Merging Shenanigans

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oranges
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Re: Merging Shenanigans

Post by oranges » #600127

Bottom post of the previous page:

blah ble blu blah bloop
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wesoda25
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Re: Merging Shenanigans

Post by wesoda25 » #600128

Games in a better place now than it was 2-3 years ago dont @ me
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Re: Merging Shenanigans

Post by legoscape » #600178

On behalf of my responses, I apologize for my passive-aggressiveness. I have the problem of being short-sighted in debates until I sit on it for a bit. A bit of wisdom I've learned recently. Don't be closed for discussion about change and don't be short-sighted about changes as I was.

That being said, I completely understand why some things have been changed in the past year despite it going against my arguments. I have been looking at some code that has been changed or removed. Removed code that is so borked that It shouldn't exist and some code that is so fucking pasta It shouldn't work at all. Removing or changing code could prove beneficial in the long run. The mechanics might be gone but the ideas still remain and I believe we might see the singularity or cloning again in a new revamped system sometime in the future. However, I would still strongly recommend trying to communicate with the player base in some level-headed manner, With the player base doing the same.
Last edited by legoscape on Fri May 14, 2021 11:35 pm, edited 1 time in total.
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Re: Merging Shenanigans

Post by Mothblocks » #600179

from what i know, we have no problems bringing back the singularity as an engine, just after we get power to be fun and meaningful with the SM. much easier to start in one place.
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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Re: Merging Shenanigans

Post by legoscape » #600180

Jaredfogle wrote:from what i know, we have no problems bringing back the singularity as an engine, just after we get power to be fun and meaningful with the SM. much easier to start in one place.
Indeed, We need more interactive mechanics that don't involve *Fill Plasma canisters, Hook N2, Atmos Alarm,Turn on Lasers, Done with engineering*. Engines that require maintenance more often would be a good start. Perhaps a start would be making plasma canisters empty very quickly in the SM.
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Re: Merging Shenanigans

Post by Agux909 » #600181

Idk, I was interested about the turbines replacing collectors idea. Wherever did all that fuss go?
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Re: Merging Shenanigans

Post by Mothblocks » #600185

nobodys coded it yet
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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Re: Merging Shenanigans

Post by Pandarsenic » #600196

Jaredfogle wrote:nobodys coded it yet
The story of almost every change people really want
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
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Re: Merging Shenanigans

Post by EOBGames » #600210

Pandarsenic wrote:
Jaredfogle wrote:nobodys coded it yet
The story of almost every change people really want
Perhaps if they would work on it instead of sitting talking about how much they want it...
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Re: Merging Shenanigans

Post by Pandarsenic » #600258

I was going to make a joke about that sounding like work, but tbh it sounds like less work than the usual method of trying to convince people who already code, but who don't have any emotional investment in the idea, that it's worth putting their time into.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
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Re: Merging Shenanigans

Post by oranges » #600260

pay them money, taht's what I do
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Re: Merging Shenanigans

Post by Ziiro » #600284

Jaredfogle wrote:nobodys coded it yet
the tg method:

1) Recognize system/object/thing exists that is difficult to tweak/change because of interconnected systems
2) Remove thing
3) Assume that someone will step up and code something to replace it with something that adheres to the design document

worked for medical
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Re: Merging Shenanigans

Post by CPTANT » #600310

I mean it is just a "fun" edition, the effort/result ratio isn't that outlandish anyway.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Merging Shenanigans

Post by MisterPerson » #600705

legoscape wrote:However, I would still strongly recommend trying to communicate with the player base in some level-headed manner, With the player base doing the same.
Much easier said than done for at least two reasons. First off, the playerbase isn't a hivemind. Different people are going to have different opinions about everything. Boiling that down to just approve/disapprove is idiotic. There's issues of degrees of concern. Maybe 70% of people like a feature a little bit but the other 30% fucking loathes it. If you just ask a binary yes/no poll, you won't capture that. You have to actually talk with people, but then you run into problems of overrepresenting highly motivated responders and underrepresenting less motivated ones. So there's no "perfect" method of gathering feedback, you kind of just have to get what you can and parse it.

But the bigger issue, quite frankly, is that most player feedback isn't terribly useful. It's something like "I don't like cobbychem" "ok why?" "because I want the game to be simpler and it's too complex". Great, but being more complex than you want isn't actually a problem. It's a problem for you, sure, but not a problem in the absolute sense. There can be specific issues brought up and resolved, such as balance or how hard it is to do something or a specific process being unfun or the impact it's had on the larger game or even the entire feature is failing to achieve a design goal or whatever, sure, that's useful feedback. But most feedback is basically just "I dislike X and would rather have Y." Which is the design equivalent of listening to a musician's rock song and going "I don't like rock, you should make country music instead."

EDIT: There's as link in my signature that sums up my opinions on the matter.
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Re: Merging Shenanigans

Post by Pandarsenic » #600718

How would you rate stuff like "I don't like X because it's heavily reliant on alt-tabbing to the Wiki for [recipes/order of steps/materials/etc.]"
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
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Re: Merging Shenanigans

Post by Mothblocks » #600745

i file it under "stuff i already know and yell at people to fix"
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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Re: Merging Shenanigans

Post by TheFinalPotato » #600753

We know it's bad, but it's like a warm kind of bad that's hard to get away from
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Re: Merging Shenanigans

Post by Pandarsenic » #600755

If it's any consolation, the chemistry tutorial machine seems like a huge step in the right direction. A chemistry recipe book somewhere on the station (and optionally a hint about non-reactive buffers to pad pH during reactions) and it'd be pretty well complete on in-game content, I figure? Then the mastery is "What is actually useful to make and what's the best way to make it at high purity." And plumbing adventures.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
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Mothblocks
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Re: Merging Shenanigans

Post by Mothblocks » #600778

there's a big button in the top right of chemistry dispensers to look up every recipe, its ph, its active temperature range, etc. it has a few ux problems but it's there
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

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Mothblocks everywhere, >>> Say nice things about me <<<
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Re: Merging Shenanigans

Post by Pandarsenic » #600780

oh shit there's a button that has it color code reagents from red to blue based on their pH too

What the fuck this is awesome every department should be like this
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
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Re: Merging Shenanigans

Post by Mothblocks » #600789

ik im the one who asked them to do it :D
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

Head Admin of /tg/station Feb 2022.

Mothblocks everywhere, >>> Say nice things about me <<<
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