The bottom left description

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Naloac
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The bottom left description

Post by Naloac » #595623

https://github.com/tgstation/tgstation/pull/57531

I beg you let me turn this off why have a way to turn off the one at the top of the screen but not this one?
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Qustinnus
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Re: The bottom left description

Post by Qustinnus » #595625

we will add this to prefs once you give us the movespeed config back. We will not back down until our demands are met
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Naloac
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Re: The bottom left description

Post by Naloac » #595633

Qustinnus wrote:we will add this to prefs once you give us the movespeed config back. We will not back down until our demands are met
We do not negotiate with coder terrorists
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Re: The bottom left description

Post by PKPenguin321 » #595635

I personally love that cute little bottom left description. I would kiss it consensually and platonically
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usnpeepoo
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Re: The bottom left description

Post by usnpeepoo » #595641

i wish this was reverted or at least a pref made because it makes no sense with the text at the top, and more at the bottom and the chat bar is moved too shit looks so uncanny.
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Mothblocks
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Re: The bottom left description

Post by Mothblocks » #595662

because the one at the top is big and intrusive (intentionally, sort of). the one at the bottom is extremely small and non intrusive
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Re: The bottom left description

Post by Qustinnus » #595676

it being a pref does make sense though
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Mothblocks
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Re: The bottom left description

Post by Mothblocks » #595710

sure but that's why it wasn't pressing enough to require it
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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Critawakets
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Re: The bottom left description

Post by Critawakets » #595713

i wish i could make it on the top-left so it could be like runescape
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NecromancerAnne
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Re: The bottom left description

Post by NecromancerAnne » #595843

I actually prefer the status bar to the name popping up at the top of the screen. In actual play, using the top screen pop up is a lot more ui eye movement than what the game has room for when you're bouncing between your surrounds and chatlogs. It's mostly serving as horrible screen clutter. If I felt inclined to use it, I'd use the status bar at the bottom since it's out of the way, but even then, I wouldn't. I'd use shift+right click before then since it isn't moving my attention away from what I'm clicking. This is usually why similar screen pop ups in other games have it hover around the mouse (like adventure games and point and click games) or aiming reticule. Less eye movement, especially if things are moving about. Our system is self defeating for the purpose it was given. All it really does is help I guess figure out what name some doors are? That's basically the only value I've gotten out of it.
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Mothblocks
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Re: The bottom left description

Post by Mothblocks » #595891

It's not possible for us to put it near the mouse without some crazy sacrifices.

Screen tips is sort of a long term thing, I need to work with Floyd on supporting contextual screen tips, and making them ONLY show up with context. For example, when you have a wrench in your hand and hover over a table.
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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Re: The bottom left description

Post by cacogen » #595916

I like both and would be godfather to their children
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