Abductor Traumas: The contradictitory addition
Posted: Sat Jul 10, 2021 12:23 am
Recently I proposed a change and made a PR to make it so that abductors traumas would be far easier to cure the traumas given, either being fixed by straight-up neurine or the simpler brain surgery.
https://github.com/tgstation/tgstation/pull/59849
Truth be told, I went with that approach as a compromise to outright removing it. I believe that the trauma aspect of abductors ruins the entire premise, it outright encourages players to rush to medbay after their abduction to get fixed. Doctors will instinctively just start an organ manipulation surgery when this happens in widespread abductor situations, quickly removing all aspects of the antagonist excluding the objective.
The focus of the antag is on the organ and the interactions that come with it, abductors is the only way to be able to get these organs. Being given these organs can open up fun opportunities depending on what one you get (Outside of the spiderling one which we should probably remove).
The brain surgery/lobotomy procedure is also a massive problem, brainwashing surgeries will be undone after these surgeries. I personally find it quite fun to do personal brainwashing on abductees to try and spice up the round. Having it be rushed to be completely removed so that they can go back to speaking is kind of a massive disappointment and spoils the fun.
Abductors at its core is a fun antag, it can encourage creativity and trying to make interesting scenarios/experimentations on the crew. Throwing out these scenarios in favour of randomly generated brain traumas is really fucking lame. It should continue to encourage the experimentation aspects of being abductor by aliens. With the changes to the limb grower, it would be fun to include one to the default abductor set up so we could get some fucked up crewmembers with VERY mismatched body parts.
https://github.com/tgstation/tgstation/pull/59849
Truth be told, I went with that approach as a compromise to outright removing it. I believe that the trauma aspect of abductors ruins the entire premise, it outright encourages players to rush to medbay after their abduction to get fixed. Doctors will instinctively just start an organ manipulation surgery when this happens in widespread abductor situations, quickly removing all aspects of the antagonist excluding the objective.
The focus of the antag is on the organ and the interactions that come with it, abductors is the only way to be able to get these organs. Being given these organs can open up fun opportunities depending on what one you get (Outside of the spiderling one which we should probably remove).
The brain surgery/lobotomy procedure is also a massive problem, brainwashing surgeries will be undone after these surgeries. I personally find it quite fun to do personal brainwashing on abductees to try and spice up the round. Having it be rushed to be completely removed so that they can go back to speaking is kind of a massive disappointment and spoils the fun.
Abductors at its core is a fun antag, it can encourage creativity and trying to make interesting scenarios/experimentations on the crew. Throwing out these scenarios in favour of randomly generated brain traumas is really fucking lame. It should continue to encourage the experimentation aspects of being abductor by aliens. With the changes to the limb grower, it would be fun to include one to the default abductor set up so we could get some fucked up crewmembers with VERY mismatched body parts.