Bottom post of the previous page:
This is my main issue with the mode. I'm fine with overlapping qualities between antags, but each team antag group needs to have a distinct mechanical attribute or feel that makes them unique. For example:invisty wrote:A team [gangsters] that have to [secure areas] in the station and [pen] people in order to build an army of [gangsters] and get [influence] to [plant a dominator].Basically, we remove conversion, and turn cult into a magic version of
nuke, with a small team of stealth elite cultists that have to build a
base in the station and sacrifice people in order to build an army of
constructs and get materials to eventually summon Nar-Sie.
A team [xenos] that have to [secure areas] in the station and [facefuck] people in order to build an army of [xenos] and get [big enough] to [overrun the crew].
All too similar, tbh.
Ops: Carnage and chaos (bombs, shotguns, general mayhem)
Gang: Clandestine operation and bunkering (conversion, setting up a dominator location)
Cult: Building and growth (Sacrificing, building constructs, getting a cult "factory" going)
Right now, it feels like gang with magic.