Should robotics/R&D machinery be all-access?
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Should robotics/R&D machinery be all-access?
https://github.com/tgstation/-tg-station/issues/11720
While this issue was closed for being Feedback Forum material, Fox rarely actually makes the threads, and I felt this warranted discussion.
While this issue was closed for being Feedback Forum material, Fox rarely actually makes the threads, and I felt this warranted discussion.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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- Joined: Sun Nov 02, 2014 2:49 am
- Byond Username: Whodaloo
Re: Should robotics/R&D machinery be all-access?
Holy shit no science is already a bastion of faggots who refuse to hand out useful gear to other departments despite it literally being their job. The last thing we need is an ID lock so some poor engineer has to murder a scientist just to get an upgraded welding tool.
Last edited by whodaloo on Tue Sep 15, 2015 2:21 pm, edited 1 time in total.
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- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Re: Should robotics/R&D machinery be all-access?
No ID lock = amazing.
No longer do I cry as a Roboticist when no scientists do RnD.
No longer do I cry as a Roboticist when no scientists do RnD.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Should robotics/R&D machinery be all-access?
If it were my PR, I would re-add the Science airlocks, and put them department level access. Exosuit fabricators could stand to be put at department level access as well. Although the access removals have caused a small amount of friction between roboticists and scientists when they try to step over each other, their ability to cooperate and cover for each other has greatly increased. A robo can handle research if no one else is, and a scientist can fill in for roboticists by building their own fabricator, should no one be manning that lab.
The detriment to access restriction loss is that anyone can break in and take/build anything they desire, making it hard to keep the clown from creating a singulo. I think departmental level access can work just fine without damaging the relationship between scientists and robos.
Note that the protolathe, circuit imprinter, and destructive analyzer all once shared access restrictions of the console linked to them.
The detriment to access restriction loss is that anyone can break in and take/build anything they desire, making it hard to keep the clown from creating a singulo. I think departmental level access can work just fine without damaging the relationship between scientists and robos.
Note that the protolathe, circuit imprinter, and destructive analyzer all once shared access restrictions of the console linked to them.
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: Should robotics/R&D machinery be all-access?
Put up some doors that are tied to RnD access.
You know, the same access used to get through the double airlock into RnD
The machines themselves should be all access
You know, the same access used to get through the double airlock into RnD
The machines themselves should be all access
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Should robotics/R&D machinery be all-access?
What Takeguru said.
Also its a little unfair that robotics gets a free walk-in to R&D but scientists have to bust some windows down.
Also its a little unfair that robotics gets a free walk-in to R&D but scientists have to bust some windows down.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Should robotics/R&D machinery be all-access?
This pretty much sums it up for me too. Scientists love to hoard gear, much more than cargo or other departments.whodaloo wrote:Holy shit yes science is already a bastion of faggots who refuse to hand out useful gear to other departments despite it literally being their job. The last thing we need is an ID lock so some poor engineer has to murder a scientist just to get an upgraded welding tool.
All access also makes it way easier for the roboticists to get on with their job if scientists don't want to help.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
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- Github Username: InsaneHyena
- Location: Russia
Re: Should robotics/R&D machinery be all-access?
Originally, I was going to write a post about no ID doors gating RnD being the best thing since sliced bread, because it allows me to do the research as a roboticist (or a clown), but then I've remembered all those times, when I had to deconstruct robotics windows as a scientist, so I can get my mech syringe guns.
And then I've had a thought - is there any reason at all why roboticist and scientist are different jobs with different access? I mean, we don't have a xenobiologist job or a researcher job - it's all covered by scientists. We do have geneticists, but they're in this weird spot, when they're really more of medbay personnel than science. So, again, why roboticists get this arbitrary divide?
And then I've had a thought - is there any reason at all why roboticist and scientist are different jobs with different access? I mean, we don't have a xenobiologist job or a researcher job - it's all covered by scientists. We do have geneticists, but they're in this weird spot, when they're really more of medbay personnel than science. So, again, why roboticists get this arbitrary divide?
Last edited by InsaneHyena on Tue Sep 15, 2015 6:17 pm, edited 1 time in total.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Should robotics/R&D machinery be all-access?
Well Science is already the department that got all its roles merged. Compare it with medbay that still has the chemist, doctor, virologist and geneticist(?) all with their tiny niche jobs.InsaneHyena wrote:Originally, I was going to write a post about no ID doors gating RnD being the best thing since sliced bread, because it allows me to do the research, but then I've remembered all those times, when I had to deconstruct robotics windows as a scientist, so I can get my mech syringe guns.
And then I've had a thought - is there any reason at all why roboticist and scientist are different jobs with different access? I mean, we don't have a xenobiologist job or a researcher job - it's all covered by scientists. We do have geneticists, but they're in this weird spot, when they're really more of medbay personnel than science. So, again, why roboticists get this arbitrary divide?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- sirnat
- Joined: Mon Oct 13, 2014 8:27 pm
- Byond Username: Sirnat
Re: Should robotics/R&D machinery be all-access?
Here's simple solution:
Scientists build their own airlocks to R&D, by setting the airlock control to science access.
Make them actually have to do something, because I've had rounds where the scientists were nazis over shit especially discovering toys.
Experimentor is never used in science, can we just put it somewhere else and re-add telesci?
Scientists build their own airlocks to R&D, by setting the airlock control to science access.
Make them actually have to do something, because I've had rounds where the scientists were nazis over shit especially discovering toys.
Experimentor is never used in science, can we just put it somewhere else and re-add telesci?
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- Joined: Sun Nov 02, 2014 2:49 am
- Byond Username: Whodaloo
Re: Should robotics/R&D machinery be all-access?
You can't set airlock access without an ID with engineering access.sirnat wrote:Here's simple solution:
Scientists build their own airlocks to R&D, by setting the airlock control to science access.
Make them actually have to do something, because I've had rounds where the scientists were nazis over shit especially discovering toys.
Experimentor is never used in science, can we just put it somewhere else and re-add telesci?
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- sirnat
- Joined: Mon Oct 13, 2014 8:27 pm
- Byond Username: Sirnat
Re: Should robotics/R&D machinery be all-access?
Get RD to get engineer access from HOP?
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Should robotics/R&D machinery be all-access?
That is not a feasible solution every round. It should just be default department access.sirnat wrote:Get RD to get engineer access from HOP?
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: Should robotics/R&D machinery be all-access?
Manual lock is already a feature for the RnD consoles, so why not import it to the exofab too?
That way, its down to scientists and roboticists being diligent and exercising best practice to keep the mime from obtaining bags of holding and mechs of murder.
That way, its down to scientists and roboticists being diligent and exercising best practice to keep the mime from obtaining bags of holding and mechs of murder.
Mime: Depresso
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Should robotics/R&D machinery be all-access?
fuck no, people taking the effort to break into places should be encouraged, not made pointless by hugbox id checks.invisty wrote:Manual lock is already a feature for the RnD consoles, so why not import it to the exofab too?
That way, its down to scientists and roboticists being diligent and exercising best practice to keep the mime from obtaining bags of holding and mechs of murder.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Should robotics/R&D machinery be all-access?
console locking is literally the most pointless thing in the entire game.
You can get around it with a fucking screwdriver.
Give R&D back their airlocks, like every other job in the entire game.
The machines themselves don't need to be ID locked, or if they are, should atleast be hackable like a vendor.
You can get around it with a fucking screwdriver.
Give R&D back their airlocks, like every other job in the entire game.
The machines themselves don't need to be ID locked, or if they are, should atleast be hackable like a vendor.
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