Sleeping Carp Gang
Posted: Sat Feb 13, 2016 7:59 am
/datum/martial_art/the_sleeping_carp
name = "The Sleeping Carp"
deflection_chance = 100
Jesus H. Christ coders.
Do I even need to describe how fucking retarded this is?
You're up against sleeping carp.
SOME of their members can use guns while others are literally bullet/taser/disabler-proof. How do you know which is which?
AHAH FUCK YOU THERES NO WAY TO EVEN TELL. You've just got to blindly spray bullets at them and pray you hit the ones who aren't running godmode.exe against ranged attacks.
Oh you try to play their own game in melee? Well guess what dipshit, half of them can still use guns so I hope you enjoy the taser up your ass when you try to rush one with a baton. Oh you tased the ranged one? Well the melee guy is covering him and shakes him back up in less than one second! So ultimately you're forced to melee against a gang that excels in melee combat using none of the weapons the game gives your gang and basically try to guess who you should've be targeted and who you should be dodging because there's 0 fucking feedback. In Gang War your first choice of attack decides everything when both sides know who the enemy is and are ready to strike the moment you spot each other. I have to basically flip a fucking coin, rush a guy with a melee stun only to have him gun me down, or try to shoot him and he rushes me and beats me down while I'm still processing how the guy is still at full speed after tanking 10 bullets.
Plus this is GANG WAR. How the fuck is it balanced if all my end-game weaponry is completely useless against another gang's endgame gear? You're literally just setting us up the non-carp gang for failure.
I mean here's a log from last round. It's me and Phoebe versus two carp, one is melee and hence immune to range, the other is ranged and attacks us with a taser. Even when I land a stun on the ranged one with my own taser, the other carp shakes him up in ONE HIT and its like nothing ever happened. But if we switch to melee to stop the melee guy from covering his friend, then Mr. Taser gets a nice easy shot on us. I mean being 100% immune to ranged attacks without any indication in a game where combat is almost heavily dictated by ranged attacks is just such absurdly bad design I feel dumb even having to type this out.
You fire the hybrid taser!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
You fire the hybrid taser!
Rae Sremmurd (as Packing Cahones) says, "Come"
You fire the hybrid taser!
Persh Langston is hit by an electrode in the head!
*click*
Rae Sremmurd (as Packing Cahones) shakes Persh Langston trying to get him up!
You put the hybrid taser into the satchel.
Rae Sremmurd (as Packing Cahones) hugs Persh Langston to make him feel better!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
You fire the stechkin pistol!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
You fire the stechkin pistol!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Phoebe Lotsu puts the ÿ'Type U3' Uzi into the satchel.
Rae Sremmurd (as Packing Cahones) has hit the window with the stunbaton!
You fire the stechkin pistol!
You fire the stechkin pistol!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
You fire the stechkin pistol!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Rae Sremmurd (as Packing Cahones) has stunned you with the stunbaton!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) has smashed Oldman Robustin (as Bill Nefren) in the left arm with the bo staff!
Your armor has softened a hit to your left arm.
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) has smashed Oldman Robustin (as Bill Nefren) in the left leg with the bo staff!
Your armor has softened a hit to your left leg.
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) has prodded Phoebe Lotsu with the stunbaton. Luckily it was off.
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Persh Langston fires the hybrid taser!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Rae Sremmurd (as Packing Cahones) has prodded Phoebe Lotsu with the stunbaton. Luckily it was off.
Phoebe Lotsu puts the ÿ'Type U3' Uzi into the satchel.
Rae Sremmurd (as Packing Cahones) has prodded you with the stunbaton. Luckily it was off
Persh Langston fires the hybrid taser!
Phoebe Lotsu is hit by an electrode in the chest!
Rae Sremmurd (as Packing Cahones) puts the stunbaton into the satchel.
Rae Sremmurd (as Packing Cahones) has slammed Oldman Robustin (as Bill Nefren) in the head with the bo staff (Wielded)!
Phoebe Lotsu stammers, "F-fuc-ckin-n-ng-g"
I'm not just going to bitch without solutions, but the solutions here aren't hard:
1) Reduce the deflection chance to something below 100% so that they're still not a free kill but they aren't immune to all of the other gang's late-game weaponry either and can't just sit there tanking an Uzi and Stetchkin without some risk of getting hurt. Even if its 80% deflection, give the fucking melee users some kind of color overlay or HUD symbol so that we know which assholes are bulletproof.
2) Remove the sleeping carp because it's a fucking terrible Goof idea that has no place in a Gang War. I don't care how erect you get at the thought of Yakuza v. Mobsters, its not good gameplay.
Edit: Made a PR, removed it from Gang War but adds it to the traitor's toybox.
https://github.com/tgstation/-tg-station/pull/15500
name = "The Sleeping Carp"
deflection_chance = 100
Jesus H. Christ coders.
Do I even need to describe how fucking retarded this is?
You're up against sleeping carp.
SOME of their members can use guns while others are literally bullet/taser/disabler-proof. How do you know which is which?
AHAH FUCK YOU THERES NO WAY TO EVEN TELL. You've just got to blindly spray bullets at them and pray you hit the ones who aren't running godmode.exe against ranged attacks.
Oh you try to play their own game in melee? Well guess what dipshit, half of them can still use guns so I hope you enjoy the taser up your ass when you try to rush one with a baton. Oh you tased the ranged one? Well the melee guy is covering him and shakes him back up in less than one second! So ultimately you're forced to melee against a gang that excels in melee combat using none of the weapons the game gives your gang and basically try to guess who you should've be targeted and who you should be dodging because there's 0 fucking feedback. In Gang War your first choice of attack decides everything when both sides know who the enemy is and are ready to strike the moment you spot each other. I have to basically flip a fucking coin, rush a guy with a melee stun only to have him gun me down, or try to shoot him and he rushes me and beats me down while I'm still processing how the guy is still at full speed after tanking 10 bullets.
Plus this is GANG WAR. How the fuck is it balanced if all my end-game weaponry is completely useless against another gang's endgame gear? You're literally just setting us up the non-carp gang for failure.
I mean here's a log from last round. It's me and Phoebe versus two carp, one is melee and hence immune to range, the other is ranged and attacks us with a taser. Even when I land a stun on the ranged one with my own taser, the other carp shakes him up in ONE HIT and its like nothing ever happened. But if we switch to melee to stop the melee guy from covering his friend, then Mr. Taser gets a nice easy shot on us. I mean being 100% immune to ranged attacks without any indication in a game where combat is almost heavily dictated by ranged attacks is just such absurdly bad design I feel dumb even having to type this out.
You fire the hybrid taser!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
You fire the hybrid taser!
Rae Sremmurd (as Packing Cahones) says, "Come"
You fire the hybrid taser!
Persh Langston is hit by an electrode in the head!
*click*
Rae Sremmurd (as Packing Cahones) shakes Persh Langston trying to get him up!
You put the hybrid taser into the satchel.
Rae Sremmurd (as Packing Cahones) hugs Persh Langston to make him feel better!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
You fire the stechkin pistol!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
You fire the stechkin pistol!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Phoebe Lotsu puts the ÿ'Type U3' Uzi into the satchel.
Rae Sremmurd (as Packing Cahones) has hit the window with the stunbaton!
You fire the stechkin pistol!
You fire the stechkin pistol!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
You fire the stechkin pistol!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Rae Sremmurd (as Packing Cahones) has stunned you with the stunbaton!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) has smashed Oldman Robustin (as Bill Nefren) in the left arm with the bo staff!
Your armor has softened a hit to your left arm.
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) has smashed Oldman Robustin (as Bill Nefren) in the left leg with the bo staff!
Your armor has softened a hit to your left leg.
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) has prodded Phoebe Lotsu with the stunbaton. Luckily it was off.
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Persh Langston fires the hybrid taser!
Phoebe Lotsu fires the ÿ'Type U3' Uzi!
Rae Sremmurd (as Packing Cahones) deflects the projectile!
Rae Sremmurd (as Packing Cahones) has prodded Phoebe Lotsu with the stunbaton. Luckily it was off.
Phoebe Lotsu puts the ÿ'Type U3' Uzi into the satchel.
Rae Sremmurd (as Packing Cahones) has prodded you with the stunbaton. Luckily it was off
Persh Langston fires the hybrid taser!
Phoebe Lotsu is hit by an electrode in the chest!
Rae Sremmurd (as Packing Cahones) puts the stunbaton into the satchel.
Rae Sremmurd (as Packing Cahones) has slammed Oldman Robustin (as Bill Nefren) in the head with the bo staff (Wielded)!
Phoebe Lotsu stammers, "F-fuc-ckin-n-ng-g"
I'm not just going to bitch without solutions, but the solutions here aren't hard:
1) Reduce the deflection chance to something below 100% so that they're still not a free kill but they aren't immune to all of the other gang's late-game weaponry either and can't just sit there tanking an Uzi and Stetchkin without some risk of getting hurt. Even if its 80% deflection, give the fucking melee users some kind of color overlay or HUD symbol so that we know which assholes are bulletproof.
2) Remove the sleeping carp because it's a fucking terrible Goof idea that has no place in a Gang War. I don't care how erect you get at the thought of Yakuza v. Mobsters, its not good gameplay.
Edit: Made a PR, removed it from Gang War but adds it to the traitor's toybox.
https://github.com/tgstation/-tg-station/pull/15500