Lavaland

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Alipheese
 
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Re: Lavaland

Postby Alipheese » Fri Jun 17, 2016 12:28 am #187400

dont remember who said it, legion auto implanter all the way, would totally bumrush materials for this
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Re: Lavaland

Postby Bombadil » Fri Jun 17, 2016 4:27 am #187422

I just feel like ashwalkers should get the chance to know where Lava is.

Since goliath steak is pretty essential to survival (It has healing chems doesnt it?)
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Re: Lavaland

Postby Steelpoint » Fri Jun 17, 2016 4:59 am #187425

A fix for that would simply to place a few lava tiles in the pre-built area of the Ashwalker map so they have a guaranteed source.

I also agree with restricting ghost movement in Lavaland, outside of orbiting spawn points and other PLAYERS in lavaland.
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Re: Lavaland

Postby callanrockslol » Fri Jun 17, 2016 5:54 am #187431

Remove ash walkers and make it so that the shuttle wont leave with lavaland mobs on it, ash drake showed up and wrecked most of the crew when a non-antag let one onto the shuttle trying to escape it.

Even the ERT that showed up lost most of its members.
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Re: Lavaland

Postby onleavedontatme » Fri Jun 17, 2016 3:21 pm #187536

I consider monsters showing up to be the mining version of the engine getting loose/ don't see a huge problem with it.

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Re: Lavaland

Postby Bombadil » Fri Jun 17, 2016 4:36 pm #187550

But should an infinite army of golems be allowed to kill everyone on the station?
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Re: Lavaland

Postby confused rock » Fri Jun 17, 2016 6:42 pm #187571

Kor wrote:I consider monsters showing up to be the mining version of the engine getting loose/ don't see a huge problem with it.

oh shit jesus you win
no matter the fuck what singulo>drake
if you nerfin the on station mining mobs you better be nerfin the singulo
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Re: Lavaland

Postby Ezel » Fri Jun 17, 2016 6:54 pm #187577

The unloved rock wrote:
Kor wrote:I consider monsters showing up to be the mining version of the engine getting loose/ don't see a huge problem with it.

oh shit jesus you win
no matter the fuck what singulo>drake
if you nerfin the on station mining mobs you better be nerfin the singulo


When a drake flies trough the station it should leave a hole in the ceiling :^) INVINSIBLE CEILING
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Re: Lavaland

Postby onleavedontatme » Fri Jun 17, 2016 10:20 pm #187604

It already does, but being invisible, you can't see the hole.

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Re: Lavaland

Postby onleavedontatme » Sat Jun 18, 2016 12:03 am #187626

https://github.com/tgstation/tgstation/pull/18688

I tried adding the ghost thing as requested but it's just making everyone angry help

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Re: Lavaland

Postby Ezel » Sat Jun 18, 2016 12:26 am #187635

Nah kor thats just the poeple that validhunt ignore em
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Re: Lavaland

Postby Grazyn » Sat Jun 18, 2016 8:45 am #187733

Can we have a button to enable free roaming but you're locked out of lavaland roles? Something that says "Warning, if you click yes you won't be able to play a lavaland mob for the duration of the round". I enjoy observing lavaland shenanigans and it seems unfair to me to punish all ghosts for such a small issue.

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Re: Lavaland

Postby Zilenan91 » Sat Jun 18, 2016 8:48 am #187735

It's not even really an issue in the first place.
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Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

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Re: Lavaland

Postby Incomptinence » Sat Jun 18, 2016 9:02 am #187739

Ezel wrote:Nah kor thats just the poeple that validhunt ignore em

It wouldn't make a difference since the mining dock is always in the same location.
It's far easier to get sick loot with miner gear which makes exploration much safer anyway, said miners know where loot is anyway.

Orbit gets past the restriction anyway making it pointless for keeping ashers from knowing about what they really want, bodies. Also forces admins to orbit hampering administration.

Lizards and golems can gain knowledge then die then use that metaknowledge when they respawn anyway.

Average lavaland mobs can be run away from or not triggered on foot and move constantly so scouting them is sorta pointless too.

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Re: Lavaland

Postby Ezel » Sat Jun 18, 2016 9:26 am #187741

Remove ghost roles
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Re: Lavaland

Postby Incomptinence » Sat Jun 18, 2016 9:32 am #187743

Please don't remove ghost roles.

I am tired of seeing content removed it's like some people want the game to be a padded cell.

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Re: Lavaland

Postby Ezel » Sat Jun 18, 2016 9:37 am #187744

If it was a med rp server it might worked
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Re: Lavaland

Postby Grazyn » Sat Jun 18, 2016 10:17 am #187752

If the nerf actually goes through I have other suggestions, make it so that suicides and roundstart observers get a flag that prevents them from playing any ghost role, and add a button that allows admins to toggle ghost role permission for a single ghost, so if an admin catches you suiciding in a different way (eg. spacing) or metagaming he can just press it and you're locked out of ghost roles for the round

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Re: Lavaland

Postby Slignerd » Sat Jun 18, 2016 6:03 pm #187839

Grazyn wrote:If the nerf actually goes through I have other suggestions, make it so that suicides and roundstart observers get a flag that prevents them from playing any ghost role, and add a button that allows admins to toggle ghost role permission for a single ghost, so if an admin catches you suiciding in a different way (eg. spacing) or metagaming he can just press it and you're locked out of ghost roles for the round

Why? Because players can't choose to do something they consider more interesting, and you'll forcefully forbid them?
It would appear that I'm a high RP weeb who hates roleplay and anime.

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Re: Lavaland

Postby ShadowDimentio » Sat Jun 18, 2016 8:42 pm #187851

>B-BUT WHAT I-IF THE GHOSTS HAVE FUN????

Let them. Restricting ghosts is pointless and stupid.
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Re: Lavaland

Postby paprika » Sun Jun 19, 2016 1:13 am #187913

Incomptinence wrote:Please don't remove ghost roles.

I am tired of seeing content removed it's like some people want the game to be a padded cell.

Ghost roles are the padded cell moron

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Re: Lavaland

Postby Takeguru » Sun Jun 19, 2016 6:56 am #187966

Some of the lavaland ghost roles need to not spawn near the mining station

Too many times ash walkers or fucking prisoners are a short jog away and they'll sprint at you as soon as the initial storm is over

Ash walkers get fucked but prisoners and their .45s stand a good chance of fucking you
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Re: Lavaland

Postby Zilenan91 » Sun Jun 19, 2016 7:47 am #187971

Prisoners probably shouldn't be murdering people like ashwalkers do. Admins should put a stop to that.
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Re: Lavaland

Postby Takeguru » Sun Jun 19, 2016 8:15 am #187974

It wouldn't have been much of a problem but the event that made me post this was one guy burning 6 of the prisoner sleepers to kill the two miners, when you could actually see the prisoner ship when you walked out of the outpost

That's a bit close
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Re: Lavaland

Postby DemonFiren » Sun Jun 19, 2016 9:23 am #187981

Well, what I've heard from one guy whose name eludes me boils down to "every time I get a prisoner spawn I wake Legion, because I joined as ghost anyway and as prisoner what reason have I not to sabotage Nanotrasen?"
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Re: Lavaland

Postby Comrade Leo » Sun Jun 19, 2016 12:53 pm #188003

Feedback on the NT mining bot being allowed to be controlled by ghost: Give it a damned flash light, and for that matter an option to dispense the ore that it collects. I played it yesterday and it was a nightmare, because the miner I was with buggered off into the darkness dual wielding those mining guns then came back and complained when I didn't follow him and pick up the ore. I couldn't see making it pointless.
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Re: Lavaland

Postby onleavedontatme » Sun Jun 19, 2016 2:23 pm #188025

DemonFiren wrote:Well, what I've heard from one guy whose name eludes me boils down to "every time I get a prisoner spawn I wake Legion, because I joined as ghost anyway and as prisoner what reason have I not to sabotage Nanotrasen?"


Shame you don't have a name for me to jobban.

I am gonna remove the guns from the prisoner spawn.

Maybe add a time of death cooldown between using the sleepers so one guy cant respawn forever.

Will try pushing spawns back as well but that would require more work.

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Re: Lavaland

Postby DemonFiren » Sun Jun 19, 2016 3:19 pm #188034

The guns are okay, as prisoner you need something to defend yourself against the local fauna.

Harsh timers on sleepers are more like it. I'm guilty of abusing that myself and it's always made me wonder why no one objected.

On that, what also pisses me off are people who - apparently this is possible? - raid the prisoner ship and pre-emptively destroy the sleepers. It's like valids, except against people who might maybe potentially be valid if they took the chance to spawn.
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Re: Lavaland

Postby Zilenan91 » Sun Jun 19, 2016 3:23 pm #188036

I didn't even know you could destroy the sleepers
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Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

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Re: Lavaland

Postby DemonFiren » Sun Jun 19, 2016 4:28 pm #188048

Well, I saw a bunch of nondescript prisoners lying around catatonic+dead in their sleepers and the sleepers' descriptions reading they'd been destroyed.
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Re: Lavaland

Postby Sidon » Sun Jun 19, 2016 10:04 pm #188110

Salty people ruin good ideas, just ignore them like every other dev

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Re: Lavaland

Postby Incomptinence » Mon Jun 20, 2016 12:43 am #188165

Oranges has already ordained he is putting half assed ghost cripling in when it is ready.

What a stinker.

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Re: Lavaland

Postby Bombadil » Tue Jun 21, 2016 3:38 am #188646

So how about a non tribal way to make lavaboats? Or another option.


1 Goliath Hide + 5 Reinforced Metal = NT Lava Boat


As of right now it can be annoyingly difficult to get enough plates to make a boat.

Or boats purchable using your mining voucher or using points from the mining vendor.
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Re: Lavaland

Postby Ezel » Tue Jun 21, 2016 8:05 am #188670

Bombadil wrote:So how about a non tribal way to make lavaboats? Or another option.


1 Goliath Hide + 5 Reinforced Metal = NT Lava Boat


As of right now it can be annoyingly difficult to get enough plates to make a boat.

Or boats purchable using your mining voucher or using points from the mining vendor.

20 reinforced plasteel
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Re: Lavaland

Postby oranges » Tue Jun 21, 2016 8:30 am #188671

Incomptinence wrote:Oranges has already ordained he is putting half assed ghost cripling in when it is ready.

What a stinker.

it's oranges

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Re: Lavaland

Postby Screemonster » Tue Jun 21, 2016 10:20 am #188687

oranges wrote:
Incomptinence wrote:Oranges has already ordained he is putting half assed ghost cripling in when it is ready.

What a stinker.

it's oranges

Start of a sentence is uppercase regardless of whether it's a proper noun.

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Re: Lavaland

Postby BeeSting12 » Tue Jun 21, 2016 9:29 pm #188843

Not really feedback on the content of lavaland, but the "X is forcing you to leave, go to lavaland" event is really really overdone. Lavaland is cool though. Just the whole "move to lavaland" event kinda burns you out on it.
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Re: Lavaland

Postby InsaneHyena » Wed Jun 22, 2016 5:40 am #188944

What event?
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Re: Lavaland

Postby DemonFiren » Wed Jun 22, 2016 6:24 am #188958

Admemes.
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Re: Lavaland

Postby Ezel » Thu Jun 23, 2016 7:17 pm #189384

Put medical scanners in the shelters so i can auctally check if i can defib poeple when i get a compact defib
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Re: Lavaland

Postby InsaneHyena » Sun Jul 10, 2016 8:53 pm #194695

Please remove the invisible teleport beacon on the golem shuttle. I'm sick and tired of fucking everybody coming to my safe space. If golems are visited, it should be either by miners, or because golems themselves created a bluespace beacon.
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Re: Lavaland

Postby Boredone » Sun Jul 10, 2016 9:42 pm #194706

I think the beacon is there so that jaunters used by the golems go there instead of the station. I think.

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Re: Lavaland

Postby onleavedontatme » Sun Jul 17, 2016 3:07 pm #196401

Posting this for Xhuis

Ghost Roles:

Way for ash lizards to build new structures. Ideally all mobs would just get inbuilt construction permits or something, if that's even possible.

I want to finish lavaland russians eventually.

I want to do a shuttle crash or outpost where one person is a traitor tasked with stopping the others. A tiny classic ss13.


The map (this is most important)

-Mushrooms: Cheridan's idea/ausops has mushroom sprites already. These will be like nethack potions. The mushrooms will be randomized per round, but each mushroom will have the same effect as the other types.

Ideally it'd be a pool of ~20 chemicals for these 5 mushrooms, and each chem has some different reaction with water/plasma/blood so you can run tests on them (though some different chems will have the same reaction to plasma, so you can't be exactly sure until you consume it).

-Maybe dead trees but that'd need sprites

-Needs better generation. Remie has the map generator coded but I don't know how to use it. Just tunnels is boring.

-Cannabilize WJ's map to let it function/still be largely randomized.


Crew interaction:

See viewtopic.php?f=9&t=7062

Other:

-Lots of tendril loot is still filler. Boss loot is a bit underwhelming.

-I have a new mob planned but no sprites so maybe one day

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Re: Lavaland

Postby Xhuis » Sun Jul 17, 2016 3:20 pm #196405

Thanks.
What's this mob? I can probably get a passable sprite done - I've been working on my spriting.
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Re: Lavaland

Postby Dagdammit » Wed Sep 21, 2016 9:11 pm #212919

I'm fine with not being able to scout as ghost, but in that event it'd be nice to have some other kind of hint as to the direction+presence of Nearby Interesting Things- especially as lavaland spawns have such reduced capacity for exploration.

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Armhulen
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Re: Lavaland

Postby Armhulen » Wed Sep 21, 2016 11:01 pm #212932

Kor wrote:Maybe dead trees but that'd need sprites

i love the idea of biomes, maybe with different bosses and enemies in each so newboys don't get their ass kicked...?
Image

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ShadowDimentio
 
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Re: Lavaland

Postby ShadowDimentio » Thu Sep 22, 2016 12:16 am #212953

Why the fuck do chasms exist

Who thought this was a good idea

Who thought that a slightly darker pit on a floor that's black and shrouded in darkness shouldn't just instakill you if you walk into it by accident but permakill you on top of it

Why the fuck doesn't the pillars dying just make lava instead of this retarded bullshit?
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TechnoAlchemist
 
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Re: Lavaland

Postby TechnoAlchemist » Thu Sep 22, 2016 3:49 am #212999

you're fucking bad if you fall into chasms more than once

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D&B
 
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Re: Lavaland

Postby D&B » Thu Sep 22, 2016 5:59 am #213007

ShadowDimentio wrote:Why the fuck do chasms exist

Who thought this was a good idea

Who thought that a slightly darker pit on a floor that's black and shrouded in darkness shouldn't just instakill you if you walk into it by accident but permakill you on top of it

Why the fuck doesn't the pillars dying just make lava instead of this retarded bullshit?


NSFW:
git
NSFW:
gud
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?

J_Madison wrote:that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you

ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.

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ShadowDimentio
 
Joined: Thu May 08, 2014 3:15 am
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Re: Lavaland

Postby ShadowDimentio » Thu Sep 22, 2016 8:08 pm #213114

>Run down literally any tunnel
>Step on the slightly different black turf
>Die instantly

Clearly I'm just bad lmao
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz

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