AI laws and purging
Posted: Fri May 30, 2014 12:11 pm
I was on a slightly modified ministation the other day, and I was trying to fix a onehumaned cyborg.
I used the purge board on it, then an asimov lawset. It promptly killed me and everyone on the station, as its one human was no longer alive.
Apparently, the purge module no longer affects law 0? I'm sure that last time purge cleared all laws, including law 0 (unless it was a traitor AI law)
I wish to ask when was this change made, why exactly did it get changed, and is there any way to clear law 0 from a silicon? Re-one-humaning it doesn't clear the original onehuman, nor does freeform core, as far as I can see with the code.
It seems somewhat troublesome to have no way of fixing an AI/cyborg like that.
I used the purge board on it, then an asimov lawset. It promptly killed me and everyone on the station, as its one human was no longer alive.
Apparently, the purge module no longer affects law 0? I'm sure that last time purge cleared all laws, including law 0 (unless it was a traitor AI law)
I wish to ask when was this change made, why exactly did it get changed, and is there any way to clear law 0 from a silicon? Re-one-humaning it doesn't clear the original onehuman, nor does freeform core, as far as I can see with the code.
It seems somewhat troublesome to have no way of fixing an AI/cyborg like that.