Dynamic but make it more like secret
- TheRex9001
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Dynamic but make it more like secret
The current issue with dynamic is that it tells no story and just spits out antags at a complete whim, I instead suggest we tweak the config to lean more into specific antags so for example more traitors or more heretics with randomization as to what threat is picked as the "main" threat. Essentially, make roundstart antags have some cohesion and not just a bunch of randomly selected ones.
- Pandarsenic
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Re: Dynamic but make it more like secret
Mods help I can't figure out how to move this thread to coding feedback
(Having Dynamic prioritize antags of like type would require new code to be done, as there's no current framework for that)
(Having Dynamic prioritize antags of like type would require new code to be done, as there's no current framework for that)
(2:53:35 AM) scaredofshadows: how about head of robutts
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- TheRex9001
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Re: Dynamic but make it more like secret
Dammit, I thought we had the framework for this!Pandarsenic wrote: ↑Tue Apr 18, 2023 1:51 pm Mods help I can't figure out how to move this thread to coding feedback
(Having Dynamic prioritize antags of like type would require new code to be done, as there's no current framework for that)
- Misdoubtful
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Re: Dynamic but make it more like secret
Thread moved from Policy Discussion to Coding Feedback.
Hugs
- Itseasytosee2me
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- TheBibleMelts
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Re: Dynamic but make it more like secret
not a fan of this idea, if anything dynamic often runs the risk of being greenshift-lite
what should be done is round enders changed so that a cult doesn't cuck someone's anteg round or something
cult and rev victories should change the station radically but still allow people to play
what should be done is round enders changed so that a cult doesn't cuck someone's anteg round or something
cult and rev victories should change the station radically but still allow people to play
the gamer formerly known as "remanseptim"
- Itseasytosee2me
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- Location: Space Station 13
Re: Dynamic but make it more like secret
Tangentially related, I would like AI controllers that adjust threat based on the state of the round and not just arbitrarily. If traitors get mopped up early, then start calling in the big guns for a climatic round end. If traitor are still alive and kicking, let them cook.
- Sincerely itseasytosee
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- Blacklist897
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Re: Dynamic but make it more like secret
yeah
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