Page 1 of 2

tgui random airlock wires

Posted: Mon Jan 25, 2016 2:14 am
by Actionb
Are the tgui wires WIP? Because:

Image

Really? 50 shades of green?
yellowgreen - greenyellow - lime - limegreen - lightseagreen.
What's wrong with the former plain 'black', 'yellow' and 'red' wires.

And was randomizing the wires necessary? It's bad enough to find the right wire in a stress situation as it is, but now the green wire you are looking for is in a random position on every airlock, burried inbetween ten other green-ish wires.

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 2:19 am
by Luke Cox
Randomizing the wire order doesn't make any sense, adds no real depth or strategy, and is just annoying. Airlocks use standard designs, and even NT isn't that cheap.

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 2:26 am
by iamgoofball
Order isn't supposed to be randomized I think, that's a bug.

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 2:28 am
by Saegrimr
Hahaha what

Is this a joke

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 2:37 am
by Babin
Make a big list of every single crayon color and have the game pick some from a list at the start of each round to use in wire colors, IMO.

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 2:42 am
by iamgoofball
assistants screaming about mocasssin wires is funny, it stays as-is with the colors

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 10:34 am
by imblyings
>floral white
>INTERNAL DISCUSSIONS
>linen

those three are almost the same colour

actually you know what would weed out the casuals

have a box that shows the colour but don't actually have the colour name typed out for display for each wire

make spessmen not only remember what colour is what wire but then randomize the wire order, so they have to be really good at differentiating between colours like floral white and INTERNAL DISCUSSIONS during an emergency

please do this

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 10:34 am
by TechnoAlchemist
Make order not randomized because that makes 0 sense.

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 10:45 am
by Saegrimr
How the fuck do wirecutters mend wires anyway.

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 11:35 am
by Whoisthere
imblyings wrote:>floral white
>INTERNAL DISCUSSIONS
>linen

those three are almost the same colour

actually you know what would weed out the casuals

have a box that shows the colour but don't actually have the colour name typed out for display for each wire

make spessmen not only remember what colour is what wire but then randomize the wire order, so they have to be really good at differentiating between colours like floral white and INTERNAL DISCUSSIONS during an emergency

please do this
yes

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 12:02 pm
by CPTANT
So what was wrong with the old colours again?

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 1:13 pm
by InsaneHyena
This is a shit change, please revert.

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 2:47 pm
by Gun Hog
Saegrimr wrote:How the fuck do wirecutters mend wires anyway.
Electrical wires in airlocks seem to be quite simple, barring the AI control wire, so I imagine you simply strip the insulation from both ends and wind them together.

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 3:08 pm
by Cheimon
You probably don't even need to do that, the "insulation" is bad enough that if you touch the outside of the wires you get shocked anyway. Probably just grab two wire ends, twist, and then use the hand-end of the wirecutter joints to crimp them together.

Speaking of which, wirecutters aren't insulated either. What do they buy the red stuff for?

Re: tgui random airlock wires

Posted: Mon Jan 25, 2016 5:04 pm
by Cheimon
Red, red, red...who else uses red...could it be that our wiring and wirecutting insulation is actually delivered by THE SYNDICATE?! Though, uhh, admittedly the idea that security is a syndicate force is a little far-fetched given how fighty some of them are.

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 2:11 am
by Babin
In all seriousness, having a list of fifty different colors adds a level of annoyance without adding much else. It's pretty irritating.

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 2:38 am
by Wyzack
>lightgrey and lightgray two different wires in the same airlock

Are u takin the piss m8?

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 3:15 am
by Lumbermancer
Saegrimr wrote:How the fuck do wirecutters mend wires anyway.
Like so.


Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 3:35 am
by neersighted
Next time you see a bug, please report it so it can get fixed. :D
I have a pull request up now to hopefully fix these issues.

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 4:06 am
by TechnoAlchemist
Does this make the wire locations the same?

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 4:13 am
by Anonmare
Having 50 shades of the same colour is literally autism

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 4:34 am
by Zilenan91
Is that a reference to 50 shades of Grey?

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 6:03 am
by Actionb
neersighted wrote:Next time you see a bug, please report it so it can get fixed. :D
I have a pull request up now to hopefully fix these issues.
Well, could us plebs get some info on what stays and what is unintentional?
Is wire randomization intended?
Are the dumb names and colours going to stay?
Why are there now like 8 wires on APCs, when APCs only have 3 functions (shortcircuit, AI control, unlocked interface)?
And why are wirecutters red?

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 6:10 am
by Zilenan91
wirecutters can be yellow too. I like to think that yellow wirecutters are just really sick red wirecutters

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 6:27 am
by Wyzack
Zilenan91 wrote:wirecutters can be yellow too. I like to think that yellow wirecutters are just really sick red wirecutters
Deepest lore

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 7:17 am
by lumipharon
Having random wires just punished people for not stealing yellow gloves round start, since they got something like a 50% per door to zap themselves, instead of a 50% once off.

Having 50 autistic names is seriously really dumb and serves no purpose.

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 7:27 am
by oranges
learn to read code you autists

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 7:41 am
by Actionb
Zilenan91 wrote:wirecutters can be yellow too. I like to think that yellow wirecutters are just really sick red wirecutters
Maybe all wirecutters are actually oranges. And they are not insulated because they like to troll you.

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 8:58 am
by neersighted
Actionb wrote:
neersighted wrote:Next time you see a bug, please report it so it can get fixed. :D
I have a pull request up now to hopefully fix these issues.
Well, could us plebs get some info on what stays and what is unintentional?
Is wire randomization intended?
Are the dumb names and colours going to stay?
Why are there now like 8 wires on APCs, when APCs only have 3 functions (shortcircuit, AI control, unlocked interface)?
And why are wirecutters red?
Wire randomization is not intended, a list was being shuffled twice.
Colors are here to stay unless someone provides me with a better list. They need to be named CSS colors, and I need around ~25 of them.
I asked for a list before but no one replied, so I just used all of them.
APCs have dud wires as do many things. I believe I kept the numbers about the same as before, might have raised some to be round numbers. Consider them fluff.
Maybe wirecutters are orange.

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 10:33 am
by Amnestik
plz fix

i've got eye problems and finding the right wire was difficult enough already

that ui has always been shitty and this, while making it prettier, didn't improve its usability

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 10:40 am
by newfren
the same colours always correspond to the same action by the way, it's just the order that's shuffled.

still very obnoxious

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 4:50 pm
by neersighted
The UI is temporary, we're working on a 'clickable' interface based on wire graphics. The main issue is coloring wires; I need to write code to do it serverside because of IE8.

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 5:44 pm
by TechnoAlchemist
Won't that make hacking hell for people who are colorblind?

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 5:55 pm
by MMMiracles
TechnoAlchemist wrote:Won't that make hacking hell for people who are colorblind?
weed out the weaklings

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 6:03 pm
by neersighted
I plan to include some sort of 'text' overlay that can be enabled via prefs. Like I said, its a lot of work and a ways off.

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 6:35 pm
by TheNightingale
neersighted wrote:Colors are here to stay unless someone provides me with a better list. They need to be named CSS colors, and I need around ~25 of them.
I asked for a list before but no one replied, so I just used all of them.
APCs have dud wires as do many things. I believe I kept the numbers about the same as before, might have raised some to be round numbers. Consider them fluff.
Maybe wirecutters are orange.
Red, Green, Blue, Navy, Black, Cyan, Lime, Indigo, Crimson, Silver, Gold, Yellow, White, Pink, Magenta, Violet, Turquoise, Brown, Orange, Purple, Teal.
Why would you ever need 25 wires at once? (And the wire lights are different too now, I think.)

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 6:50 pm
by neersighted
TheNightingale wrote:
neersighted wrote:Colors are here to stay unless someone provides me with a better list. They need to be named CSS colors, and I need around ~25 of them.
I asked for a list before but no one replied, so I just used all of them.
APCs have dud wires as do many things. I believe I kept the numbers about the same as before, might have raised some to be round numbers. Consider them fluff.
Maybe wirecutters are orange.
Red, Green, Blue, Navy, Black, Cyan, Lime, Indigo, Crimson, Silver, Gold, Yellow, White, Pink, Magenta, Violet, Turquoise, Brown, Orange, Purple, Teal.
Why would you ever need 25 wires at once? (And the wire lights are different too now, I think.)
Some of those colors don't work well on dark backgrounds. Anyway, 25 is just for expandability (you never know!), and because its a nice round number.

I would make sure all your colors show up well against #272727 and #131313 before suggesting them.

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 7:08 pm
by Malkevin
neersighted wrote:
Actionb wrote:
neersighted wrote:Next time you see a bug, please report it so it can get fixed. :D
I have a pull request up now to hopefully fix these issues.
Well, could us plebs get some info on what stays and what is unintentional?
Is wire randomization intended?
Are the dumb names and colours going to stay?
Why are there now like 8 wires on APCs, when APCs only have 3 functions (shortcircuit, AI control, unlocked interface)?
And why are wirecutters red?
Wire randomization is not intended, a list was being shuffled twice.
Colors are here to stay unless someone provides me with a better list. They need to be named CSS colors, and I need around ~25 of them.
I asked for a list before but no one replied, so I just used all of them.
APCs have dud wires as do many things. I believe I kept the numbers about the same as before, might have raised some to be round numbers. Consider them fluff.
Maybe wirecutters are orange.
APCs don't have dud wires.

2 Power wires
1 AI control
1 Interface lock.

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 7:16 pm
by Grazyn
This reminds me of this old color test http://www.xrite.com/online-color-test-challenge
do it at your own risk

however I like all the new colors, makes ss13 entertaining AND educational

edit: I scored 4

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 10:28 pm
by newfren
Malkevin wrote:
neersighted wrote:
Actionb wrote:
neersighted wrote:Next time you see a bug, please report it so it can get fixed. :D
I have a pull request up now to hopefully fix these issues.
Well, could us plebs get some info on what stays and what is unintentional?
Is wire randomization intended?
Are the dumb names and colours going to stay?
Why are there now like 8 wires on APCs, when APCs only have 3 functions (shortcircuit, AI control, unlocked interface)?
And why are wirecutters red?
Wire randomization is not intended, a list was being shuffled twice.
Colors are here to stay unless someone provides me with a better list. They need to be named CSS colors, and I need around ~25 of them.
I asked for a list before but no one replied, so I just used all of them.
APCs have dud wires as do many things. I believe I kept the numbers about the same as before, might have raised some to be round numbers. Consider them fluff.
Maybe wirecutters are orange.
APCs don't have dud wires.

2 Power wires
1 AI control
1 Interface lock.
Malk they have like 6 wires in them now.

Re: tgui random airlock wires

Posted: Tue Jan 26, 2016 10:29 pm
by TechnoAlchemist
Vending machines also got more wires

Re: tgui random airlock wires

Posted: Wed Jan 27, 2016 12:29 am
by PKPenguin321
oranges wrote:learn to read code you autists
neer's code is black magic not conveyable in the normal method of human language
it's not bad code but holy fuck i absolutely can not into reading it

Re: tgui random airlock wires

Posted: Wed Jan 27, 2016 12:45 am
by neersighted
PKPenguin321 wrote:snip
All web development to DM devs it seems. :P

Re: tgui random airlock wires

Posted: Wed Jan 27, 2016 12:06 pm
by Actionb
neersighted wrote: Some of those colors don't work well on dark backgrounds.

I would make sure all your colors show up well against #272727 and #131313 before suggesting them.
We had navy and black wires on a very dark background, and it wasn't a problem, because ... well, if you can't quite see the name of the wire on a first glance, it's most definitely 'black' or 'navy'.
neersighted wrote:Anyway, 25 is just for expandability (you never know!), and because its a nice round number.
Aren't airlocks the 'objects' with the most functionality? And with 16 wires on them, they still have dud wires that do nothing while the only inaccessibly airlock function via hacking is enabling the emergency access override (disabling is done via pulsing IDscan wire).

It really isn't easy to pick 25 colours that aren't too similar to each other...
Spoiler:

Code: Select all

1: Red 	   FF0000
2: Pink 	  FFC0CB
3: Coral 	 FF7F50
4: Gold 	  FFD700
5: Yellow 	FFFF00
6: Khaki     F0E68C
7: Lavender  E6E6FA
8: Purple 	800080
9: Lime 	  00FF00
10: Green    008000
11: Cyan  	00FFFF
12: Blue 	 0000FF
13: Navy 	 000080
14: Brown 	A52A2A
15: White 	FFFFFF
16: Gray 	 808080
17: Black 	000000
18: Salmon   FA8072
19: Indigo	4B0082
20: Olive 	808000
21: Aquamarine 7FFFD4
22: DeepSkyBlue 00BFFF
23: DarkSlateGray 2F4F4F
24: Azure F0FFFF
25: noidea
And you can most definitely kiss colorblindness-friendly colours goodbye.

Re: tgui random airlock wires

Posted: Wed Jan 27, 2016 12:27 pm
by Remie Richards
neersighted wrote:
PKPenguin321 wrote:snip
All web development to DM devs it seems. :P
it's just JS... lots and lots of JS.
(and some CSS for ~styling~)

Re: tgui random airlock wires

Posted: Wed Jan 27, 2016 12:35 pm
by CPTANT
I don't get why we are making hacking more obnoxious, it was fine before.

Dud wires suck and serve no purpose but to annoy people.

Re: tgui random airlock wires

Posted: Wed Jan 27, 2016 11:22 pm
by Zilenan91
Dud wires did have a point actually, if you were manually sabotaging a door you could cut a bunch of dead wires to make people have to guess on what wire was the right one to repair but if they had gloves they'd just repair all of them anyways so I guess it was kinda pointless.

Re: tgui random airlock wires

Posted: Thu Jan 28, 2016 12:17 am
by CPTANT
Zilenan91 wrote:Dud wires did have a point actually, if you were manually sabotaging a door you could cut a bunch of dead wires to make people have to guess on what wire was the right one to repair but if they had gloves they'd just repair all of them anyways so I guess it was kinda pointless.
How do dud wires affect guessing, if you hit a dud wire you just guess again.

Re: tgui random airlock wires

Posted: Thu Jan 28, 2016 12:23 am
by Zilenan91
I guess the dud wires are so random greyshits don't grab a mutlitool and screwdriver and start pulsing shit until they can't anymore. Makes it take longer and make them more likely to hit the shock wire rather than a useful one.

Re: tgui random airlock wires

Posted: Thu Jan 28, 2016 7:03 am
by newfren
It literally does nothing to the probability of hitting the shock wire or a useful one and the fact that you think it does confuses me.