Page 1 of 3

hard population cap

Posted: Fri Jul 10, 2015 8:34 pm
by Jeb
There are currently >70 players on Sybil. You will not be able to join the game until a crewmember is no longer occupying their job slot. You may observe or try playing on Basil at byond://game.tgstation13.org:2337

this is fucking retarded

Re: hard population cap

Posted: Fri Jul 10, 2015 8:43 pm
by Ikarrus
It was put in to control round quality because hyperpopulated rounds are ass. I actually wanted to lower it even further.

Just IMO.

Re: hard population cap

Posted: Fri Jul 10, 2015 9:11 pm
by Incoming
it's at 50 now, which is bordering on ridiculous.

Re: hard population cap

Posted: Fri Jul 10, 2015 9:13 pm
by Jeb
Incoming wrote:it's at 50 now, which is bordering on ridiculous.
so the message isn't even being truthful?

if the stupid artificial restrictions are "necessary" can we at least add a fucking queue system so you don't have to either spam Join Game or say fuck it and observe

Re: hard population cap

Posted: Fri Jul 10, 2015 9:14 pm
by Ikarrus
Oh I dunno

My ideal number was 60 so the jobs could at least be filled at round start.

A queue would be nice.

Re: hard population cap

Posted: Fri Jul 10, 2015 9:19 pm
by Jeb
All it needs to do is say "the game is currently full, your position in queue is 9" then either place you into the game automatically or BWOINK you and make you pick an open position.

Would be worlds better than what this is now

Re: hard population cap

Posted: Fri Jul 10, 2015 9:42 pm
by Scones
This is stupid. I don't remember the server being this laggy last time we had this many people.

Re: hard population cap

Posted: Fri Jul 10, 2015 9:43 pm
by Shadowlight213
the > 50 players message actually isn't a cap. It just says that there's >50 players on Sybil. Please consider playing on basil.
It doesn't actually limit anything.

Re: hard population cap

Posted: Fri Jul 10, 2015 9:53 pm
by Jeb
palpatine213 wrote:the > 50 players message actually isn't a cap. It just says that there's >50 players on Sybil. Please consider playing on basil.
It doesn't actually limit anything.
except for the part where YOU CAN'T PLAY BECAUSE THERES A PLAYER CAP.

Re: hard population cap

Posted: Fri Jul 10, 2015 10:00 pm
by Oldman Robustin
Reeks of solving a problem that didn't exist.

High pop is less than optimal, but the chaos had its appeals in moderation, which it was, because 70+ active players is rare.

So capping it at 70 is just meh.

WHAT IS FUCKING STUPID IS THIS IDIOTIC 50/50 ON THE BANNER THATS JUST GOING TO SCARE AWAY PEOPLE WHEN WE AREN'T EVEN HIGH-POP YET. IT DOESN'T EVEN MEAN ANYTHING. IT'S JUST A SHITTY RUSE THAT'S ONLY GOING TO SCARE OFF FRESH BLOOD.

Re: hard population cap

Posted: Fri Jul 10, 2015 10:07 pm
by Takeguru
Excuse me

But what the FUCK is this

Image

Re: hard population cap

Posted: Fri Jul 10, 2015 10:30 pm
by Akkryls
Takeguru wrote:Excuse me

But what the FUCK is this

Image
Kind of a half truth

It's more like 10/70 on Basil and 65/70 on Sybil.

Re: hard population cap

Posted: Fri Jul 10, 2015 11:12 pm
by Septavius
this is some real shit, boys.

Re: hard population cap

Posted: Fri Jul 10, 2015 11:37 pm
by Incoming
I've said it a dozen times: Tricking people into playing on bagil doesn't work.

Re: hard population cap

Posted: Sat Jul 11, 2015 1:10 am
by ThatSlyFox
This doesn't work simply because people think basil is literally worst than hitler. We must first improve basil's reputation. Once we do that then the cap will be useless because we would have a decent amount of regulars on both servers.

No idea how to improve Basil's rep though.

Re: hard population cap

Posted: Sat Jul 11, 2015 1:52 am
by lumipharon
It would help if people didn't start spouting shit about circlejerking, ERPing metafriends at the barest mention of basil.

Re: hard population cap

Posted: Sat Jul 11, 2015 1:56 am
by Saegrimr
Clearly the solution is to flood Basil with normies outside of the clique. Can't fight the tide in medbay with your pants at your ankles.

Re: hard population cap

Posted: Sat Jul 11, 2015 2:00 am
by lumipharon
Saegrimr wrote:Clearly the solution is to flood Basil with normies outside of the clique. Can't fight the tide in medbay with your pants at your ankles.
And that is the shitposting that keeps people away.

Re: hard population cap

Posted: Sat Jul 11, 2015 2:15 am
by Incoming
can we get rid of this fake 50/50 slots message ye, it's driving people away and they aren't going to basil

Re: hard population cap

Posted: Sat Jul 11, 2015 2:17 am
by Takeguru
I don't frequent Basil for 2 major reasons.

Metastation doesn't work well with the low pops it generally has (Which is a self-serving problem, I'm aware)

And the rounds tend to last much longer when I just want to pull a 45-60 minute round

There's also the fact that I don't click well with those there, but that's a minor issue

Re: hard population cap

Posted: Sat Jul 11, 2015 4:16 am
by Steelpoint
This is moronic and is a fix to a problem that did not actually exist.

Re: hard population cap

Posted: Sat Jul 11, 2015 6:14 am
by Fr05tByt3
Steelpoint wrote:This is moronic and is a fix to a problem that did not actually exist.
Maybe admins were complaining about how much work super highpop rounds are and this is one potential fix.

Still, with the server being crowdfunded, making huge changes like this without consulting playerbase is a good way to lose players/funding.
Plus the incorrect 50/50 banner is directly driving players away.

Re: hard population cap

Posted: Sat Jul 11, 2015 11:01 am
by oranges
Anytime I see that cap message I just log out and play something else.

I have zero desire to play on basil, it's a different map and the community plays differently

Re: hard population cap

Posted: Sat Jul 11, 2015 11:04 am
by Steelpoint
Watch as this is yet another failure in bumping up Basil's population.

Re: hard population cap

Posted: Sat Jul 11, 2015 11:45 am
by callanrockslol
Remove server two already, just go back to glorious 100 player server and stop expecting people to give a shit.

Re: hard population cap

Posted: Sat Jul 11, 2015 11:54 am
by DemonFiren
Callan is literally heretical.

Re: hard population cap

Posted: Sat Jul 11, 2015 12:29 pm
by callanrockslol
You're the heretic, I follow the true old ways, one server one griff. No place for metagang circlejerk.

Re: hard population cap

Posted: Sat Jul 11, 2015 12:47 pm
by DemonFiren
Space isn't war, Callan, it changes. You're so stuck up in your old ways that you can't see the lizardbar and ERP whores need Basil. If you'd force them onto Sybil, you could collapse an entire system.

Re: hard population cap

Posted: Sat Jul 11, 2015 1:03 pm
by imblyings
I can understand a 70 player cap but 50 players is way too low, especially for friday/saturday night peak times. Imo not a smart decision to drive people to play on bagil, some people prefer the map/general atmosphere of sybil and /tg/ isn't yet in a place where we can afford to force players like that around.

Re: hard population cap

Posted: Sat Jul 11, 2015 1:29 pm
by Miauw
maybe the atmosphere of both servers would improve if people quit the server wars bullshit

Re: hard population cap

Posted: Sat Jul 11, 2015 1:34 pm
by Steelpoint
What server wars? Basil lost a long time ago.

Re: hard population cap

Posted: Sat Jul 11, 2015 1:43 pm
by Miauw
the "le basil is filled with metacliques and circlejerks and metastation sux i don wan play deer" and "le sybil is all griffers and validhunters no rp!!!!" bs

Re: hard population cap

Posted: Sat Jul 11, 2015 4:25 pm
by onleavedontatme
This was put into place after server killing lag when we had a ~90 people connected or some nonsense. MSO said it was mostly all client lag, not server/game lag (though he later discovered someone had broken atmos or something in some recent update).

At least that's what I remember from the fragments of conversation that were spread out over asay and several IRC channels.

Found part of it, don't have an overwhelming desire to find asay stuff or coderbus stuff now so I'm hoping this at least explains it somewhat.

<hg|work> MrStonedOne, are we really being bottlenecked by network?
<MrStonedOne> ovh's network hasn't been that stellar lately
<MrStonedOne> i've noticed remote desktop being lagger then it used
<MrStonedOne> to
<hg|work> so it's not a bandwidth problem, just poor network performance
<hg|work> ok
<MrStonedOne> also, when sybil had 90 players, and somebody made a bunch of sentient animals to bring the ghosts into the round, mob was running at 3ds

For the record, I'm not a fan of it either but if the game was more or less freezing at 90 people I'm not sure what the alternative is.

Re: hard population cap

Posted: Sat Jul 11, 2015 4:27 pm
by Steelpoint
If the game really does crap out at 90 people, then put a cap on 85 people.

Currently there's around 55 job positions in the game, this 50 person cap means you cannot fill all the jobs on the station at all.

Re: hard population cap

Posted: Sat Jul 11, 2015 4:59 pm
by Miauw
you're phrasing that as if filling all jobs is a necessity. usually the station runs pretty well even with only 30 people on it.

Re: hard population cap

Posted: Sat Jul 11, 2015 5:02 pm
by Scones
Basil basically isn't tg in how the rounds and community function so I don't think it's at all realistic to expect people to play there if/when Sybil is full

If Sybil is full, I'll go play Chivalry. If I wanted to play on a lowpop circlejerk I'd just play on another server entirely.

Re: hard population cap

Posted: Sat Jul 11, 2015 5:45 pm
by Duncdar
If people wanted to play on Basil in the first place, they would. If you want to kill our server like this then you just might as well as take it down.

Re: hard population cap

Posted: Sat Jul 11, 2015 5:53 pm
by Wyzack
The server 2 hate is real. YOU USED TO BE A BASIL PLAYER SCONES!

Re: hard population cap

Posted: Sat Jul 11, 2015 5:57 pm
by Summoner
The hardcap is a horrible idea, both servers are played differently and while I love Basil server the Sybil server is fun for high pop action filled games. Trying to force people to other servers only makes both sides angry and does not solve population issues, it just makes it worse. People on Basil seem fine with low pop long rounds while Sybil likes high pop short rounds.

The population cap is just shooting yourselves in the foot, it only damages a community.

Re: hard population cap

Posted: Sat Jul 11, 2015 5:59 pm
by Falamazeer
I don't like their map, or their regulars, Not that they're all bad, it's just I've had bad experiences with them during sybil outages. people instantly taking eachothers sides against you, OOC being eye rolling elitist jerks, It's just not for me, I'd just a soon not play there if I can help it.

Maybe if you stripped it's identity, because honestly those 20 people who really enjoy that comradery don't need to take up what is now being mandated as half the server population.

Fix the map, I'd say random rotation on both servers for consistency but you could just as easily just pick one and stick with it, and enforce meta-buddy policy equally there as it's enforced on sybil and then maybe it'll be an acceptable fix, because that's a real problem with the cliques on bagil, shit's like highschool all over again.

Re: hard population cap

Posted: Sat Jul 11, 2015 11:35 pm
by oranges
Miauw wrote:the "le basil is filled with metacliques and circlejerks and metastation sux i don wan play deer" and "le sybil is all griffers and validhunters no rp!!!!" bs
Maybe people keep saying it because on the balance of things it's true?

Re: hard population cap

Posted: Sat Jul 11, 2015 11:51 pm
by Not-Dorsidarf
oranges wrote:
Miauw wrote:the "le basil is filled with metacliques and circlejerks and metastation sux i don wan play deer" and "le sybil is all griffers and validhunters no rp!!!!" bs
Maybe people keep saying it because on the balance of things it's true?
I dont really notice a difference between when I staticname and when I randomname on bagil, but I dont notice a lot more shittery on sybil either (short of the guys who toolbox one guy fnr then explode and get bant.)

Metastation does sux though, back2eff3 when?

Re: hard population cap

Posted: Sun Jul 12, 2015 1:33 am
by MrStonedOne
Currently, there are 3 caps:

Soft cap at 50. This is what I set the banners to. You can join, it just nicely requests you join another server.

Hard cap at 65. This prevents joining the game, but you can observe.

Extreme cap at 70. This prevents connecting to the server. I put this in place after I watched the server buckle at 95 players. while basil had almost none. basil then got 10 new players. It was nice.

The thing is, outside of complaints about the map, every issue people have with basil can be solved by more people playing on basil.

Re: hard population cap

Posted: Sun Jul 12, 2015 2:01 am
by Jeb
Again, stupid.


Hurr durr can't even connect period.

Never had these problems before.

Re: hard population cap

Posted: Sun Jul 12, 2015 2:47 am
by Falamazeer
if that's your opinion MSO, and I can't fault your logic, then can you at least take the step to fix the map?

Re: hard population cap

Posted: Sun Jul 12, 2015 3:07 am
by callanrockslol
Miauw wrote:you're phrasing that as if filling all jobs is a necessity. usually the station runs pretty well even with only 30 people on it.
The station runs pretty well with 1 person on it, even better than usual actually, almost nothing goes wrong and nobody ever dies.
MrStonedOne wrote:The thing is, outside of complaints about the map, every issue people have with basil can be solved by more people playing on basil.
Nobody else wants to play on basil what do you not understand about this, the people that want to play there already play there, when sybil goes down a few people fuck around on basil but everyone else either waits for sybil to come back or fucks off to do other things.

Re: hard population cap

Posted: Sun Jul 12, 2015 3:13 am
by onleavedontatme
I'm not sure forcing people onto basil is a good idea.

I'm not trying to start server rivalry shit or say that one is better than the other but they basically have different communities and different play styles, I'm not sure people who "main" servers would appreciate being forced to play together.

Re: hard population cap

Posted: Sun Jul 12, 2015 4:01 am
by ThatSlyFox
Dissing basil is the cool thing to do now. I need to get with the times.

Re: hard population cap

Posted: Sun Jul 12, 2015 4:07 am
by Steelpoint
We've had this debate before, ultimately the majority of players gravitate towards Sybil. For example whenever Sybil crashes Basil sees a small user increase until Sybil comes back, then everyone floods back to Sybil.

Whatever the reasoning is, people just don't want to play on Basil.

Re: hard population cap

Posted: Sun Jul 12, 2015 4:09 am
by Jeb
If these shitty hard caps are a must and obviously can't be fixed by unfucking whatever section of code fucked them up in the first place can we just open up Sybil 2, which like..runs boxstation and gives people that don't want to erp on basil a place to play?

We don't need to turn into "le exclusive" /tg/station13.