Abductor Traumas: They gotta go.

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carshalash
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Abductor Traumas: They gotta go.

Post by carshalash » #618436

Earlier this year I made a pr which made it so that the traumas given by abductors could be cured much more easily, my intention for this was to discourage people rushing to medbay for surgery after being abducted. It was quickly shut down due to everyone but me being cringe, I have decided to reignite this discussion here involving traumas.

The trauma encourages people to rush to medbay to get their brain damage fixed, while under the knife the doctors will just remove the organ as it's obvious they'll have a Xeno organ in them. This discourages people roleplaying not knowing they were abducted. The traumas aren't fun for the abductor or abductee, I went for the softer method of nerfing the intensity of the traumas when I honestly wanted to just outright remove them.
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wesoda25
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Re: Abductor Traumas: They gotta go.

Post by wesoda25 » #618497

Earlier this year I made a pr which made it so that the traumas given by abductors could be cured much more easily, my intention for this was to discourage people rushing to medbay for surgery after being abducted.
How does this make any sense?
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Re: Abductor Traumas: They gotta go.

Post by Noodlecat » #618502

The abductor trauma thing is the least fun one

Example of good abductor organ that you can actually rp around: mindshock gland, this one is really fun, i spent a while as a qm having a mental breakdown(ic of course) over the fact that whenever i got a headache people around me suffered, when i went into medbay to get meds for the headache it activated and killed two people with high brain damage(brain rot virus also happening). Another good one for the “what the fuck is happening to me” vibe is the quantum gland and electric gland.
Blood gland is straight up the funniest shit ever, nothing beats going to medbay and discovering you have a blood type of cyanide.

However the trauma one is an example of a bad organ, little to no rp opportunities(brain traumas right now are in such a bad state for any rp, i am looking at you phobias with your shitty mechanics) and you immediately go to med to get it removed because fuck the trauma gland nobody likes the trauma gland fuck that thing
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Re: Abductor Traumas: They gotta go.

Post by cacogen » #618512

yeah traumas suck
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Pandarsenic
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Re: Abductor Traumas: They gotta go.

Post by Pandarsenic » #618542

It's also basically impossible to escape being dragged into treatment the moment a Medical Doctor scans you and the harder you try to weasel out of it, the more suspicious they get about it.
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Armhulen
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Re: Abductor Traumas: They gotta go.

Post by Armhulen » #618548

carshalash wrote: Sun Nov 07, 2021 11:54 pm Earlier this year I made a pr which made it so that the traumas given by abductors could be cured much more easily, my intention for this was to discourage people rushing to medbay for surgery after being abducted. It was quickly shut down due to everyone but me being cringe, I have decided to reignite this discussion here involving traumas.

The trauma encourages people to rush to medbay to get their brain damage fixed, while under the knife the doctors will just remove the organ as it's obvious they'll have a Xeno organ in them. This discourages people roleplaying not knowing they were abducted. The traumas aren't fun for the abductor or abductee, I went for the softer method of nerfing the intensity of the traumas when I honestly wanted to just outright remove them.
replace it with something!
carshalash
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Re: Abductor Traumas: They gotta go.

Post by carshalash » #618573

Armhulen wrote: Mon Nov 08, 2021 10:55 pm
carshalash wrote: Sun Nov 07, 2021 11:54 pm Earlier this year I made a pr which made it so that the traumas given by abductors could be cured much more easily, my intention for this was to discourage people rushing to medbay for surgery after being abducted. It was quickly shut down due to everyone but me being cringe, I have decided to reignite this discussion here involving traumas.

The trauma encourages people to rush to medbay to get their brain damage fixed, while under the knife the doctors will just remove the organ as it's obvious they'll have a Xeno organ in them. This discourages people roleplaying not knowing they were abducted. The traumas aren't fun for the abductor or abductee, I went for the softer method of nerfing the intensity of the traumas when I honestly wanted to just outright remove them.
replace it with something!
Fine. Let me figure out how mapping works and I'll implement an organ grower so abductors have the option of frankensteining shit.
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datorangebottle
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Re: Abductor Traumas: They gotta go.

Post by datorangebottle » #618791

While we're on the topic of Abductors, why don't they know what the organs do in-game?
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XDTM
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Re: Abductor Traumas: They gotta go.

Post by XDTM » #618883

datorangebottle wrote: Wed Nov 10, 2021 8:10 pm While we're on the topic of Abductors, why don't they know what the organs do in-game?
The scientist abductor can examine them to see which one they are
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Annihilite111
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Re: Abductor Traumas: They gotta go.

Post by Annihilite111 » #639450

wesoda25 wrote: Mon Nov 08, 2021 2:33 pm
Earlier this year I made a pr which made it so that the traumas given by abductors could be cured much more easily, my intention for this was to discourage people rushing to medbay for surgery after being abducted.
How does this make any sense?
I don't necessarily agree with the method but the thought is that people won't have their ayy organ removed as often if they don't go to medical to remove the trauma.

On another note, by trauma you guys mean the brainwashing right? Isn't that literally against the rules to actively get removed since a brainwashed person can't question the brainwashing?
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Ziiro
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Re: Abductor Traumas: They gotta go.

Post by Ziiro » #639868

XDTM wrote: Thu Nov 11, 2021 7:07 am
datorangebottle wrote: Wed Nov 10, 2021 8:10 pm While we're on the topic of Abductors, why don't they know what the organs do in-game?
The scientist abductor can examine them to see which one they are
Always give the clown ventcrawling
Annihilite111
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Re: Abductor Traumas: They gotta go.

Post by Annihilite111 » #639926

Ziiro wrote: Wed May 04, 2022 11:34 pm
XDTM wrote: Thu Nov 11, 2021 7:07 am
datorangebottle wrote: Wed Nov 10, 2021 8:10 pm While we're on the topic of Abductors, why don't they know what the organs do in-game?
The scientist abductor can examine them to see which one they are
Always give the clown ventcrawling
Or innate AA.
The spider gland is also FUN. Pair it with a hypnotic suggestion that turns them into a broodmother for maximum memes
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