on-station meat sources like mice or monkeys, it's easy (if a little slow) and self-sustaining. It can give the kitchen, a job which is often completely hobbled by its dependency on other jobs, a self-sustaining meat machine, which is cool for giving them something to do besides go braindead and hunt down antagonists.

For its current uses, my biggest complaint with cytology would be how the vat takes samples. For non-hostile mobs this is tedious (as it already grows them significantly slower than other sources of the mob) and for more exotic samples this is downright dangerous (I grew a blobbernaut in xenobio containment and couldn't grow another without making it docile). Maybe you could be able to research a means of re-growing multiple (but not infinite) specimen from a single sample or being able to remotely do it with a xenobiology console? That'd be cool.

I also really think you should be able to set up beacons with the plumbing device, but that's almost entire because I rarely ever see them used in the first place.
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Re: Cytology / Vatgrowing feedback

Postby Omni » Sun Aug 30, 2020 10:35 pm #574397

Some time ago I was playing as sentient cube spawned from cytology by enterpreneurial scienceman. After I vored alive simplemob crab my uhhh stamina/satiety/whatever thing went up to 500 and would fall very low below that level only to rise back to 500. I am not actually sure, but I believe it to be HP bar too, otherwise I have no other explanation to how I managed to punch gygax into oblivion basically on me own with zero damage otherwise.
it was unironially very fun, 9/10
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Re: Cytology / Vatgrowing feedback

Postby Kryson » Fri Sep 11, 2020 5:53 am #575931

IcePacks wrote:[...]or more exotic samples this is downright dangerous (I grew a blobbernaut in xenobio containment and couldn't grow another without making it docile).

This is something i thought about when designing cytology. One of my main gripes with gold extracts are that you can spawn mobs that are completely docile and unable to retaliate.

I also wanted to see if the existing xenobio tools for making mobs docile were sufficient.

Some of effect you could apply that lets the creatures be docile until they, or one of their friends are hit could be implemented. I would support something that lets you keep and manage pens of hostile creatures if these is still a possibility for danger.

IcePacks wrote:[...] Maybe you could be able to research a means of re-growing multiple (but not infinite) specimen from a single sample or being able to remotely do it with a xenobiology console? That'd be cool.


I've considered adding like a resampling feature to the vat, possibly enabled by T3 parts. This would also enable some new cytology antag strategies since space bears are designed to grow real fast with the right culture medium.

IcePacks wrote:I also really think you should be able to set up beacons with the plumbing device, but that's almost entire because I rarely ever see them used in the first place.


I think this can be added. It's absence was not a conscious decision, beacons did not exist when i wrote the research plumbing device code.

Omni wrote:Some time ago I was playing as sentient cube spawned from cytology by enterpreneurial scienceman. After I vored alive simplemob crab my uhhh stamina/satiety/whatever thing went up to 500 and would fall very low below that level only to rise back to 500.


This is a bug I had thought was fixed, but apparently not. I can see that there is an issue report for it. I will make sure it gets fixed.


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