Sniper Rifles are barely responsive

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Doctor Ape
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Sniper Rifles are barely responsive

Post by Doctor Ape » #655172

The crosshair change has a few big flaws in my opinion:
- The crosshair is extremely laggy. You can often not move it in time for a shot.
- The crosshair sometimes refuses to go on a tile next to it. It can take up to several seconds to go 1 tile to the left or right.
- The further away the aim, the more reluctant the crosshair is to actually move in said direction
- If you want to move the crosshair further south, it might cause your mouse to simply leave the game window and hit your taskbar, forcing you to move north with the crosshair while also being unable to shoot for that duration.
I assume this is due to missing mouse sensitivity.
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oranges
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Re: Sniper Rifles are barely responsive

Post by oranges » #655254

We can't do proper aiming because the engine has a shitty implementation for mouse movements.

This is basically all you're going to get
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Doctor Ape
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Re: Sniper Rifles are barely responsive

Post by Doctor Ape » #655316

oranges wrote: Sun Oct 30, 2022 8:54 pm We can't do proper aiming because the engine has a shitty implementation for mouse movements.

This is basically all you're going to get
Wouldn't it be better then to go back to the old sniper rifle implementation? It wasn't fancy, but at least it worked as intended.
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oranges
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Re: Sniper Rifles are barely responsive

Post by oranges » #655344

Probably yeah
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Fikou
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Re: Sniper Rifles are barely responsive

Post by Fikou » #655407

it got made much better 1 day after you made this post
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