"stun resist" abilities/implants are misleading

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toemas
Joined: Wed Nov 18, 2020 7:55 pm
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"stun resist" abilities/implants are misleading

Post by toemas » #627618

pretty much all the anti-stun abilities that some antags can buy/unlock do essentially nothing to protect you from stuns, with the worst offender being the ling-ability (i forgor what its called) that just straight up does nothing. These items are described in-game and on the wiki as protecting you from stuns, which is often very confusing to new and longtime players who will buy them, assume they cannot be stunned, get batoned then die.
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Itseasytosee2me
Joined: Sun Feb 21, 2021 1:14 am
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Re: "stun resist" abilities/implants are misleading

Post by Itseasytosee2me » #627724

I assume a holdover from when stamina regened over time, and another reason to return to those days.
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blackdav123
Joined: Sat Dec 18, 2021 10:04 pm
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Re: "stun resist" abilities/implants are misleading

Post by blackdav123 » #627742

Would be nice to see these either reworded or removed. I'm sure everyone has lost at least one antag round because the "stun immunity" thing you just used didnt do what it said it would and now you are on the floor with your pants down
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Super Aggro Crag
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Re: "stun resist" abilities/implants are misleading

Post by Super Aggro Crag » #627892

dont get stunned
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NecromancerAnne
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Re: "stun resist" abilities/implants are misleading

Post by NecromancerAnne » #627914

Most of the antistun in the game is usually either reducing stuns by several seconds, or capping stuns to 4 seconds. It doesn't prevent stuns necessarily.

The stun reduction stuff is useful for maybe specific situations (or owning people in maintfu) but rhe stun capping items are entirely meaningless as the remaining stuns in the game largely do not go above 4 seconds.
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Cobby
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Re: "stun resist" abilities/implants are misleading

Post by Cobby » #627922

https://github.com/tgstation/tgstation/ ... line.dm#L4

fix the desc then seems pretty straightforward
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