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PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 3:36 pm
by Steelpoint
Minor PR, feedback thread up for reasons.
This change effects two changes on the singular Security Bio Suit in the security equipment room.

Change 1: The sprite for the suit has been changed to resemble a more security themed sprite, and to fit with the next change.

Image

Change 2: The biosuit has had its armour buffed to match the exact same armour values the normal security vest has, barring the increased Biological and Radiation protection.

Values are: melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 20

Do note the suit retains its slowdown.
Link to PR: https://github.com/tgstation/-tg-station/pull/11940

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 3:45 pm
by TechnoAlchemist
I don't think this is really necessary at all, but it's so minor who cares.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 3:46 pm
by Scones
I kind of like the current sprite because it really just is the security version of a normal biosuit.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 3:47 pm
by Gun Hog
Eh, Sec does not have a use for a biosuit, so I do not really care if it has armor or not.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 3:52 pm
by Not-Dorsidarf
RIP security bombsuit

That thing was the sexiest.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 3:55 pm
by Steelpoint
Err, I have not changed the bomb suit, its still there.

The equipment room has a Sec Bio suit and a Bomb suit currently.

I mean, I could combine the two if we want. But otherwise this is a minor change.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 4:02 pm
by Scones
You could do something actually good and fix the bombsuit sprite

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 4:05 pm
by Steelpoint
How is it broken?

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 4:13 pm
by AdenAbrafo
The biosuit has no use for armor. Just because something belongs to security doesn't mean it needs armor.
People would stop screaming security favoritism at you if you stopped making changes that show obvious bias. Giving security extra armor in literally everything, even a suit that is supposed to just protect against disease, is obvious bias.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 4:16 pm
by Steelpoint
People did not complain much when I did Janitor buffs. Irrespective this is the fact I play security, and make sec changes.

Fortunately up until recently most of my sec changes were limited to minor things such as sprites or mapping changes.

Aside from the Auto Rifle PR this is really among the bare handful of changes that buff security gear. I think if you only count merged PR's this is my third or fourth Security buff I've done, unless you count map changes as buffs.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 4:51 pm
by AdenAbrafo
The main point of my post was not about any bias and I probably entertained that notion too much in it.
There is no reason to buff this gear by giving it armor.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 5:53 pm
by Stickymayhem
Please just stop

Things are supposed to have proper trade offs. If someone takes the time to throw radiation or diseases around the place they expect security should either be dying or slow and vulnerable.

Like you just keep adding static easy solutions to every problem security encounters. Stuns don't work on some monstery things? Security needs bullets from roundstart so they can instantly solve any problem.
HoS is still getting killed by nuke ops? Toss them a perfect solution from roundstart in fucking rifles.
Security can be beaten to death when wearing a biosuit? (I mean shit when do they even wear biosuits) Then armor their biosuit.
People can bomb into the armory? Needs more r-walls and indestructible shutters.

You have no regard for balance, theme or interesting play in most of your security changes.

EDIT: This is a minor change so I don't give a shit but you need to think about your design choices. Talk to Ergo he's an excellent game designer and understands interesting choices and mechanics over stat values

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 8:50 pm
by Not-Dorsidarf
Stickymayhem wrote:Please just stop

Things are supposed to have proper trade offs. If someone takes the time to throw radiation or diseases around the place they expect security should either be dying or slow and vulnerable.

Like you just keep adding static easy solutions to every problem security encounters. Stuns don't work on some monstery things? Security needs bullets from roundstart so they can instantly solve any problem.
HoS is still getting killed by nuke ops? Toss them a perfect solution from roundstart in fucking rifles.
Security can be beaten to death when wearing a biosuit? (I mean shit when do they even wear biosuits) Then armor their biosuit.
People can bomb into the armory? Needs more r-walls and indestructible shutters.

You have no regard for balance, theme or interesting play in most of your security changes.

EDIT: This is a minor change so I don't give a shit but you need to think about your design choices. Talk to Ergo he's an excellent game designer and understands interesting choices and mechanics over stat values
too bad Ergo's shit is all buggy and awful (See: Mining bots, The Most Hated Mining Change Ever (Meson fuckup))

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Tue Sep 22, 2015 11:30 pm
by Stickymayhem
I think the mining change was good aside from the mineral bollocks.

Anyway I'll take buggy but varied gameplay over 2d call of duty any day

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Wed Sep 23, 2015 3:42 am
by Steelpoint
I have proposed this Biosuit change, not because I've seen anyone die to it, in fact I have yet to see anyone wear the thing, but simply to make it a bit more effective for security if they do rarely decide to wear it.

This does not break or ruin anything, its a minor change to a single suit on the station which I think most of security don't even know exists alongside the Bomb suit.

The reason I'm doing it as well is that only I would notice and make a change to the sec biosuit because its a item most people don't know exist.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Wed Sep 23, 2015 4:00 am
by Zilenan91
I didn't even know security had a biosuit.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Wed Sep 23, 2015 8:50 am
by Not-Dorsidarf
Stickymayhem wrote:I think the mining change was good aside from the mineral bollocks.

Anyway I'll take buggy but varied gameplay over 2d call of duty any day
I'm referring to his meson change, which everyone hated.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Wed Sep 23, 2015 10:16 am
by oranges
The point people are trying to get across, which you seem to be stubbornly ignoring is that security doesn't need to be effective in literally every SINGLE situation.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Wed Sep 23, 2015 10:32 am
by Incomptinence
Not sure about having broad armour resistance but a little melee protection would do well against xeno scum.
Stickymayhem wrote:
EDIT: This is a minor change so I don't give a shit but you need to think about your design choices. Talk to Ergo he's an excellent game designer and understands interesting choices and mechanics over stat values

I presume myself to be the one of the few repeat users of the mining drone and while I love him I have made two bug reports on my snowflake'y little friend so far. Did you know he isn't even a simple robot? Did you know his bugs vary from refusing all healing to letting you attempt 100 or so welds basically what should be 1000 damage healed while incurable burn damage chips your little buddy permanently bit by bit? Did you know that you rub the mining scanner on him to make him poo ore? Cold snowflake on snowflake action man. When people eventually give up and remove him since few people other than I even bother with mining drones anymore I will be sad but not surprised.

Rest of mining is fun and good and the job is popular now but it had to be salvaged heavily by better designers more able to listen to feedback than Ergosavi, for example Paprika.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Wed Sep 23, 2015 12:15 pm
by Not-Dorsidarf
Incomptinence wrote:Not sure about having broad armour resistance but a little melee protection would do well against xeno scum.
Stickymayhem wrote:
EDIT: This is a minor change so I don't give a shit but you need to think about your design choices. Talk to Ergo he's an excellent game designer and understands interesting choices and mechanics over stat values

I presume myself to be the one of the few repeat users of the mining drone and while I love him I have made two bug reports on my snowflake'y little friend so far. Did you know he isn't even a simple robot? Did you know his bugs vary from refusing all healing to letting you attempt 100 or so welds basically what should be 1000 damage healed while incurable burn damage chips your little buddy permanently bit by bit? Did you know that you rub the mining scanner on him to make him poo ore? Cold snowflake on snowflake action man. When people eventually give up and remove him since few people other than I even bother with mining drones anymore I will be sad but not surprised.

Rest of mining is fun and good and the job is popular now but it had to be salvaged heavily by better designers more able to listen to feedback than Ergosavi, for example Paprika.
Paprika wasn't good at game design, they were good at coding.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Wed Sep 23, 2015 8:24 pm
by Saegrimr
Not-Dorsidarf wrote:Paprika wasn't good at game design, they were good at coding.
Yeah like when cable/zipties were qdel-ing people.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Thu Sep 24, 2015 6:12 am
by Not-Dorsidarf
Saegrimr wrote:
Not-Dorsidarf wrote:Paprika wasn't good at game design, they were good at coding.
Yeah like when cable/zipties were qdel-ing people.
That was the best bug /tg/s ever had, shush

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Thu Sep 24, 2015 6:45 am
by lumipharon
Hallucination stings deleting people were better - even the lings didn't realise what was going on.

Re: PR#11940 Security Biosuit Sprite/Armour Change

Posted: Thu Sep 24, 2015 9:08 am
by Incomptinence
Key word was not "good", it was "better" you know compared to ergosavi.