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Hypertorus Fusion Reactor (HFR)

Posted: Thu Nov 05, 2020 8:05 pm
by Ghilker
It's currently Test Merged on Terry (planning to ask for all servers)
Please post questions, opinions, suggestions and ideas here about it

https://github.com/tgstation/tgstation/pull/54379

Re: Hypertorus Fusion Reactor (HFR)

Posted: Fri Nov 06, 2020 3:06 am
by thehogshotgun
What benefit does fusion give me? What do I get for putting all the work in?

Re: Hypertorus Fusion Reactor (HFR)

Posted: Fri Nov 06, 2020 4:48 am
by Armhulen
thehogshotgun wrote:What benefit does fusion give me? What do I get for putting all the work in?
You get fusion hello?

Re: Hypertorus Fusion Reactor (HFR)

Posted: Fri Nov 06, 2020 5:10 am
by thehogshotgun
Armhulen wrote:
thehogshotgun wrote:What benefit does fusion give me? What do I get for putting all the work in?
You get fusion hello?
This is why I never got fusion. Why do I care? It is too much effort for too little I feel

Re: Hypertorus Fusion Reactor (HFR)

Posted: Fri Nov 06, 2020 8:30 am
by Ghilker
thehogshotgun wrote:What benefit does fusion give me? What do I get for putting all the work in?
Other than heat, you get the ability to create almost every gas in the atmos list. From the easy ones to the harder ones like stim, Nitryl and the new ones.

Re: Hypertorus Fusion Reactor (HFR)

Posted: Fri Nov 06, 2020 8:47 am
by cacogen
If you want more people to use this nonsense you should write a guide for dumbfucks, the ADD and the gay

Edit: I see you wrote a .docx which is a nice start and makes me feel like this won't be more 2deep4u deliberately opaque fuckery

Edit2: cringe pass, please update your quotes

Re: Hypertorus Fusion Reactor (HFR)

Posted: Fri Nov 06, 2020 9:55 am
by Tlaltecuhtli
can you add a scrollbar and have the important vars in top instead of bottom? i have to full screen the window to be able to touch the vars

Re: Hypertorus Fusion Reactor (HFR)

Posted: Fri Nov 06, 2020 11:31 am
by Ghilker
cacogen wrote:You want people to use this nonsense you'll write a guide for dumbfucks, the ADD and the pathologically lazy.

Edit: I see that you wrote a high frame rate doctor x which is a nice start and makes me feel like this won't be more 2deep4u deliberately opaque metaclique fuckery
Yeah I'm currently working on a basic guide on how to setup and use the machine without melting it, but that'll come later for a good guide.
Tlaltecuhtli wrote:can you add a scrollbar and have the important vars in top instead of bottom? i have to full screen the window to be able to touch the vars
You can scroll the content of the GUI with the scroll wheel, I think that having the reactor main parameters on top is best for avoiding bad surprises

Re: Hypertorus Fusion Reactor (HFR)

Posted: Fri Nov 06, 2020 1:22 pm
by Tlaltecuhtli
Ghilker wrote:
Tlaltecuhtli wrote:can you add a scrollbar and have the important vars in top instead of bottom? i have to full screen the window to be able to touch the vars
You can scroll the content of the GUI with the scroll wheel, I think that having the reactor main parameters on top is best for avoiding bad surprises
i dont have a scroll wheel and the parameters are at the bottom not at the top

Re: Hypertorus Fusion Reactor (HFR)

Posted: Sat Nov 07, 2020 4:18 am
by Kassori
I played with it a bit this morning, until somebody flooded it with 95% O2 and we couldn't figure out how to dismantle it. How do?

Re: Hypertorus Fusion Reactor (HFR)

Posted: Sat Nov 07, 2020 7:18 am
by Kassori
Removed before I got to play with it more, am very sad

Re: Hypertorus Fusion Reactor (HFR)

Posted: Sat Nov 07, 2020 9:45 am
by Domitius
Very cool, wish there was a good spot to set it up though on the station somewhere in atmospherics. Possibly some sort of blank project area for this or other projects that engineer/atmos techs want to set up would be really cool like how Chemistry gets their large plumbing area.

Re: Hypertorus Fusion Reactor (HFR)

Posted: Sat Nov 07, 2020 6:07 pm
by CPTANT
Does it produce gas so broken again that it melts the entire station with million degrees hot air?

Otherwise I don't want it.

Re: Hypertorus Fusion Reactor (HFR)

Posted: Sat Nov 07, 2020 7:35 pm
by Ghilker
Domitius wrote:Very cool, wish there was a good spot to set it up though on the station somewhere in atmospherics. Possibly some sort of blank project area for this or other projects that engineer/atmos techs want to set up would be really cool like how Chemistry gets their large plumbing area.
Maybe i'll do some map change after november to add some kind of "testing room"
CPTANT wrote:Does it produce gas so broken again that it melts the entire station with million degrees hot air?

Otherwise I don't want it.
Is fixed

Re: Hypertorus Fusion Reactor (HFR)

Posted: Thu Nov 19, 2020 10:23 pm
by Ghilker
Hypertorus has been merged
Please leave suggestions and feedback to improve/fix the machine

Re: Hypertorus Fusion Reactor (HFR)

Posted: Wed Jan 13, 2021 11:49 am
by Waseemq1235
Last time I used the HFR I noticed that the waste filtration freezes up when the reactor runs out of fuel. This basically defeats the purpose of waiting for the thing to cool down so you can extract the gas while it's not hotter than the fucking sun. Not sure if this is intended, but looks like a bug to me.

Edit: Oh and, I'm really with the idea of having the HFR reactor already built from the round start because building it is a stupidly demanding task that is boring as all shit and very time-consuming. Plus, if all the materials are there, why not just have it built already?

Re: Hypertorus Fusion Reactor (HFR)

Posted: Sun Jan 17, 2021 6:43 am
by kopoba
making trit and h2 also pain in ass can we have some canisters or mix ready to start HRF engine shiftstart? like when you get h2 and trit + build HRF if you lucky. Station already shithole with wizards + traitors + heretics + ninja + dragon + cult + demons and couple more guys that want to kill you and shuttle called 10 minutes ago.

Re: Hypertorus Fusion Reactor (HFR)

Posted: Sun Jan 17, 2021 9:17 pm
by oranges
kopoba wrote:making trit and h2 also pain in ass can we have some canisters or mix ready to start HRF engine shiftstart? like when you get h2 and trit + build HRF if you lucky. Station already shithole with wizards + traitors + heretics + ninja + dragon + cult + demons and couple more guys that want to kill you and shuttle called 10 minutes ago.
it's meant to be hard, stop asking to remove parts of the gameplay because you're sick of repeating it all the time

Re: Hypertorus Fusion Reactor (HFR)

Posted: Sun Jan 17, 2021 9:40 pm
by kopoba
oranges wrote:
kopoba wrote:making trit and h2 also pain in ass can we have some canisters or mix ready to start HRF engine shiftstart? like when you get h2 and trit + build HRF if you lucky. Station already shithole with wizards + traitors + heretics + ninja + dragon + cult + demons and couple more guys that want to kill you and shuttle called 10 minutes ago.
it's meant to be hard, stop asking to remove parts of the gameplay because you're sick of repeating it all the time
Nah i will be asking whatever i want. And i think this changes will be good for gameplay since you will get actual result of working HRF faster and more time to use the results of your work.

Re: Hypertorus Fusion Reactor (HFR)

Posted: Sun Jan 17, 2021 11:54 pm
by oranges
I hope you take a long walk of a short pier

Re: Hypertorus Fusion Reactor (HFR)

Posted: Mon Jan 18, 2021 1:35 am
by cacogen
oranges wrote: it's meant to be hard, stop asking to remove parts of the gameplay because you're sick of repeating it all the time
Is it wrong to want to change something that's desirable to repeat each round when it's a huge pain to do so? It seems to me it should be less desirable, or easier, or harder, to get out of an uncanny valley where it's easy enough to be feasible to do each round and desirable enough to want to do each round yet hard enough to be a shitty thing to feel compelled to do each round. The muh freedom response is one people have given me in the past when I've said things like this about other stuff, which is due to a lack of understanding of or appreciation for how incentives encourage players to do something even when it's a shitty thing to ask them to do. In the commentary for Human Revolution they talk about a locker room that has a comical amount of lockers as a joke and imply it'd be too much to ask players to search through in every locker room.

Saying this though I've never set up the donut and have never felt compelled to. I'm not sure what it's actually like never having it used it but what I wrote above reminds me of that useless fucking soap recipe that gives you a shitty soap that is in no way worth the time or effort that some asshole added to trick you into thinking you were making something special (not understanding this is what they were doing).

Re: Hypertorus Fusion Reactor (HFR)

Posted: Mon Jan 18, 2021 1:36 am
by cacogen
oranges wrote: it's meant to be hard, stop asking to remove parts of the gameplay because you're sick of repeating it all the time
Is it wrong to want to change something that's desirable to repeat each round when it's a huge pain to do so? It seems to me it should be less desirable, or easier, or harder, to get out of an uncanny valley where it's easy enough to be feasible to do each round and desirable enough to want to do each round yet hard enough to be a shitty thing to feel compelled to do each round. The muh freedom response is one people have given me in the past when I've said things like this about other stuff, which is due to a lack of understanding of or appreciation for how incentives encourage players to do something even when it's a shitty thing to ask them to do. In the commentary for Human Revolution they talk about a locker room that has a comical amount of lockers as a joke and imply it'd be too much to ask players to search through in every locker room.

Saying this though I've never set up the donut and have never felt compelled to so maybe it isn't a case of above. That janitor's soap secret recipe paper that gives you something that isn't worth the time or effort after tricking you into thinking it will be is though.

Re: Hypertorus Fusion Reactor (HFR)

Posted: Mon Jan 18, 2021 5:17 am
by oranges
it is feasible to do most rounds, the problem here is that this dude has done it so many times he's bored of the steps and wants to remove some of them because for him the reward is better than the process of getting there.

That sounds reasonable on first look, but the problem is he's actually making the game less interesting for the people following behind who haven't done any of the steps before, as now they don't have to learn half of them.

It's a cancerous train of thought that leads to casualisation of game design and it traps you in a local gully of bad game design where you can't evolve the process of getting there because people keep undermining it after having done it for 3 weeks on repeat until they're bored of it.

Re: Hypertorus Fusion Reactor (HFR)

Posted: Mon Jan 18, 2021 6:50 am
by kopoba
oranges wrote:I hope you take a long walk of a short pier
oranges wrote:it is feasible to do most rounds, the problem here is that this dude has done it so many times he's bored of the steps and wants to remove some of them because for him the reward is better than the process of getting there.

That sounds reasonable on first look, but the problem is he's actually making the game less interesting for the people following behind who haven't done any of the steps before, as now they don't have to learn half of them.

It's a cancerous train of thought that leads to casualisation of game design and it traps you in a local gully of bad game design where you can't evolve the process of getting there because people keep undermining it after having done it for 3 weeks on repeat until they're bored of it.
Yeh. But mostly its too much time consuming with little of autistic reward dafuq you even get from HRF? Nice guns? max cap bomb that we can get in 10 minutes? Godmod items? No one interested in building it except few autistic engis.
There is alot of steps on station that already done roundstart and you have no problem with it but no MUH steps that done 1/50 shifts.
So idi nahui))

Re: Hypertorus Fusion Reactor (HFR)

Posted: Tue Jan 19, 2021 3:11 pm
by Waseemq1235
kopoba wrote:
oranges wrote:I hope you take a long walk of a short pier
oranges wrote:it is feasible to do most rounds, the problem here is that this dude has done it so many times he's bored of the steps and wants to remove some of them because for him the reward is better than the process of getting there.

That sounds reasonable on first look, but the problem is he's actually making the game less interesting for the people following behind who haven't done any of the steps before, as now they don't have to learn half of them.

It's a cancerous train of thought that leads to casualisation of game design and it traps you in a local gully of bad game design where you can't evolve the process of getting there because people keep undermining it after having done it for 3 weeks on repeat until they're bored of it.
Yeh. But mostly its too much time consuming with little of autistic reward dafuq you even get from HRF? Nice guns? max cap bomb that we can get in 10 minutes? Godmod items? No one interested in building it except few autistic engis.
There is alot of steps on station that already done roundstart and you have no problem with it but no MUH steps that done 1/50 shifts.
So idi nahui))
Agreed, the HFR barely gives you shit for cool items, you can maybe say stimulum/NO2/whatever the fuck gas you get is good, but is it worth it? hell fucking no. I can probably make stimulum and NO2 much faster with lavaland shitmos fuckery than a really painful to set up HFR. Plus, I still haven't figured how to create stimulum using the HFR. At its current state you put way more work into the HFR than you get out of it.

Re: Hypertorus Fusion Reactor (HFR)

Posted: Wed Jan 20, 2021 9:57 am
by Stickymayhem
As someone with an extremely experienced opinion who is always correct, the system is not designed for you to do the exact same thing every round and receive the same dopamine hit. None of these systems should be. If it was rewarding enough for you to want to do it every round, you'd abuse it until it got nerfed.

It's more important that a hundred engineers get to play with this system a few times and make some cool stories about the time they figured out hypertorus, than ten engineers make it a hundred times each in their desperate burnt out scrabbling for neurotransmitters so they can eke out some more content from a free BYOND game.