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Reduce Midround Traitor

Posted: Thu Oct 06, 2022 1:44 am
by Indie-ana Jones
Right now, it seems midround traitor is basically a waste of threat and a waste of antag. Midround and latejoin tot can roll several times per round, but those tots almost never go on to do any actual antagonistic acts because they start very behind on objectives. I've seen latejoin traitors spawn when the shuttle was called, and essentially they can't do anything because there's no time left. I think using the threat and spawn on actual midround-friendly antags would prove to be better. Alternatively, use the threat to spawn more roundstart traitors instead.

Re: Reduce Midround Traitor

Posted: Thu Oct 06, 2022 2:40 am
by Itseasytosee2me
+1

Re: Reduce Midround Traitor

Posted: Fri Oct 07, 2022 1:46 am
by Pandarsenic
It wouldn't be as bad if they got their starting TC and rep accelerated based on how long the round has gone on. Possibly similar for Late Heretic Knowledge, etc.? Changeling genomes don't matter as much IMO and it would be weird to start with many for obvious reasons.

Unfortunately, right now, Traitor is typically what happens when better other antagonists cannot roll.

An alternative pressure release might be if, like when you hit the comms console, an inability to spawn Heavy threats causes spicy negative events instead of defaulting to "activate a traitor" at lower populations, low security counts, etc.

Re: Reduce Midround Traitor

Posted: Sat Oct 29, 2022 4:51 pm
by Doctor Ape
+1 Suddenly becoming a traitor after you already started your crew gimmick can be fine, but it just happens too often.

Re: Reduce Midround Traitor

Posted: Sun Oct 30, 2022 1:39 am
by saprasam
Indie-ana Jones wrote: Thu Oct 06, 2022 1:44 am Right now, it seems midround traitor is basically a waste of threat and a waste of antag. Midround and latejoin tot can roll several times per round, but those tots almost never go on to do any actual antagonistic acts because they start very behind on objectives. I've seen latejoin traitors spawn when the shuttle was called, and essentially they can't do anything because there's no time left. I think using the threat and spawn on actual midround-friendly antags would prove to be better. Alternatively, use the threat to spawn more roundstart traitors instead.
yea mid round traitor accomplishes nothing & causes no damages to the station most of the time
instead spawn spiders every round with this threat

Re: Reduce Midround Traitor

Posted: Sun Oct 30, 2022 1:43 am
by Pandarsenic
Bring back Swarmers and spawn Swarmers instead

Nah but for real a different low-threat sink would be really nice instead of infinite Traitors.

Re: Reduce Midround Traitor

Posted: Sun Oct 30, 2022 6:40 am
by sinfulbliss
Pandarsenic wrote: Fri Oct 07, 2022 1:46 am It wouldn't be as bad if they got their starting TC and rep accelerated based on how long the round has gone on.
Could be wrong but I'm fairly sure this is already the case. Would be nice if all midround tots started at 300 rep by default though.

Re: Reduce Midround Traitor

Posted: Sun Oct 30, 2022 3:30 pm
by Jacquerel
Pandarsenic wrote: Sun Oct 30, 2022 1:43 am Nah but for real a different low-threat sink would be really nice instead of infinite Traitors.
I'll admit on the downstream I usually play we just added a maximum cap on sleeper agents (based on population and threat roll) and it stops making them after that.

It would be great to have some alternate ways to burn threat when other things fail to roll than traitors but it's really hard to think what.
Best I've got is "put a ghost in one of the Giant Spiders which can't lay eggs", or a Megacarp, or some other simple mob... but that might be the opposite route in being a little boring and not very impactful.
Need to think up some kind of maintenance gremlin concept.

Re: Reduce Midround Traitor

Posted: Sun Oct 30, 2022 6:30 pm
by mrmelbert
Pandarsenic wrote: Sun Oct 30, 2022 1:43 am Bring back Swarmers and spawn Swarmers instead

Nah but for real a different low-threat sink would be really nice instead of infinite Traitors.
We had that, it was called "thieves", a lot of people disliked it and called it a waste of threat

Re: Reduce Midround Traitor

Posted: Sun Oct 30, 2022 6:30 pm
by Indie-ana Jones
I guess adding some low threat midrounds would also work to curb the issue, but making good ones might be tricky. If I were to suggest ideas myself, a reworked Morph and Rat King could both work.

Re: Reduce Midround Traitor

Posted: Sun Oct 30, 2022 7:27 pm
by Pandarsenic
mrmelbert wrote: Sun Oct 30, 2022 6:30 pm
Pandarsenic wrote: Sun Oct 30, 2022 1:43 am Bring back Swarmers and spawn Swarmers instead

Nah but for real a different low-threat sink would be really nice instead of infinite Traitors.
We had that, it was called "thieves", a lot of people disliked it and called it a waste of threat
If thieves had full antag freedoms and just no cool funny powers/gear, I don't think it would have been so bad? People were just always like "idk what I can actually do as a thief"

Re: Reduce Midround Traitor

Posted: Sun Oct 30, 2022 8:54 pm
by oranges
These are server configs under control of the admin team

Re: Reduce Midround Traitor

Posted: Sun Oct 30, 2022 8:56 pm
by Pandarsenic
oranges wrote: Sun Oct 30, 2022 8:54 pm These are server configs under control of the admin team
oranges i need you to design a policy-proof antagonist

Re: Reduce Midround Traitor

Posted: Sun Oct 30, 2022 10:31 pm
by oranges
Nobody is that smart

Re: Reduce Midround Traitor

Posted: Mon Oct 31, 2022 5:41 am
by EmpressMaia
oranges wrote: Sun Oct 30, 2022 10:31 pm Nobody is that smart
Just make everyone on the repo a maintainer and someone will eventually make one.
Like that saying about monkeys and Shakespeare or something idk I skipped English class