[Poll] Rate of Play

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What do you think about how rounds play out?

Round Length: Too Fast | Escalation: Too Fast
2
11%
Round Length: Too Fast | Escalation: Fine
5
28%
Round Length: Too Fast | Escalation: Too Slow
1
6%
Round Length: Fine | Escalation: Too Fast
2
11%
Round Length: Fine | Escalation: Fine
6
33%
Round Length: Fine | Escalation: Too Slow
1
6%
Round Length: Too Slow | Escalation: Too Fast
1
6%
Round Length: Too Slow | Escalation: Fine
0
No votes
Round Length: Too Slow | Escalation: Too Slow
0
No votes
 
Total votes: 18

Incoming
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[Poll] Rate of Play

Post by Incoming » #127100

I've been noticing a lot of things about how players prefer to play the game these days. I'm curious how people feel about the current state of the speed of the game. I've a clearly biased opinion so I'm gonna hold back for now. If you're interested in dissecting how things have been playing out recently there's always the semi hidden stats page at http://ss13.eu/tgdb/tg/latest_stats.html which tracks the last month or so of rounds. http://ss13.eu/tgdb/tg/latest_stats.html#rounddur in particular is relevant.
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Re: [Poll] Rate of Play

Post by Saegrimr » #127103

>Duration from 730 to 740 minutes: 3

>3
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onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
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Re: [Poll] Rate of Play

Post by onleavedontatme » #127146

Really depends on the round type, time of day, number of players, which players got antag, etc. Dont think it can be summed up in a single poll choice.
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CPTANT
Joined: Mon May 04, 2015 1:31 pm
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Re: [Poll] Rate of Play

Post by CPTANT » #127149

Round length in general is fine. Certain rounds like nuke ops where the ops are incompetent and attack the station at 45 minutes in while nothing happens are bad though (and for some reason happens more often than one would think)
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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