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Ripley is ineffective on asteroid how do we fix it?

Posted: Fri Jan 30, 2015 5:22 pm
by Bombadil
I know you can add goliath plates but it already gets fucking wrecked. Maybe switch the firefighter ripley and normal ripley recipes around. Give it more armor and make Hydrauloc clamps do more damage or maybe increase drillor hydraulic damage. You can't really dodge or run in a fight when in a ripley as it doesnt have ranged attacks

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Fri Jan 30, 2015 5:39 pm
by MMMiracles
A Ripley can tank a Goliath without armor and still come out with around 50% integrity, which is easily repaired with a welder. The only thing that requires more fine work is a hive Lord, past that Ripleys do a pretty decent job at fighting the other mobs as long as you're willing to hop out every 1-2 mobs for a quick repair.

I never had an issue with mob combat in them on the asteroid so I don't see the problem here. Wouldn't hate some kind of mech-based kinetic accelerator attachment though for ranged damage, maybe make it deal more for the speed tradeoff from using a mech.

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Fri Jan 30, 2015 5:40 pm
by Alex Crimson
Mech versions of the Mining tools would be cool. Like a Resonator that spawns a 3x3 square of bubbles ahead of the mech, or an Accelerator with increased range/damage/rate of fire.

At the very least a build-in Mining Scanner that always shows ores would be really cool.

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Fri Jan 30, 2015 6:01 pm
by Vigilare
ripley is hella effective on asteroid. drill in straight lines and run away to avoid gibtonite (you just escape the blast radius, and get a great explosion too).

versus basilisks, you're in a mech so cold is nothing to you. run up to them and drill them, ded
versus goliaths, run up to them and keep drilling them, don't stop drilling until you see the whites of their eyes. and smell the scent of their hair. and taste the sweetness of their lips. and feel the heat of their skin pressed against yours, trembling as you--

versus hivelords, eject --> apply pickaxe. hivelords are awful when you're in a mech, because the drill takes so long to work.. but when you're on foot, just whack the small hivelord things with your mining tool and chase the big one down. the worst thing it can do is kite you into another mob.

tldr use your drill, after every fight get out and repair it with a welding tool (bring two if you like).

Advanced Mining Scanner is basically what you just suggested alex; it pings every few seconds and highlights all the ores
an auto-loading accelerator would be cool though I gotta admit

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Fri Jan 30, 2015 6:08 pm
by Alex Crimson
I know about that scanner, but i was thinking more along the lines of a Ripley having a built-in ability to show all ores, like the good old days. Rather than a ping every few seconds.

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Fri Jan 30, 2015 7:24 pm
by Scott
I think the lights being on drains power, maybe they shouldn't for the Ripley, or really really really low drain.

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Fri Jan 30, 2015 8:40 pm
by soulgamer
Alex Crimson wrote:I know about that scanner, but i was thinking more along the lines of a Ripley having a built-in ability to show all ores, like the good old days. Rather than a ping every few seconds.
Honestly that just needs to be removed period. Its shit.

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Fri Jan 30, 2015 8:44 pm
by Snakebutt
Lights are a nonissue for mech, you have 20+ mins of power with lights and air nonstop mining.

Real problems are getting fucked by hivelords and needing an advanced scanner to mine with it.

The problems with ripley are NOTHING compared to problem with mining borg though, which is outright unplayable.

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Fri Jan 30, 2015 8:52 pm
by Scones
Snakebutt wrote: The problems with ripley are NOTHING compared to problem with mining borg though, which is outright unplayable.
What's wrong with it? Played it the other day, felt pretty strong. There's a bit of module-juggling you have to do but I honestly had a good time. Goliaths were a cakewalk with my speed.

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Sat Jan 31, 2015 12:19 am
by Bombadil
Ripley also has the enjoyment of RND drill or clamp being destroyed mid fight

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Sat Jan 31, 2015 4:30 am
by Snakebutt
Cecily wrote:
Snakebutt wrote: The problems with ripley are NOTHING compared to problem with mining borg though, which is outright unplayable.
What's wrong with it? Played it the other day, felt pretty strong. There's a bit of module-juggling you have to do but I honestly had a good time. Goliaths were a cakewalk with my speed.
A bit of module juggling? You have exactly ONE module to play with. One module mesons, one module lights so you dont get eaten, one for drill. Swap drill, grab bag. Swap bag, grab scanner. Ping scanner. Get ambushe, grab accellerator. Forget where ores were, grab scanner. Drill again.

Meanwhile a human just has to swap scanner and bag occasionall, not at all after nabbing an advanced scanner.

Miningborg needs mesonvision without a module, if not thermal mesons(in module), and a togglable light.

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Sat Jan 31, 2015 12:19 pm
by Vigilare
modules you need:
your drill of choice (you can only get diamond drill from emag)
mining scanner
mining satchel
lantern/flashlight
mesons

maybe this:
diamond drill borg upgrade from robotics (like the vtec)
emagging a mining borg gives them thermal meson-vision
all borgs have built-in lights that don't need a module but drain a little power
when a mining borg walks over ores, it automatically picks them up and puts them in its mining bag (like janiborg and walking over dirt)
so your 3 modules can be:
drill
mesons
scanner

if you run into a goliath, swap a module to your kinetic accelerator

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Sat Jan 31, 2015 1:17 pm
by Somejerk
I know of another server that put the mesons in the HUD modifications where Sec and Health are, why don't we do that?

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Sat Jan 31, 2015 1:28 pm
by Incomptinence
Even if ripley is workable a bit more advantage might be needed to bring them back into common usage.

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Sat Jan 31, 2015 2:22 pm
by Bombadil
How about we give the ripley the old mesons that allowed us to see where shit was without pressing a fucking button. Give the ripley 2x damage for clamps against the xenos on asteroid because drill is too finnicky. Perhaps increase the damage in no oxygen environments.

It would make the ripley actually workable on asteroid right now if you face a goliath. With rng on your side you can get your tank rupture or your drill or clamp destroyer

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Sat Jan 31, 2015 3:06 pm
by DemonFiren
Meh, so long as you wear mesons and keep an advanced scanner in your pockets that's no problem.
The problem is fighting mining mobs.

Give us a mounted mining shotty, maybe one that hits three tiles at once, or has greater range.

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Sat Jan 31, 2015 3:25 pm
by Duncdar
The Ripley is okay, but there needs to be a better way to fight mobs than just melee, because like a lot of people have mentioned it leaves you in the hands of the RNG. Mining borg is managable if you do tasks one at a time. Patrol a cavern with lantern, accelerator, and drill/jackhammer. Once cleared, put up your lantern and accelerator and then take out your mesons and mining scanner. Mine the shit out of the cavern, and when your ready replace the drill with your satchel and pick it up, tossing it in a crate to send station side.

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Mon Feb 02, 2015 3:05 pm
by Bombadil
Another problem is roboticists hate making it at roundstart because muh wasted metal and glass. Perhaps reduce cost?

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Mon Feb 02, 2015 3:19 pm
by Not-Dorsidarf
I was going to make the RIPLEY faster at some point, but I gave up due to not getting git.

Now that I got to get git, I might as well make it faster again. Maybe with a kinetic accellerator attatchment or something. Do they have those yet?

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Mon Feb 02, 2015 4:14 pm
by peoplearestrange
Violaceus wrote:Ripley should move faster in 0 pressure areas, same reasoning as with kinetic accelerators and other mining stuff.
This is actually a pretty good idea.
I also have to agree with everyone else that the ripley itself should have some kind of "sensor suite" making it better for mining, the whole idea is that its supposed to be an expensive upgrade to mining as it takes so time to research (or order the parts) and then find a willing robotisct to make.

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Mon Feb 02, 2015 7:01 pm
by Bombadil
Not-Dorsidarf wrote:I was going to make the RIPLEY faster at some point, but I gave up due to not getting git.

Now that I got to get git, I might as well make it faster again. Maybe with a kinetic accellerator attatchment or something. Do they have those yet?
They don't. If you make it move faster in 0 pressure environments and give it 3 slots for a accelerator, drill, and clamps then it would actually be good. (It only has 2 slots for drill and clamp atm and the clamp is vital so you have storage for the ore you mine)

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Mon Feb 02, 2015 7:04 pm
by DemonFiren
I could have sworn the Ripley had three slots, the third for the gravitic catapult.

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Tue Feb 03, 2015 1:10 am
by Bombadil
DemonFiren wrote:I could have sworn the Ripley had three slots, the third for the gravitic catapult.
Really? I'm sure it only has 2 equipment slots

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Tue Feb 03, 2015 7:59 am
by DemonFiren
This merits testing!

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Tue Feb 03, 2015 11:22 pm
by Vigilare
it's got 3

you can put a repair droid on there in that last slot

Re: Ripley is ineffective on asteroid how do we fix it?

Posted: Thu Feb 05, 2015 11:24 am
by Actionb
More speed in zero gravity (or in the case of the asteroid: in atmosphereless environment) would be great. Everything else about the ripley is fine; mining chill-mode. Mines three tiles at once, picks everything up automatically. Not as fast as a drugged-up miner with diamond drill, but not too slow either. All you need to purchase is an auto-scanner.
Ripley doesn't need a ranged weapon against mining mobs either. Keep spamming the drill and goliaths only get a couple of hits in - easily repaired with a welder. Who the fuck kites while in a mech?! Time spent turning around is time wasted not killing.