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Wizard acadamy feedback

Posted: Mon Nov 30, 2015 11:47 pm
by J_Madison
Wizard academy
Is the player wizard REALLY necessary?

Away missions are player vs monster, why is a magic missile fireball wizard here when theres so many NPC wizards not to mention the singulos around that stun you.

Away missions are NPC combat not player combat.

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 12:24 am
by Saegrimr
Why do you think an away mission would spawn a player?

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 12:59 am
by J_Madison
Saegrimr wrote:Why do you think an away mission would spawn a player?
The away mission spawns a player controlled wizard with MM and Fireball.

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 1:18 am
by Doritos
Wizard academy is easily the best away mission we have by a LONG shot.

Player wizard really makes it so much better.

Though the singularities on it should be removed/made to not eat things so that the wizard doesn't just gib everyone that goes over on it.

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 1:19 am
by Saegrimr

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 2:38 am
by Zilenan91
The wizards need to keep shooting fireballs when they KO people, because it's kinda stupid (but also hilarious in a lot of ways) to see the wizards playing whack-a-mole with crewmembers until they eventually get lit on fire and die. This is also a problem with atmos firesuits because they're basically immune to the simple mobs at that point.

Also there needs to be a medkit in the headmasters office, because bleeding exists.

The windows in the bridge of the academy also need to not be breakable, because players can bust those open and vent the teacher spawn so that they suffocate before they get given control over by players.

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 5:37 am
by callanrockslol
Doritos wrote:Player wizard really makes it so much better.
Anything with other players is better than NPCs.

Away missions would probably be better as a gamemode focused around the crew exploring them and fighting other players on them.

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 6:38 am
by Incomptinence
Yeah let nanotrasen show off their dick side properly away mission invasions by the station would be fantastic.

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 6:44 am
by Screemonster
I've done stations with massive one-off PVE dungeons and the like, and they really get better when there's player-controlled NPCs and the like to hinder the crew.

Besides, mobs won't let you send the crew up against a mech.

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 10:02 am
by MisterPerson
Screemonster wrote:I've done stations with massive one-off PVE dungeons and the like, and they really get better when there's player-controlled NPCs and the like to hinder the crew.

Besides, mobs won't let you send the crew up against a mech.
>player-controlled non-player characters

Yes we have a term for that, they're called just characters.

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 10:37 am
by Incomptinence
Well I still think the idea of a defensive antag the crew is sent to attack off station is solid.

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 12:25 pm
by Ricotez
MisterPerson wrote:
Screemonster wrote:I've done stations with massive one-off PVE dungeons and the like, and they really get better when there's player-controlled NPCs and the like to hinder the crew.

Besides, mobs won't let you send the crew up against a mech.
>player-controlled non-player characters

Yes we have a term for that, they're called just characters.
from now on we call them PCNPCs

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 2:51 pm
by Super Aggro Crag
Its appropriate this thread is about wizard academies because op needs to learn how to use spell check.

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 3:44 pm
by DemonFiren
I may be running on fumes, but OP looks pretty acceptable by Internet standards.

But dammit, Crag, what book do you copy those from?

Re: Wizard acadamy feedback

Posted: Tue Dec 01, 2015 3:49 pm
by J_Madison
The fireball's stun is pretty fucking ridiculous.

Can the cooldown of fireball be increased on the PCNPC please?

Re: Wizard acadamy feedback

Posted: Wed Dec 02, 2015 12:26 am
by newfren
It's balanced out by being clunky to use and getting most wizards to fireball themselves.

Re: Wizard acadamy feedback

Posted: Wed Dec 02, 2015 9:12 am
by Zilenan91
Fireball doesn't stun, it has a random chance to KO due to how explosions work. If you want to be basically immune to them wear a firesuit or a bomb suit, though the bomb suit won't prevent you from getting lit on fire.

Re: Wizard acadamy feedback

Posted: Sun Jan 24, 2016 10:33 pm
by Zilenan91
This mission is kinda impossible currently. All the wizards have blink so they're impossible to pin down.

Can we also remove the singulos in the opening rooms? They just suck out atmos and gib people which isn't really necessary in an away mission that's THIS hard already.