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Spiders killing in 2 bites is a bit excessive

Posted: Tue May 25, 2021 10:44 pm
by Helios
Spiders are less fun compared to zombies, and seem to take over the station every other day. Please make fighting spiders more fun and less deadly

Re: Spiders killing in 2 bites is a bit excessive

Posted: Tue May 25, 2021 11:14 pm
by cacogen
I feel like you aren't allowed to make feedback threads like this because it is assumed to be your fault if you die

Re: Spiders killing in 2 bites is a bit excessive

Posted: Tue May 25, 2021 11:36 pm
by Helios
cacogen wrote:I feel like you aren't allowed to make feedback threads like this because it is assumed to be your fault if you die
https://sb.atlantaned.space/rounds/162917
Look at the stats of when spiders are summoned. 150 deaths on station. Not exactly the same threat portfolio as a syndicate infiltrator.
The numbers bear it out. When spiders spawn, a lot of people die.

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 3:49 am
by Pandarsenic
All "git gud" aside, it does seem like Spiders have a massively, disproportionately high danger relative to other things that are allegedly the same Threat value.

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 4:32 am
by Jonathan Gupta
Pandarsenic wrote:All "git gud" aside, it does seem like Spiders have a massively, disproportionately high danger relative to other things that are allegedly the same Threat value.
i was gonna say git gud...

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 5:16 am
by chocolate_bickie
I have never seen a competent crew fail to stop a spider infestation.

Spiders are an antag that punishes bad players and bad crews.

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 6:09 am
by Helios
chocolate_bickie wrote:I have never seen a competent crew fail to stop a spider infestation.

Spiders are an antag that punishes bad players and bad crews.
So what you're saying is it kills the crew on Sybil, but not on Manuel

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 6:12 am
by Jonathan Gupta
Helios wrote:
chocolate_bickie wrote:I have never seen a competent crew fail to stop a spider infestation.

Spiders are an antag that punishes bad players and bad crews.
So what you're saying is it kills the crew on Sybil, but not on Manuel
basically, he's saying robust crews that open up armory to the damn crew, and cargo buys riot armor you're fine.

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 6:57 am
by Cobby
Is it a code issue that players aren’t able to check xenobio freely enough to spot a growing spider army or is it more on the player end that no one is checking the job to ensure they’re acting proper?

Spiders grow into power so the main way to counter that would be to check up on the department, which most people tend to just let xenobio and viro do their thing with minimal interference.

As for spiders strength I’m fine with them being toned down a bit since usually by the time one is ballsy enough to openly harass they’ve already won, but I am curious to what extent the overarching issue is code-based.

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 7:00 am
by Jonathan Gupta
Cobby wrote:Is it a code issue that players aren’t able to check xenobio freely enough to spot a growing spider army or is it more on the player end that no one is checking the job to ensure they’re acting proper?

Spiders grow into power so the main way to counter that would be to check up on the department, which most people tend to just let xenobio and viro do their thing with minimal interference.

As for spiders strength I’m fine with them being toned down a bit since usually by the time one is ballsy enough to openly harass they’ve already won, but I am curious to what extent the overarching issue is code-based.
spiders have an easy way to die I like this way. You fucking low pressurize everywhere on the station vents and all by that I mean weld the vents and shit and just put plasma inside of it with some heat :) (after warning crew and telling craptin and other heads including ai)

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 7:00 am
by Mothblocks
Cobby wrote:Is it a code issue that players aren’t able to check xenobio freely enough to spot a growing spider army or is it more on the player end that no one is checking the job to ensure they’re acting proper?

Spiders grow into power so the main way to counter that would be to check up on the department, which most people tend to just let xenobio and viro do their thing with minimal interference.

As for spiders strength I’m fine with them being toned down a bit since usually by the time one is ballsy enough to openly harass they’ve already won, but I am curious to what extent the overarching issue is code-based.
most spiders come from dynamic/random event id think

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 9:50 am
by Pandarsenic
Helios wrote:
chocolate_bickie wrote:I have never seen a competent crew fail to stop a spider infestation.

Spiders are an antag that punishes bad players and bad crews.
So what you're saying is it kills the crew on Sybil, but not on Manuel
Unironically, yes
Jaredfogle wrote:
Cobby wrote:by the time one is ballsy enough to openly harass they’ve already won, but I am curious to what extent the overarching issue is code-based.
most spiders come from dynamic/random event id think
In my recent experience, Spiders event into a quiet maint passage or a bathroom, get some player ghosts, chill until they reach critical mass, and then flood out and destroy Sybil

(I know I said "all 'git gud' aside," but Sybil seems to be chronically unrobust at medical, engineering, and combat)

This may be related to that playing security on Sybil fucking sucks, but really people should at least be able to make a Gygax to storm the spider nests....

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 10:23 am
by carshalash
Cobby wrote:Is it a code issue that players aren’t able to check xenobio freely enough to spot a growing spider army or is it more on the player end that no one is checking the job to ensure they’re acting proper?

Spiders grow into power so the main way to counter that would be to check up on the department, which most people tend to just let xenobio and viro do their thing with minimal interference.

As for spiders strength I’m fine with them being toned down a bit since usually by the time one is ballsy enough to openly harass they’ve already won, but I am curious to what extent the overarching issue is code-based.
You know the monkey requirement for spider reproduction is gone right? Spider eggs are just a thing with a 10 second cooldown now.

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 1:23 pm
by Cobby
Cursed

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 1:37 pm
by chocolate_bickie
carshalash wrote:
Cobby wrote:Is it a code issue that players aren’t able to check xenobio freely enough to spot a growing spider army or is it more on the player end that no one is checking the job to ensure they’re acting proper?

Spiders grow into power so the main way to counter that would be to check up on the department, which most people tend to just let xenobio and viro do their thing with minimal interference.

As for spiders strength I’m fine with them being toned down a bit since usually by the time one is ballsy enough to openly harass they’ve already won, but I am curious to what extent the overarching issue is code-based.
You know the monkey requirement for spider reproduction is gone right? Spider eggs are just a thing with a 10 second cooldown now.
It's worth noting spider HP was also nerfed in this update, they can't vent crawl now and only broodmothers can lay eggs.

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 8:51 pm
by JusticeGoat
Spiders can't break walls so if engineering is fast enough you can wall them in and then open the section of infested station to space.

Re: Spiders killing in 2 bites is a bit excessive

Posted: Wed May 26, 2021 9:26 pm
by GamerAndYeahMick
Pointless thread, just crack a window and watch them all die in less than a minute or something.

Re: Spiders killing in 2 bites is a bit excessive

Posted: Thu May 27, 2021 12:19 am
by Helios
GamerAndYeahMick wrote:Pointless thread, just crack a window and watch them all die in less than a minute or something.
Do you think all the advice posted in this thread will stop Sybil from being wrecked next time spiders are spawned?
https://sb.atlantaned.space/rounds/162917
If you've guys got admin tools, look at the data yourself

Re: Spiders killing in 2 bites is a bit excessive

Posted: Thu May 27, 2021 5:11 am
by cacogen
they are like "there is powerful counterplay so it's fine" but if nobody's doing it then it's not

Re: Spiders killing in 2 bites is a bit excessive

Posted: Thu May 27, 2021 6:41 pm
by pugie
Zombie kills in one bite and are heavily stun resistant.
Spider kills in like 7 & are utterly fucked by coldmos & disablers both of which are roundstart
This is like the most pointless thing ever.

There is one thing worst than a tg forum poster, and that is a sybil/manuel tg forum poster.

Re: Spiders killing in 2 bites is a bit excessive

Posted: Sat May 29, 2021 10:27 pm
by Jonathan Gupta
cacogen wrote:they are like "there is powerful counterplay so it's fine" but if nobody's doing it then it's not
I always open windows like a family who doesn't spend money on AC

Re: Spiders killing in 2 bites is a bit excessive

Posted: Thu Jun 17, 2021 8:18 am
by legoscape
Spider's poison is a bit crazy but spiders are easily countered by range. No :toysword:s