Abduction [Gamemode]

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Not-Dorsidarf
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Re: Abduction [Gamemode]

Post by Not-Dorsidarf » #82847

Bottom post of the previous page:

Abductor hiveminds should be random colors so that deadchat can spy on them more effectively.
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: Abduction [Gamemode]

Post by Remie Richards » #82915

Bombadil wrote:The abductors should be able to use research points to either augment themselves, or upgrade their gear or something else entirely. At the moment the points have no purpose. Being able to get xeno liek stealth from yoru stealth suit with x points would be cool
If anybody gets me cool ass sprites for Alien Augments (Both items AND the onmob sprites) as suggested above ^ I will move the augment overlay icon states to a variable to allow easy custom augment icons (Which would also open the floor for badmins making your arms look however they please so, yay)
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imblyings
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Re: Abduction [Gamemode]

Post by imblyings » #82916

what do you mean by augments

like the robo limbs, torso/head parts we have now or something different?
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Re: Abduction [Gamemode]

Post by Remie Richards » #82958

Yes, Alien themed/looking Robolimbs. (I said Augments because I added them, and called them augments, but that name has sort of been usurped by xxalpha's implant thingies)
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Re: Abduction [Gamemode]

Post by omnitricks » #82984

The crew can't use the aliums weapons. Understandably it may be too advanced for our puny terrestrial brains but it would be nice to get some reward out of it. Maybe link it to the experimentor somehow to add to R&D/Robotics,s stuff or make them combinable to the toys available on the station.

I also witnessed a scientist getting robusted on the ship for a mistake but after that the crewmember couldn't do anything without admin intervention. Maybe have some sort of a reward for the robust crewmember if they successfully kill the abductors and take over the ship. Bonus points if tator because more rewards.
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Not-Dorsidarf
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Re: Abduction [Gamemode]

Post by Not-Dorsidarf » #82985

Why would you even want to kill the abductors, they turn you into an antag.

I think I added some tech levels to alien devices in the PR
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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DemonFiren
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Re: Abduction [Gamemode]

Post by DemonFiren » #82988

Sometimes, muh valids is more important than muh antag, Dorsi.
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non-lizard things:
Spoiler:
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TheNightingale
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Re: Abduction [Gamemode]

Post by TheNightingale » #83000

But if they turn you into an antag, can't you valid everyone on the station? It's more tactically viable to let yourself be abducted.
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Loonikus
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Re: Abduction [Gamemode]

Post by Loonikus » #83006

This is exactly why we need negative implants as well as positive ones. Being abducted by aliens should be a bad thing, not a good thing.
Malkevin

Re: Abduction [Gamemode]

Post by Malkevin » #83020

I'm not liking how abductees are completely inconspicuous until they pull out their novelty dildo
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Re: Abduction [Gamemode]

Post by Drynwyn » #83030

Malkevin wrote:I'm not liking how abductees are completely inconspicuous until they pull out their novelty dildo
I assume you mean abductors, based on the sprite of the baton?

And they aren't completely inconspicuous. Examining them reveals their Agent Vest even when they are disguised, making it completely obvious that they are here to probe you.
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Re: Abduction [Gamemode]

Post by Alex Crimson » #83031

Randomly appearing near you is a pretty big hint too.
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Re: Abduction [Gamemode]

Post by Erbbu » #83056

Drynwyn wrote:Examining them reveals their Agent Vest even when they are disguised, making it completely obvious that they are here to probe you.
Dang, so far I've thought that you need to actually damage them to get the spycheck off.
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Re: Abduction [Gamemode]

Post by Remie Richards » #83116

The disguise is broken by:
* Being Hugged (But not Hugging someone else) - FULLY REVEALED
* Being Examined - PARTIALLY REVEALED
* You can't speak - PARTIALLY REVEALED
* Taking damage - FULLY REVEALED
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Re: Abduction [Gamemode]

Post by Incoming » #83117

Remie Richards wrote:The disguise is broken by:
* Being Hugged (But not Hugging someone else) - FULLY REVEALED
Welcome to the cuddly new meta
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Re: Abduction [Gamemode]

Post by DemonFiren » #83118

And suddenly, hug-box!
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non-lizard things:
Spoiler:
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Alex Crimson
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Re: Abduction [Gamemode]

Post by Alex Crimson » #83125

Someone changed the Abductor ship back to the old cramped version. Fix pls.
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Re: Abduction [Gamemode]

Post by ChangelingRain » #83198

Remie Richards wrote:The disguise is broken by:
* Being Hugged (But not Hugging someone else) - FULLY REVEALED
* Being Examined - PARTIALLY REVEALED
* You can't speak - PARTIALLY REVEALED
* Taking damage - FULLY REVEALED
* Foam darts - FULLY REVEALED
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AdenAbrafo
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Re: Abduction [Gamemode]

Post by AdenAbrafo » #83200

The disguise should be given 3 hits before it breaks, if brute damage is applied then it should break right away.
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Re: Abduction [Gamemode]

Post by onleavedontatme » #83204

My fears were completely unfounded. Game mode is a lot of fun. Very unique.

Only thing I wish for is an end round screen that told who the abductees are/which aliens died.
Malkevin

Re: Abduction [Gamemode]

Post by Malkevin » #83286

AdenAbrafo wrote:The disguise should be given 3 hits before it breaks, if brute damage is applied then it should break right away.
It would make it simpler if the disguise couldn't be broken at all by zero damage attacks.


Hell, it was bad enough that people were shooting me with foam darts before they had a metastrat reason to do so.
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Re: Abduction [Gamemode]

Post by AnturK » #83287

Got my my antediluvian pc dusted off while my laptop is being repaired. I'll try to drop some updates soonish if this piece of junk keeps working.
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Re: Abduction [Gamemode]

Post by omnitricks » #83305

You can detect abductors with sechuds, get your scientists to mass produce sechuds so the crew can validhunt.

To add to the above, why would I want to kill abductors because I can get antag? Simple. Because by being an antag from being abducted you are proving that you are an unrobust scrub who can easily be kidnapped. Also if you need to be made an antag to validate your shenanigans on crewmembers you hate, something is wrong with your playstyle and mentality.

Also given that dead abductors can be debrained and they are slightly more common to xenos although harder to kill, is it possible to make the brains when deconstructed give the same biotech levels as a xeno brain? Most of the abductors I've caught already rather ghost than become an ayylium borg so it kind of ruins the effort I have to to through just to get them debrained.
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Re: Abduction [Gamemode]

Post by Bluespace » #83311

For the love of god make alien surgery tools go through clothes so I don't have to redress people every operation.
Plus the camera console bugged out a fucking ton when I last used it.
I play Boris Pepper.
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Malkevin

Re: Abduction [Gamemode]

Post by Malkevin » #83324

I reckon the alien's surgery table should strip people and put all their stuff in a box, which is then teleported back to the station along with the victim.


By the way, what are we calling these aliens?
Aliens/Aliums/Xenos are already taken, as is Greys.
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Re: Abduction [Gamemode]

Post by TheNightingale » #83326

Ayyliums.
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Re: Abduction [Gamemode]

Post by Alex Crimson » #83328

Ayylien/Ayylium/Abdcutors seems fine. However from a lore perspective i think we should go with centcomm denying their existence and cover up any abductions. Its hilarious when the crew plays alone. Captains announcing that a weather balloon had crashed into the station made me laugh.
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Re: Abduction [Gamemode]

Post by AnturK » #83336

https://github.com/tgstation/-tg-station/pull/9115

So far:
* Teleporation/Vest functionality moved to the advanced camera so scientist is less about swapping screens constantly
Pinpoint teleportation - 8s delay, creates flashy effect and sparks at the target location. (Let me know if sparks sound is too much / Not loud enough)
* Viruses no longer affect abductors (or skeletons/golems)
* Mash buttons on abductor console for 10 seconds to activate the teleporter as a human
* Experimental dissection ignores clothes now

Will probably work on this bit more later today.
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bandit
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Re: Abduction [Gamemode]

Post by bandit » #83339

For the most part I love abduction mode, it really captures what was great about old (yes) ling, the paranoia and fear to be by yourself on the station. I like the custom objectives too -- I got one (prevent cloning) and actually felt like I had to work and try at being an antag and sabotage the station for the first time in I don't know how when.

However, there should probably be some downsides to being abducted, both for the aforementioned paranoia and so people don't take any chance at a license to griff. Can be negative effects to glands, can be the chance that aliens will just kill you, either way has to be unquestionably negative.
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Re: Abduction [Gamemode]

Post by Alex Crimson » #83341

Maybe have a chance for glands to have the complete opposite effect? Spiders/slimes spawn and attack you, rather than ventcrawling you become fat and slow etc.
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Re: Abduction [Gamemode]

Post by AnturK » #83342

I was considering adding a chance (say 20% or so) for glands to become unstable on activation, increasing the effects but with some serious consequences for the victim. Eg spider gland making the victim burst into fully grown non player spiders, mindshock stunning everyone but causing brain damage to the carrier etc
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Re: Abduction [Gamemode]

Post by imblyings » #84007

okay I've resprited the ship itself, the stuff inside, and I also redid the tools and did the tools that weren't done yet. Like last time they're offered as is unless there are major flaws and the sprite sheet file extension can be changed back to just .dmi and byond data should be retained.

there are nine variations on the floor tiles and all floor tiles are animated. The walls are snowflake as fuck.. I didn't really know how to sort them so you'll have to play jigsaw to put them together in the map editor I think. At this point in time I'm not planning on making a full set of alien tables or alien racks. The parts are assembled as per Fayrik's latest change to the ufo or as seen below.

one last edit I forgot how high the bed is you may have to change how much a person's sprite gets shifted up or down when they get tabled onto the surgical bed thing

Image

Image

and i'll probably do some augmentations and an alien box/cuffs in the next week or so
Last edited by imblyings on Sat Apr 25, 2015 4:54 pm, edited 1 time in total.
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Re: Abduction [Gamemode]

Post by Alex Crimson » #84009

Wow that is amazing. I still think the UFO design is way too claustrophobic and it needs a second room for storage, but the sprites are fantastic. UFO design is a job for the mappers i guess.
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Re: Abduction [Gamemode]

Post by imblyings » #84010

they could be a bit more roomier but the lockers may or may not alleviate the storage problem. I guess time will tell.
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Re: Abduction [Gamemode]

Post by Incoming » #84011

Damn that's so much detail it doesn't even look like SS13 anymore. That's both a criticism and a compliment, mostly compliment.
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Re: Abduction [Gamemode]

Post by Remie Richards » #84014

oh my fucking god.
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Not-Dorsidarf
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Re: Abduction [Gamemode]

Post by Not-Dorsidarf » #84016

10/10 looks sexier than the frikken bluespace artillery, and that thing's a work of art.
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: Abduction [Gamemode]

Post by Miauw » #84018

holy shit those sprites look fucking amazing
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Re: Abduction [Gamemode]

Post by Gun Hog » #84020

Oh.....my.....
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Re: Abduction [Gamemode]

Post by Steelpoint » #84028

When Ausops wants to sprite something he'll sprite something very damn well.

Now if I don't see a PR for these sprites up within 24 hours I'll do it myself.
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Re: Abduction [Gamemode]

Post by Xhuis » #84034

i need this
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Re: Abduction [Gamemode]

Post by AnturK » #84037

I love you, Ausops.

Putting this in the Update as soon as i can
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Re: Abduction [Gamemode]

Post by darkpaladin109 » #84056

Damn, that looks pretty good. I'd say that it looks more like a UFO too, in comparison with the old one.
Incoming wrote:Damn that's so much detail it doesn't even look like SS13 anymore.
It is sorta jarringly different visually, but I think that'd sorta make sense, given that Abductors are supposed to be much more highly advanced and mysterious?
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bandit
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Re: Abduction [Gamemode]

Post by bandit » #84057

I just came. :honk:

merge please
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admin feedback pls
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Re: Abduction [Gamemode]

Post by AnturK » #84061

Sprites added to the latest update: https://github.com/tgstation/-tg-station/pull/9115

Are these floor tiles are meant to be put in some specific order ?
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imblyings
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Re: Abduction [Gamemode]

Post by imblyings » #84084

No real order, just plonk them down however you want. Thanks for adding them.
The patched, dusty, trimmed, feathered mantle of evil +13.
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DemonFiren
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Re: Abduction [Gamemode]

Post by DemonFiren » #84086

I wonder, are these floor tiles meant to be animated? Since I'm seeing a lot of tiny differences here.
Image
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ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
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Re: Abduction [Gamemode]

Post by Remie Richards » #84087

They're all animated yeah.
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imblyings
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Re: Abduction [Gamemode]

Post by imblyings » #84108

hey Anturk, if you haven't already, could you please code an admin button for making it easier to manually make alien abductors?
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Re: Abduction [Gamemode]

Post by Steelpoint » #84123

I think the whole idea of the Aliens ships being of that different and higher quality adds to the 'alien' feel of the ship. We all know what a Human like environment looks like yet now your suddenly in a strange and different environment.
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Re: Abduction [Gamemode]

Post by Miauw » #84130

but yeah i would be against these sprites for on-station stuff because they're so jarringly different, but landing in something that looks so alien compared to the station probably contributes to the experience :V
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