Borgs tied to Traitor AI are immune to emags

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Helios
Joined: Mon May 05, 2014 5:07 pm
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Borgs tied to Traitor AI are immune to emags

Post by Helios » #141390

Something un-written in a changelog, in the footnotes of this post https://github.com/tgstation/-tg-station/pull/10830, it was changed.
This is a pretty strong buff to Traitor AIs, which usually survive until the end anyways.
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
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Re: Borgs tied to Traitor AI are immune to emags

Post by Gun Hog » #141455

This was true before, if the Traitor AI remembered to hack its borgs. That particular change about which you are complaining is meant to avoid the PR becoming a nerf to Traitor AIs.
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Helios
Joined: Mon May 05, 2014 5:07 pm
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Re: Borgs tied to Traitor AI are immune to emags

Post by Helios » #141463

Shouldn't it be more of a back and forth instead of robotics disables the robotics console so the AI cannot hack its borgs but its borgs are immune to getting hacked anyways.
Scott
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Re: Borgs tied to Traitor AI are immune to emags

Post by Scott » #141468

AI hacking cyborgs being dependent on a computer is a different discussion.
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MisterPerson
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Re: Borgs tied to Traitor AI are immune to emags

Post by MisterPerson » #141554

EDIT: Had bad information in post before, woops!

Eh, we should really decide on this once and for all instead of futzing around back and forth. If someone goes for a borg, they should have confidence it should or should not work. Right now I don't have that confidence.
I code for the code project and moderate the code sections of the forums.

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Scott
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Re: Borgs tied to Traitor AI are immune to emags

Post by Scott » #141579

You never had it.
Amelius
Joined: Fri May 23, 2014 3:29 am
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Re: Borgs tied to Traitor AI are immune to emags

Post by Amelius » #141617

Borgs are already difficult to subdue, especially subtly, have a billion tells, and are baseline powerful and evasive with few weaknesses. If the emag isn't guaranteed to work on them without any feedback then I could see people just killing them. It's also a pretty hefty nerf to roboticist traitors who are mostly reliant on borgs being emaggable for tatoring.

At the same time, if you're merging malf and traitor (which is a dumb idea anyways and the way it works currently is balls, hell, the delta timer doesn't even appear), emagging a borg and telling it to kill it's AI is uncounterable.

Maybe make a message that says 'the cyborg rejects the emag!' or something to that effect.
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
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Re: Borgs tied to Traitor AI are immune to emags

Post by onleavedontatme » #141624

The bomb announces the time left every 60 seconds. The status panel timer was shitty copypasted mob code tied to shitty game mode code.
Cik
Joined: Thu Oct 30, 2014 2:24 pm
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Re: Borgs tied to Traitor AI are immune to emags

Post by Cik » #141627

i still think that emagging a 'magged borg should simply add your name to the list of syndicate agents.

it would be really cute to have a borg magged by two different double agents desperately trying to stop them from shooting at each other.

mediborg alarms "SENPAI PLEASE STOP BEING SO VIOLENT!!"
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
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Re: Borgs tied to Traitor AI are immune to emags

Post by onleavedontatme » #141629

Robo could also just work with the AI once the borg figures out he's been emagged.
Amelius
Joined: Fri May 23, 2014 3:29 am
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Re: Borgs tied to Traitor AI are immune to emags

Post by Amelius » #141766

Cik wrote:i still think that emagging a 'magged borg should simply add your name to the list of syndicate agents.
Fund it. That would be absolutely fucking hilarious.
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