Moderators: MisterPerson, Code Maintainers
Jeb wrote:i ded pls nerf
Steelpoint wrote:Its been able to stun borgs for a very long time.
I think MM is fine but I do agree its stun time needs to be brought in line with the other stun alterations as it stands out like a sore thumb. It seemingly stuns for longer than most other non-lethal weapons.
Hornygranny wrote:I probably should have made magic missile shorter than what is now the normal stun, as was the case before.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
miggles wrote:its not like you gain anything from stunning a wizard
every single wizard ever (except summon guns x 5) takes some kind of movement spell (jaunt, blink, teleport) so they WILL get away if you stun them
just shoot them with lasers
even if they do teleport away and heal themselves, eventually they will run out of ointment or whatever
trying to stun a wizard while he can use MM is ridiculously stupid. you can stun him, but then he'll just stun you back and run away. that's why you dont do it. it's not that it's overpowered, it's that you're trying to use an invalid tactic.
the only reason to ever STUN a wizard is if you are a borg, that's pretty much it. the point of the gamemode is to kill the fucking wizard, not capture him and interrogate him so you can find out why kids love the taste of cinnamon toast crunch.
TheTerbs wrote:detective is secretly the most powerful anti wiznard tool
Oldman Robustin wrote:It's an established meme that coders don't play this game.
paprika wrote:TheTerbs wrote:detective is secretly the most powerful anti wiznard tool
And anti syndie. And anti dual esword traitor. Etc etc.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
miggles wrote:but it takes time to apply ointment and bruise packs
also >if you dont agree with me you dont know what youre talking about
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Atticat wrote:If you are designated a survivor during a wiz round is suicide bombing still ban material?
geilebeer wrote:No, you are an antag, those rules shouldn't apply to you.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
Oldman Robustin wrote:It's an established meme that coders don't play this game.
paprika wrote:That's not what I mean. I said 'indirectly' helping the wizard for a reason, and that isn't even the main point I'm trying to make here. Survivor is a fluff roleplay-fueled gameplay role and the best idea when it comes to summon guns because it adds a layer of paranoia, completely breaking that by going 'lol antag time to bomb shit' is pretty tunderchief, even if it isn't against the rules.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Oldman Robustin wrote:I have a new policy.
Every wizard round, no matter what role I'm playing. Captain, HoS, Warden, Officer, Assistant, Engineer, whatever.
As soon as a wizard appears I'm going to suicide.
It's that simple. Fix magic missile or ban me for suiciding in key positions. I don't care. I've never seen a single ability or item that makes me want to ragequit SS13 so hard. Every time a MM wizard arrives on station I know I'm going to be its fucktoy for the next 1-30 minutes. No matter how long I last it doesn't matter when even a half-retarded unrobust piece of shit can wipe out the station with no effort simply by running/jaunting toward you, hitting MM, and then laughing as he's always the first one to stand up and fireball/einath/statute/laser/melee/whatever and kill you.
Fix this shit.
Oldman Robustin wrote:I have a new policy.
Every wizard round, no matter what role I'm playing. Captain, HoS, Warden, Officer, Assistant, Engineer, whatever.
As soon as a wizard appears I'm going to suicide.
It's that simple. Fix magic missile or ban me for suiciding in key positions. I don't care. I've never seen a single ability or item that makes me want to ragequit SS13 so hard. Every time a MM wizard arrives on station I know I'm going to be its fucktoy for the next 1-30 minutes. No matter how long I last it doesn't matter when even a half-retarded unrobust piece of shit can wipe out the station with no effort simply by running/jaunting toward you, hitting MM, and then laughing as he's always the first one to stand up and fireball/einath/statute/laser/melee/whatever and kill you.
Fix this shit.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
miggles wrote:Oldman Robustin wrote:I have a new policy.
Every wizard round, no matter what role I'm playing. Captain, HoS, Warden, Officer, Assistant, Engineer, whatever.
As soon as a wizard appears I'm going to suicide.
It's that simple. Fix magic missile or ban me for suiciding in key positions. I don't care. I've never seen a single ability or item that makes me want to ragequit SS13 so hard. Every time a MM wizard arrives on station I know I'm going to be its fucktoy for the next 1-30 minutes. No matter how long I last it doesn't matter when even a half-retarded unrobust piece of shit can wipe out the station with no effort simply by running/jaunting toward you, hitting MM, and then laughing as he's always the first one to stand up and fireball/einath/statute/laser/melee/whatever and kill you.
Fix this shit.
You're just going to get banned for breaking the rules. Nobody is going to value you or your command leadership enough to nerf something because you don't like it.
Suiciding heads is at most an inconvenience, because anyone with a screwdriver and a multitool can just steal your ID and take your job. Or, since it's a wizard round, nobody will care because killing the wizard is more important than a crybaby who hurts himself to punish other people.
callanrockslol wrote:You can dodge magic missiles until they fade away, you can kill a wizard in less than 2 seconds with a well applied laser gun.
small bombs, flamethrowers and IEDs will mess them up well too, and shocked grills are amazing if you can pick a fight in a couple of them.
Syringe guns are GG no re wizard down
Wizards are fine
You just need toSpoiler:
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