April Fools - It gets stale

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FranzKrake
Joined: Fri Feb 05, 2016 7:10 am
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April Fools - It gets stale

Post by FranzKrake » #166012

Yo,

while some of the events are funny, fake PRs for example, this shit gets annoying after an hour or two. Please revert Basil back to normal gameplay so that players
can choose between the meme gameplay on Sybil and regular game modes on Basil. This would help tremendously to ease the salt levels.

Thank you.
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Re: April Fools - It gets stale

Post by Saegrimr » #166027

Have you considered coming back tomorrow?
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: April Fools - It gets stale

Post by onleavedontatme » #166032

In my infinite mercy and wisdom (and consulting with TheLongbowMan), I've removed april fools from basil.

Go to sybil for nonsense and chaos, and to basil to play ss13
Alex Crimson
Joined: Fri Apr 18, 2014 1:05 pm
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Re: April Fools - It gets stale

Post by Alex Crimson » #166034

Im sure you can live without SS13 for one day. Just dont play on the server until the silly holiday has passed.
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Oldman Robustin
Joined: Tue May 13, 2014 2:18 pm
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Re: April Fools - It gets stale

Post by Oldman Robustin » #166039

There's nothing redeeming about unplayable rounds. It's kind of disappointing when we had a day where we could try to get more creative with buttons, instead all I see is rounds where everyone is an antag and there's meteors and a dozen tesla's out within 60 seconds of roundstart.
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onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
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Re: April Fools - It gets stale

Post by onleavedontatme » #166041

Oldman Robustin wrote:There's nothing redeeming about unplayable rounds. It's kind of disappointing when we had a day where we could try to get more creative with buttons, instead all I see is rounds where everyone is an antag and there's meteors and a dozen tesla's out within 60 seconds of roundstart.
This is how I feel about most of the holidays here now. Things have degraded from "ss13 but with a twist" to pure spam. Or as HBL said

<hotelbravolima> Tbh in previous years of april fools we did stuff like flip the station and have otherwise 'normal' rounds.
<hotelbravolima> I'd have my moments where I just went Full Barrage but that gets boring for everyone, real fast.

Still, it's only one day, so we'll probably manage.
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Aloraydrel
Joined: Thu Mar 19, 2015 4:14 pm
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Re: April Fools - It gets stale

Post by Aloraydrel » #166043

I will admit to spamming buttons for a few round but it does get old. Last years april fools was kinda fun with special stuff going on. This years it feels a lot more forced.
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Super Aggro Crag
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Re: April Fools - It gets stale

Post by Super Aggro Crag » #166045

april fools is the most retarded holiday
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: April Fools - It gets stale

Post by DemonFiren » #166049

CosmicScientist wrote:
Kor wrote:...
<hotelbravolima> Tbh in previous years of april fools we did stuff like flip the station and have otherwise 'normal' rounds.
...
Flip? Such as turn around/mirror the map or...?
No, make every tile of the station do flips nonstop.
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non-lizard things:
Spoiler:
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Shaps-cloud
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Re: April Fools - It gets stale

Post by Shaps-cloud » #166050

DemonFiren wrote:
CosmicScientist wrote:
Kor wrote:...
<hotelbravolima> Tbh in previous years of april fools we did stuff like flip the station and have otherwise 'normal' rounds.
...
Flip? Such as turn around/mirror the map or...?
No, make every tile of the station do flips nonstop.
No, Cosmic had it right, trying to flip every tile of the station would crash the server
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Lumbermancer
Joined: Fri Jul 25, 2014 3:40 am
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Re: April Fools - It gets stale

Post by Lumbermancer » #166051

FranzKrake wrote:fake PRs for example.
So what the fuck are you saying? ERP is still illegal?
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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Bluespace
Joined: Fri Apr 18, 2014 1:04 pm
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Location: UK

Re: April Fools - It gets stale

Post by Bluespace » #166072

You can change a client's viewpoint but I don't think it works for more than one person at once.

April Fools should be "whacky zany shit" not "adminkill players as fast as possible every round".
I play Boris Pepper.
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bandit
Joined: Thu Apr 17, 2014 7:35 pm
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Re: April Fools - It gets stale

Post by bandit » #166074

I will admit to getting drunk and meming all over the station but in my defense everyone else was including the players
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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duncathan
Joined: Mon May 25, 2015 4:12 pm
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Re: April Fools - It gets stale

Post by duncathan » #166086

The main problem is the Game Master, IMO. When I was adminning last night I just modified its can_fire to 0 every round. Improved them vastly, from what I could tell.
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Players can and will create their own fun.
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iamgoofball
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Re: April Fools - It gets stale

Post by iamgoofball » #166089

its experimental
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Jazaen
Joined: Mon May 04, 2015 9:16 pm
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Re: April Fools - It gets stale

Post by Jazaen » #166090

The problem with game master is that other april fools are at least slightly limited - they aren't gamechangers on their own, and in most cases require either an admin or someone else to "set them off". The gamemaster does things on it's own, and in most cases it's changes are quite... Drastic. Things like making the shuttle depart in 50 (FIFTY!) minutes, making people antags, removes access from doors (I think), spawns weapons, FLIPS THE STATION, changes sizes (often to the point where the smallest players are quite impossible to click on), spawns mechs etc. In other words, things that bored admin might do. HOWEVER, most admins are at least considerate enough to avoid doing things that would massively negatively affect round. This machine doesn't in any way understand players, and so it ruins rounds. Case in point? At the time of writing, server populations have switched around (at least in numbers), with Bagil (which doesn't run AF) having around 55 people and sybil (which does) running around 35.

I suggest reverting the gamemaster from the April Fools branch, so that at least what remains of it can be salvaged.
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TechnoAlchemist
Joined: Fri Nov 21, 2014 2:39 am
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Re: April Fools - It gets stale

Post by TechnoAlchemist » #166092

April fools is a nice excuse to take time off of the game, if anything it's been good at making me productive
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Shaps-cloud
Code Maintainer
Joined: Thu Aug 14, 2014 4:25 am
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Re: April Fools - It gets stale

Post by Shaps-cloud » #166094

Pretty much everyone I know, me included, just took the day off for better or worse
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Durkel
Joined: Wed Apr 23, 2014 5:14 pm
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Re: April Fools - It gets stale

Post by Durkel » #166113

Problem I saw the most today was rounds dragging like crazy for 50 minutes with everyone dead. Admin intervention could have made the world of difference but they all fucked off or were too busy spamming :salt: in chat. Parrotmen shiting up dead chat was probaly my biggest gripe. I will say that watching people go full autistic rage mode about ponies is amusing. I'll never understand why a cartoon horse causes such ass devastation.

All in all, I give this a april fools a Wowit'sfuckingbadlikeusual/10.
Sierra Welbe says, "Tim Ebow fucking threw soap everywhere near the HoP office, like I mean 20 fucking goddamn bars AND I CAN'T STOP SLIPPING"
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Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
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Re: April Fools - It gets stale

Post by Zilenan91 » #166122

Yeah the parrotmen spamming deadchat is awful
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
Incoming
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Re: April Fools - It gets stale

Post by Incoming » #166125

Zilenan91 wrote:Yeah the parrotmen spamming deadchat is awful
I added a fix and it got merged but the actual branch being run on the server never updated :roll:
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Good ideas backed by cruddy code since 2012!
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DanielRatherman
Joined: Wed Jan 21, 2015 12:32 am
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Re: April Fools - It gets stale

Post by DanielRatherman » #166151

I personally passed up on it.

If I wanted rounds where half the players were antags, nothing productive got done, and the entire station was destroyed in a meme firestorm within 20 minutes I'd just play on a normal day anyway. Not that much of a contrast lately between that and this.
Scott
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Re: April Fools - It gets stale

Post by Scott » #166155

this thread should be remembered next year
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duncathan
Joined: Mon May 25, 2015 4:12 pm
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Re: April Fools - It gets stale

Post by duncathan » #166183

CosmicScientist wrote:revert to zero
When was the last time you played on Bagil?
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Players can and will create their own fun.
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Hibbles
Joined: Fri Apr 18, 2014 4:33 pm
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Location: United States

Re: April Fools - It gets stale

Post by Hibbles » #166193

Also to answer earlier questions, there's a variable in your player client file info thing that determines what direction the world is for you. If you flip it, then you see every tile flipped, and the whole map etc.

It is EXTREMELY disorienting to the point where I had headaches trying to navigate in a normal round.

It was great.
RIP
Miauw
Joined: Sat Apr 19, 2014 11:23 am
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Re: April Fools - It gets stale

Post by Miauw » #166480

Aloraydrel wrote:I will admit to spamming buttons for a few round but it does get old. Last years april fools was kinda fun with special stuff going on. This years it feels a lot more forced.
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