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Name Timeouts
Posted: Thu Apr 02, 2015 12:50 am
by AnonymousNow
When I'm a clown, mime or cyborg, I want to give myself a thematic name to match my mime/clown partner in crime, or whatever the AI's called itself.
But it seems that we STILL have these stupid, unmarked name timeouts of about 15 seconds or so, after which you don't get to choose your name and are given a default name instead. It's certainly like this with cyborgs, and it's a pain in the arse.
Can we get this fixed, please? I've not put it in the Git because I think it's a bad oversight, not a bug.
Re: Name Timeouts
Posted: Thu Apr 02, 2015 10:59 am
by Miauw
I don't think removing them entirely would be a good idea since some people will abuse that to change names midround, but upping it to like five minutes probably wouldnt do much harm.
Re: Name Timeouts
Posted: Thu Apr 02, 2015 11:59 am
by MisterPerson
The way it's done really needs to be handled better in general. You should be setting it up in the preferences screen instead of upon spawning.
Re: Name Timeouts
Posted: Thu Apr 02, 2015 4:13 pm
by peoplearestrange
It also only takes 30 seconds to ahelp an admin and get them to change your name. Its a pretty simple edit as well
Re: Name Timeouts
Posted: Fri Apr 03, 2015 2:32 am
by AnonymousNow
peoplearestrange wrote:It also only takes 30 seconds to ahelp an admin and get them to change your name. Its a pretty simple edit as well
Not ideal for cyborgs, especially since this name edit is essentially useless if you haven't picked a module yet (doing so resets your name).
Re: Name Timeouts
Posted: Sat Apr 04, 2015 8:59 am
by oranges
We don't really have any decent system for handling this stuff yet.
Re: Name Timeouts
Posted: Sat Apr 04, 2015 5:13 pm
by bandit
peoplearestrange wrote:It also only takes 30 seconds to ahelp an admin and get them to change your name. Its a pretty simple edit as well
I play clown/mime frequently, have experienced this frequently due to lag, and as such ahelp this a lot. I don't remember an admin ever doing anything but saying "lol sucks to be you" or changing the name to something rude.
Particularly bad for mimes because their default name is their character name, not a random mime name
Re: Name Timeouts
Posted: Sat Apr 04, 2015 7:31 pm
by Remie Richards
Admins do fix names, At least basilmins do.
Last night a guy asked for a rename and fayrik did it twice (only because he fucked it up the first time
but still)
Re: Name Timeouts
Posted: Sat Apr 04, 2015 7:35 pm
by Saegrimr
Its generally not a big deal to rename someone, the vars list for it even automatically takes care of your PDA and ID too. That said it would be nice to have the timer run just a wee bit longer, I try to wait and see if the AI is doing a name gimmick before I name my borg and I take too long about 50% of the time.
Re: Name Timeouts
Posted: Tue Apr 07, 2015 7:55 pm
by Fayrik
Remie Richards wrote:and fayrik did it twice (only because he fucked it up the first time
but still)
Thank you
so much for immortalizing that moment forever.
It's not like I ever wanted to forget misnaming a clown or anything(!)
I always change people's names on request though. Unless that request has dubious motive, which I'm yet to actually encounter.
But I definitely agree that this is something that's much easier to handle as an admin than it is with code.
Re: Name Timeouts
Posted: Tue Apr 07, 2015 8:13 pm
by AnonymousNow
Still, I feel that increasing the timer enough to have some breathing room - a minute, tops - would solve the issue and remove the necessity of frequent requests.