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carshalash wrote:I'm seeing something called light beer in the requested drinks section, I'm pretty sure that we don't really have separate light/normal beers.
Domitius wrote:I feel like the sounds are great but they happen so frequently it's pretty jarring. Having a maximum amount of seats you can place would be really nice to stop people memeing with the seat markers and filling the bar. I've found in personal use over three bartender shifts that 2-3 seats was a good sweet spot.
carshalash wrote:Some prices are REALLY bad, one of the more annoying ones was champagne just being a 30 when I had to spend over 300 for the bottle.
The fact an assistant smashed the bottle just because also didn't help.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
⠀technokek wrote:Cannot prove this so just belive me if when say this
cacogen wrote:I know you aren't responsible for the wiki or the crafting menu, but I think this'd be better if there was a faster way to get ingredients. Like a terminal you could spend money at and have them dropped in like your box is. I know cargo should get a look-in but I don't know how you'd do that if they like hydroponics weren't there or just weren't reliable.
⠀technokek wrote:Cannot prove this so just belive me if when say this
⠀technokek wrote:Cannot prove this so just belive me if when say this
carshalash wrote:Some prices are REALLY bad, one of the more annoying ones was champagne just being a 30 when I had to spend over 300 for the bottle.
The fact an assistant smashed the bottle just because also didn't help.
Vekter wrote:carshalash wrote:Some prices are REALLY bad, one of the more annoying ones was champagne just being a 30 when I had to spend over 300 for the bottle.
The fact an assistant smashed the bottle just because also didn't help.
This feels like a good justification to either reduce or completely eliminate booze-o-mat prices for the bartender.
⠀technokek wrote:Cannot prove this so just belive me if when say this
Qustinnus wrote:The price of champagne should increase when sold to tourists, but keep in mind that you only need to serve 20 units
⠀technokek wrote:Cannot prove this so just belive me if when say this
cacogen wrote:What I would really like to see in the crafting menu is a category-agnostic search bar which exists in the uplink menu. I hate the crafting menu with a passion because of the visual overwhelm, unintuitive or wrong categorisation and how long the categories are. I use CTRL+F as much as possible but you have to use it for each category and it cares about hyphens and things. The other thing, and I don't want to dilute this request, but that would be useful for cooking in particular I think is for recipes with a partial ingredient match to move to the top.
Qustinnus wrote:cacogen wrote:What I would really like to see in the crafting menu is a category-agnostic search bar which exists in the uplink menu. I hate the crafting menu with a passion because of the visual overwhelm, unintuitive or wrong categorisation and how long the categories are. I use CTRL+F as much as possible but you have to use it for each category and it cares about hyphens and things. The other thing, and I don't want to dilute this request, but that would be useful for cooking in particular I think is for recipes with a partial ingredient match to move to the top.
this was already being worked on but I'm going to call you a little bitch for pretending your feedback is ignored when every post people have made in this thread has seen a pr to try resolve it.
⠀technokek wrote:Cannot prove this so just belive me if when say this
cacogen wrote:Qustinnus wrote:cacogen wrote:What I would really like to see in the crafting menu is a category-agnostic search bar which exists in the uplink menu. I hate the crafting menu with a passion because of the visual overwhelm, unintuitive or wrong categorisation and how long the categories are. I use CTRL+F as much as possible but you have to use it for each category and it cares about hyphens and things. The other thing, and I don't want to dilute this request, but that would be useful for cooking in particular I think is for recipes with a partial ingredient match to move to the top.
this was already being worked on but I'm going to call you a little bitch for pretending your feedback is ignored when every post people have made in this thread has seen a pr to try resolve it.
Firstly, if I were you I wouldn't be using little bitch as an insult.
Secondly, several pieces of feedback have been given that are in response to issues still present. For example, the uncompetitive pricing and the incessant nagging/chiming. The crafting menu is still very shitty to navigate, too. Comparatively, I see bartenders getting through their orders very quickly in a way that I imagine is fun and satisfying. I haven't tried it myself yet. Adding a search bar to the crafting menu wouldn't eliminate all the needless tedium and clunkiness of cooking but it'd cut back on a lot of it. If you want to shoot yourself in the foot by leaving your feature too tedious for most cooks to want to do it to spite me then thank you for all that power over you.
⠀technokek wrote:Cannot prove this so just belive me if when say this
cacogen wrote:Oh, that's good. I'm sorry, I misinterpreted your post.
Couple of things I've noticed:
1. Players start by placing too many seating placements and become overwhelmed. You quickly learn not to do this. But you'd eliminate that learning curve entirely (as well as the learning curve of knowing you have to place seating placements) by having seating placements begin on the map (instead of being controlled by the player) and having the amount of customers build naturally as orders are fulfilled. My only reference for this type of minigame (that I can remember) is the Lumosity coffee serving game, and with each subsequent level the rate at which orders come in and their complexity increases.
2. The bot waiting at the door chimes every ten seconds, which spams the chat and adds to the overwhelm needlessly.
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