Moderators: MisterPerson, Code Maintainers
Ikarrus wrote:https://tgstation13.org/wiki/Gang_War
It's back, albeit in a simpler, stripped down form. Let me know what you think.
I'm considering removing the uplinks as people are saying it's too strong. Or at least removing all non-weapons from it.
hanshansenhansson wrote:Gangs should need to tag territory (=rooms). Every room gives the boss a passive TC income.
Steelpoint wrote:Goonstation's way of doing this is interesting, a gang leader gets to deploy a 'closet' or something to mark their territory. Anyone can willingly become a gang member (I think barring command/security roles) and by default Security won't interfere with the affairs of gangs unless they break any laws.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Drynwyn wrote:Played as a Gang Boss earlier today- the round ended super quick when Miku Frost and I randomly tried to flash each other within a minute of the start, at which point I ran around randomly flashing people then telling them to "GET MIKU YOU CUNTS". It would help if the conversion method for gangs was more subtle, like being near graffiti laid down by the gang leader for a given time.
apparently the janitor can't clean graffiti off the wall
Amelius wrote:It's pretty fun, but I feel like the rounds tend to be absolute stomps, because one gang head is always far less experienced than the other, often resulting in one converting the entire station while the other converts a few people.
Why not have two gang heads on each side?
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