Buff Wizard Phylactery Artifact?

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
Post Reply
User avatar
Phalanx300
Joined: Fri Aug 08, 2014 7:26 pm
Byond Username: Phalanx300

Buff Wizard Phylactery Artifact?

Post by Phalanx300 » #104005

This artifact allows the wizard to combine his soul with an item (once he is on the station!), he can then respawn at that station when he is killed. However currently if the body is gibbed he wont respawn. This becomes a problem because after the first death it takes four minutes which only keeps increasing. This essentially ruins the use this item would have. The entire idea of a Phylactery is that it must be destroyed before you can reform yourself at the item. The item also changes color making it very obvious if someone sees it.

Thoughts on buffing this spell/artifact?
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Buff Wizard Phylactery Artifact?

Post by Scones » #104007

BUFF

BUFF?

BUFF BIND SOUL?????
plplplplp WOOOOooo hahahhaha
User avatar
ExplosiveCrate
Joined: Fri Apr 18, 2014 8:04 pm
Byond Username: ExplosiveCrate

Re: Buff Wizard Phylactery Artifact?

Post by ExplosiveCrate » #104036

I'm just going to emptyquote this
Scones wrote:BUFF

BUFF?

BUFF BIND SOUL?????
i dont even know what the context for my signature was
User avatar
Falamazeer
Joined: Sat Oct 18, 2014 12:05 am
Byond Username: Wootanon

Re: Buff Wizard Phylactery Artifact?

Post by Falamazeer » #104037

Huh, it has to be broken to use it to return? that doesn't make sense at all.


Better idea, if it's on someones person it should allow you to mindswap them, putting them in your corpse, and you in their body.
Give people a chance by automatically changing the tooltip for examine to "It pulses with a magical aura"
Then the game for it becomes hiding it in a semi useful item that people are likely to grab and keep.
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Buff Wizard Phylactery Artifact?

Post by onleavedontatme » #104062

It's worth the single spell slot to become a skeleton alone honestly. It's good that you can gib him to stop him respawning from a pen he left in space forever.
User avatar
Xhuis
Github User
Joined: Mon May 26, 2014 1:04 pm
Byond Username: Xhuis
Github Username: Xhuis
Location: North Carolina

Re: Buff Wizard Phylactery Artifact?

Post by Xhuis » #104074

Kor wrote:It's worth the single spell slot to become a skeleton alone honestly.
https://tgstation13.org/wiki/Secret_mirror_technique
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Buff Wizard Phylactery Artifact?

Post by onleavedontatme » #104088

Incoming blacklisted skeletons from the mirror a month ago or something.
Incoming
Github User
Joined: Tue Apr 15, 2014 11:41 pm
Byond Username: Incoming
Github Username: Incoming5643

Re: Buff Wizard Phylactery Artifact?

Post by Incoming » #104090

Xhuis wrote:
Kor wrote:It's worth the single spell slot to become a skeleton alone honestly.
https://tgstation13.org/wiki/Secret_mirror_technique
I removed skellybones from the mirror when I added the phylactery, and I finished making the phylactery because people were bitching about how good the secret mirror technique was.

THAT SAID:

The way it works now is that the wizard can't come back if EITHER his body OR his phylactery is destroyed. The grand majority of the time it's the body that dies, as hiding the phylactery is very easy and most people would rather play lets smack the wizard than prop hunt.

They way it would classically work is that even destroying the body would not stop the lich, you'd have to destroy the item AND the body to rid yourself forever. Unfortunately the way spells are stored (in the mind) doesn't survive the destruction of the body, so there's no way to keep the RISE spell active if you lose your corpse. It would be a big project to fix this, and I've already got a big project that I'm goofing off too much on (datum based antags).

If someone fixed that the RISE spell would probably change to only charge up while you're dead, as opposed to all the time. The time to resurrect might get longer too. Of course it's hard to put TOO much downtime for the wizard, because wizard rounds are notorious for shuttle calls at the first possible opportunity (stop doing this).
Developer - Datum Antags: Feburary 2016

Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.

Kofi - Make A Poor Life Choice

Good ideas backed by cruddy code since 2012!
User avatar
Takeguru
Joined: Wed May 07, 2014 5:20 pm
Byond Username: TakeGuru

Re: Buff Wizard Phylactery Artifact?

Post by Takeguru » #104116

>Stop doing this

Stop trying to save crew from one of the most lethal antags?
Image
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Buff Wizard Phylactery Artifact?

Post by Scones » #104119

"Too much downtime on a wizard"

No such thing
plplplplp WOOOOooo hahahhaha
User avatar
Oldman Robustin
Joined: Tue May 13, 2014 2:18 pm
Byond Username: ForcefulCJS

Re: Buff Wizard Phylactery Artifact?

Post by Oldman Robustin » #104138

Immediate shuttle call is always the best option, why do you think otherwise?

Unlike most antags, wizards have almost 0 prep time. Grab your spell, teleport, you're good to go. You can take full advantage of the long fueling window if you're that worried.

Otherwise if the wizard is alive by the point shuttle is called, either the wizard is wrecking the crew and it makes sense to flee, or he's doing typical maint hiding bullshit (99% of wizards now) at which point it's pretty much extended and the shuttle should be called.
Image
Incoming
Github User
Joined: Tue Apr 15, 2014 11:41 pm
Byond Username: Incoming
Github Username: Incoming5643

Re: Buff Wizard Phylactery Artifact?

Post by Incoming » #104143

The tendency towards the "rush game" has always been something I wasn't a fan of. Fewer interesting/funny/stupid things can happen if everyone's so quick to hit the reset button. When the refueling period was added it was out of necessity. People were literally calling the shuttle five minutes into the round as soon as any antag was confirmed as existing. It wasn't a sanctioning of "when you've played the round long enough" but rather a hamfisted attempt at correcting a destructive player mindset about the pacing of the game. If a wizard does something crazy like summon a bunch of weapons then yeah call the shuttle asap but if it's just him or him and a few apprentices, it probably isn't worth calling the shuttle so quickly. Knuckle down and try to stop that wizbiz, don't just give up and go home without trying.

It's the path of least resistance on "defeating the bad guys", call the shuttle before they can do anything. It's effective sure, but is it fun? I don't think so. I don't know, I'm kind of an outlier on that subject these days, but that's just how I feel about it. It's not really the topic for this, so whatever.
Developer - Datum Antags: Feburary 2016

Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.

Kofi - Make A Poor Life Choice

Good ideas backed by cruddy code since 2012!
User avatar
Takeguru
Joined: Wed May 07, 2014 5:20 pm
Byond Username: TakeGuru

Re: Buff Wizard Phylactery Artifact?

Post by Takeguru » #104158

Wizard is unique is that they're at their most lethal right from the getgo.

Revs, cults, shadowlings, gangs, they take time to get to the point where they're a formidable force, but as soon as the wizard ports to the station he's ready to go.

Killing the wizard just makes it extended unless it mulligans or badmins press buttons.
Image
User avatar
Oldman Robustin
Joined: Tue May 13, 2014 2:18 pm
Byond Username: ForcefulCJS

Re: Buff Wizard Phylactery Artifact?

Post by Oldman Robustin » #104160

Incoming wrote:The tendency towards the "rush game" has always been something I wasn't a fan of. Fewer interesting/funny/stupid things can happen if everyone's so quick to hit the reset button. When the refueling period was added it was out of necessity. People were literally calling the shuttle five minutes into the round as soon as any antag was confirmed as existing. It wasn't a sanctioning of "when you've played the round long enough" but rather a hamfisted attempt at correcting a destructive player mindset about the pacing of the game. If a wizard does something crazy like summon a bunch of weapons then yeah call the shuttle asap but if it's just him or him and a few apprentices, it probably isn't worth calling the shuttle so quickly. Knuckle down and try to stop that wizbiz, don't just give up and go home without trying.

It's the path of least resistance on "defeating the bad guys", call the shuttle before they can do anything. It's effective sure, but is it fun? I don't think so. I don't know, I'm kind of an outlier on that subject these days, but that's just how I feel about it. It's not really the topic for this, so whatever.
20 minutes is an eternity in wizard rounds. Given the amount of lethality that most wizards can possess, the fighting is usually decisively in one side's favor depending on crew size/robustness and wizard robustness. Either the wizard gets dunked immediately and its traitor, the wizard is outmatched and spends 95% of the shift hiding in maint, jaunting to places the crew will never find... or the wizard is on a killing spree and destroyed almost any source of serious resistance.

If you don't want a shuttle called ASAP, make wizard produce an interesting conflict for more than 20 minutes. I'm not going to sit around and just let the round drag on as extended because the wizard stole a jetpack and is going to AFK in the basketball/tye dye/etc. rooms where nobody will ever find them.
Image
User avatar
Eaglendia
Joined: Mon Jun 09, 2014 10:42 pm
Byond Username: Eaglendia

Re: Buff Wizard Phylactery Artifact?

Post by Eaglendia » #104211

As an aside regarding the mechanics of RISE! being fixed, I'm pretty sure (not 100%) "RISE!" is already broken anyway in that it's not multi-instanceable, which is something that would definitely need to be fixed if the spell is going to stick around (having more than one active wizard at a time, while uncommon, is definitely possible). My reason for believing this is that during a Wizard round a couple of weeks ago I killed a phylactery Wizard as an Assistant and found his spellbook unbound, with a charge remaining, among his belongings after he respawned at his phylactery. Out of the robeless spells, I elected to take RISE! in order to fight the Wizard on the same level as him, only to find that I didn't have access to Bind Soul to choose a phylactery (leading me to believe that I would have respawned at the location of the phylactery the Wizard had chosen if I ever died, which I didn't), and upon killing and incinerating the Wizard, I lost the ability to cast the RISE! spell at all.
╔═════════════════════════════════════════════════╗
Millian MacTavish • Braids Grenades • Eliott Graves • Tyrell Stone
In-game trialmin; certified boomer.
Be rational, be responsible, and be excellent to eachother.
╚═════════════════════════════════════════════════╝
Trialmin ReviewAlways better, never perfect.
callanrockslol
Joined: Thu Apr 24, 2014 1:47 pm
Byond Username: Callanrockslol

Re: Buff Wizard Phylactery Artifact?

Post by callanrockslol » #104280

Kor wrote:It's worth the single spell slot to become a skeleton alone honestly. It's good that you can gib him to stop him respawning from a pen he left in space forever.
Honestly with a staff of animation it almost is, just fly around animating shit in space and overwhelm the crew every time.


Would it be possible to make it force spawn you a new body and cram you in it if your body was destroyed and the spell was off cooldown when you died?
The most excessive signature on /tg/station13.

Still not even at the limit after 8 fucking years.
Spoiler:
Urist Boatmurdered [Security] asks, "Why does Zol have a captain-level ID?"
Zol Interbottom [Security] says, "because"

Sergie Borris lives on in our hearts

Zaros (No id) [145.9] says, "WITH MY SUPER WIZARD POWERS I CAN TELL CALLAN IS MAD."
Anderson Conagher wrote:Callan is sense.
Errorage wrote:When I see the win vista, win 7 and win 8 hourglass cursor, it makes me happy
Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it
petethegoat wrote:slap a comment on it and call it a feature
MisterPerson wrote:>playing
Do you think this is a game?
Gun Hog wrote:Untested code baby
oranges wrote:for some reason all our hosts turn into bohemia software communities after they implode
Malkevin wrote:I was the only one that voted for you Callan.
Miggles wrote:>centration development
>trucking
ill believe it when snakes grow arms and strangle me with them

OOC: Aranclanos: that sounds like ooc in ooc related to ic to be ooc and confuse the ic
OOC: Dionysus24779: We're nearing a deep philosophical extistential level

Admin PM from-Jordie0608: 33-Jan-2552| Warned: Is a giraffe dork ~tony abbott

OOC: Saegrimr: That wasn't a call to pray right now callan jesus christ you're fast.

OOC: Eaglendia: Glad I got to see the rise, fall, rise, and fall of Zol

OOC: Armhulenn: CALLAN
OOC: Armhulenn: YOU MELTED MY FUCKING REVOLVER
OOC: Armhulenn: AND THEN
OOC: Armhulenn: GAVE ME MELTING MELONS
OOC: Armhulenn: GOD FUCKING BLESS YOU
OOC: Armhulenn: you know what's hilarious though
OOC: Armhulenn: I melted ANOTHER TRAITOR'S REVOLVER AFTER THAT

7/8/2016 never forget
Armhulen wrote:
John_Oxford wrote:>implying im not always right
all we're saying is that you're not crag son
bandit wrote:we already have a punishment for using our code for your game, it's called using our code for your game
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.

OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Incoming
Github User
Joined: Tue Apr 15, 2014 11:41 pm
Byond Username: Incoming
Github Username: Incoming5643

Re: Buff Wizard Phylactery Artifact?

Post by Incoming » #104341

Eaglendia wrote:As an aside regarding the mechanics of RISE! being fixed, I'm pretty sure (not 100%) "RISE!" is already broken anyway in that it's not multi-instanceable, which is something that would definitely need to be fixed if the spell is going to stick around (having more than one active wizard at a time, while uncommon, is definitely possible). My reason for believing this is that during a Wizard round a couple of weeks ago I killed a phylactery Wizard as an Assistant and found his spellbook unbound, with a charge remaining, among his belongings after he respawned at his phylactery. Out of the robeless spells, I elected to take RISE! in order to fight the Wizard on the same level as him, only to find that I didn't have access to Bind Soul to choose a phylactery (leading me to believe that I would have respawned at the location of the phylactery the Wizard had chosen if I ever died, which I didn't), and upon killing and incinerating the Wizard, I lost the ability to cast the RISE! spell at all.
This is probably a bug with the spellbook assuming all spell purchases coming from the same person source (to be fair 99% of the time that's true). It seems like you may have inadvertently selected to upgrade the spell the wizard already had instead of gain your own version. I'll look into it.
Would it be possible to make it force spawn you a new body and cram you in it if your body was destroyed and the spell was off cooldown when you died?
The spell is lost the instant the body is destroyed, which can't be reliably predicted in the code. This means that I'd have to throw in a check in the gibbing itself, which isn't good coding practice. At that point it'd probably be better to just solve the underlying problem of minds not surviving the gibbing process.
Developer - Datum Antags: Feburary 2016

Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.

Kofi - Make A Poor Life Choice

Good ideas backed by cruddy code since 2012!
Post Reply

Who is online

Users browsing this forum: No registered users