Fishing Feedback

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AnturK
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Fishing Feedback

Post by AnturK » #644537

Fishing. Good? Bad? Ideas?
Post any feedback here.
carshalash
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Re: Fishing Feedback

Post by carshalash » #644551

No ice fishing? downvoted.
Annihilite111
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Re: Fishing Feedback

Post by Annihilite111 » #644617

AnturK wrote: Fri Jun 17, 2022 10:02 pm Fishing. Good? Bad? Ideas?
Post any feedback here.
I caught a blowfish and a lantern fish. 10/10.
I would like a way to display dead fish on walls, and more alien fish variety, but it's already super fun as is.
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Shadowflame909
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Re: Fishing Feedback

Post by Shadowflame909 » #644619

Have the sea serpent look like a dragon to contrast with how space dragons look like sea serpents

So give it a chance to spawn a renamed ice welp lol
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Shadowflame909
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Re: Fishing Feedback

Post by Shadowflame909 » #645282

double post but Im wondering why you cant sell fish

It'd be a fun cargo export option. Please allow us to do so!
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BrianBackslide
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Re: Fishing Feedback

Post by BrianBackslide » #645301

It feels a little unresponsive with the black bar that you control with mouse clicks. Very easy to overshoot and then you lose "progress".
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Super Aggro Crag
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Re: Fishing Feedback

Post by Super Aggro Crag » #646920

im having a lot of trouble can you write a guide about fishing
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tattle
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Re: Fishing Feedback

Post by tattle » #646953

Super Aggro Crag wrote: Sun Jul 17, 2022 4:02 am im having a lot of trouble can you write a guide about fishing
https://tgstation13.org/wiki/Fishing
Help improve my neural network by giving me feedback!

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Super Aggro Crag
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Re: Fishing Feedback

Post by Super Aggro Crag » #646957

dragomagol wrote: Sun Jul 17, 2022 5:08 pm
Super Aggro Crag wrote: Sun Jul 17, 2022 4:02 am im having a lot of trouble can you write a guide about fishing
https://tgstation13.org/wiki/Fishing
didnt help me too much all i could figure out how to do is dip my rod in the moisture traps and i caught a rat fish and a taco

where can i get other fish

how can i catch them easier the bar is really hard cuz it bounces off the top and bottom so when a fish jerks up and i click to try and get it up it bounces off the fish then the fish zips back down to the other side over and over
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Pandarsenic
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Re: Fishing Feedback

Post by Pandarsenic » #647038

Can crew eat the fish bait and if not, why not

Also I am sad to see that there are no fishing spots in the game guide yet
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
Boot
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Re: Fishing Feedback

Post by Boot » #647061

Add the largest fish to the highscore board.
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Capsandi
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Re: Fishing Feedback

Post by Capsandi » #647155

If your fishing somewhere dangerous you should have a chance to be pulled into the water/fishdimension to fight fish with legs(cuz gravity) and roman legionnaire suits
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Super Aggro Crag
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Re: Fishing Feedback

Post by Super Aggro Crag » #647279

Pandarsenic wrote: Mon Jul 18, 2022 3:00 pm Can crew eat the fish bait and if not, why not

Also I am sad to see that there are no fishing spots in the game guide yet
lizards are happy to eat worms
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FantasticFwoosh
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Re: Fishing Feedback

Post by FantasticFwoosh » #682018

Super Aggro Crag wrote: Wed Jul 20, 2022 10:36 pm lizards are happy to eat worms
In testing, it appears at current date one year on, it is not, despite that ants can.
Is fishing generally discontinued? We're coming up into mapping madness march, and there is still a number of extreme obstructions to any sort of fishing content being made for this period casually because the process is made as difficult as possible by coders so that fishing is almost never (similarly to casual pipe-chemistry, like a bakery mixer etc) done or even known about on station.

Though the wiki-page hasn't been edited from november, it looks like content taken from a entirely different server as absolutely none of these things have any sort of visibility, take for instance the intense lack of a fishing tech-node or generic metal hooks/fiberglass reels, where the autolathe fishing pole exists only as a greifing tool (fully sprited without the parts on it), worms are also obstructive items to regenerating ash for glass and would probably be better suited to being like a edible form of ants that gets auto cleaned, or they retreat back into the soil.

Trying to shoulder in on the Holodeck suffers a intense "Pass the Remote" syndrome of getting the beach simulation, or means doling out the credits for chefs who may have better things to do when dealing with the frustrating minigame.

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oranges
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Re: Fishing Feedback

Post by oranges » #682232

Fwoosh what are you talking about, i'm putting you on post approval
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Armhulen
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Re: Fishing Feedback

Post by Armhulen » #682238

that was so incoherent. the questions being asked have insanely obvious answers. bitch nobody coded it!!!!!!!!!!!!!!!!!!
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FantasticFwoosh
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Re: Fishing Feedback

Post by FantasticFwoosh » #682309

Armhulen wrote: Tue Apr 25, 2023 10:15 pm that was so incoherent. the questions being asked have insanely obvious answers. bitch nobody coded it!!!!!!!!!!!!!!!!!!
Its all already coded, nobody has bothered maintaining it, why wouldn't i ask if its just dead bloat-content like cytology at this point?

1. Worms added for the purpose of fishing do not decompose, do not have bug-foodtype grouping and also appear way too often in nearly every dug lavaland ash-tile. (easily 2 gbp atomized tops)

2. The holographic beach simulation is a phoney, and doesn't respond as a fish-source, which the correct turfs exactly was used for one mapping event last year for a pier and never again, there are no static sources of fish on any spacestation map, and if this was 'fixed' it would still result in people changing the simulation.

3. The UI for fishing consistently breaks and is unresponsive, resulting in moisturetrap ratfish both the first and last challenge due to high difficulty to a lack of alternatives.

4. The fishing pole parts are import only and obscure, which adds additional frustration to debts accrued getting a fishing portal and equipment.

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