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Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 1:09 am
by PKPenguin321
Hey kiddos, I've added Krav Maga to the game and am considering adding it for sec. Check out the PR here.

As you might expect, it's pretty controversial. It is definitely a sec buff, no sugar coating it. I think it would be really fun, however, and that's why I've decided to push it anyways.

Click the spoiler here to see what Krav Maga actually does
Spoiler:
Krav Maga is a fighting style, sort of like Sleeping Carp. Instead of using intent-based combos, however, it gives you a list of action buttons. Pressing one will cause your next attack to be whichever attack you selected.
Krav Maga is currently admin-only. It can be used via the Krav Maga Gloves, which remove your Krav Maga if you remove them, and the Krav Maga implant, a single use implant that imbues the user with permanent Krav Maga.

Krav Maga has three moves:
1. Leg Sweep: A formidable stun. It sweeps the victims legs out from under them. Only usable on standing opponents. (It does Weaken(2), 1 higher than the weakest possible stun)
2. Neck Chop: A devastating blow to the neck that prevents the victim from speaking for a while.
3. Lung Punch: A quick, precise, and powerful blow above the abdomen renders the victim unable to breathe for a short while.

Other things that Krav Maga does:

Krav Maga makes your punches do a set 10 damage to opponents, and 15 if they're prone. However, you cannot get weaken punches.
Krav Maga makes disarmed items go directly into your hands instead of onto the floor. However, you cannot push.
Attacking with Krav Maga has unique sound effects to alert passerby of your fighting style.
Preparing to use a move will alert passerby with a message, such as "Fighter McKrav assumes the Neck Chop stance!"
Kor ran an ingame vote, and as you might expect, it was pretty inconclusive. As such, I've decided to make this thread. Please vote on the poll. Thank you.
Spoiler:
Server vote was, if you're curious,
Should security get krav maga martial arts roundstart?
Yes: 13
No: 5
Did not vote: 38

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 1:14 am
by Saegrimr
Picks a random sec officer excluding the warden.

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 1:27 am
by Zilenan91
Why not just make their leg sweep do a lot of stamina damage or be RnG on if it knocks someone over or not, slowing otherwise.

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 1:36 am
by Shaps-cloud
Free stuns without any risk of losing your weapon sounds pretty damn powerful to me

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 1:48 am
by Archie700
Shaps wrote:Free stuns without any risk of losing your weapon sounds pretty damn powerful to me
You have to fight in close combat, which most traitors won't try to engage you in unless they ambush you or have sleeping carp.

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 1:54 am
by Wyzack
We Kung Fury now. best day of my life

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 1:58 am
by TechnoAlchemist
melee stuns for sec so like... a stun baton that can't get disarmed

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 2:01 am
by PKPenguin321
Zilenan91 wrote:Why not just make their leg sweep do a lot of stamina damage or be RnG on if it knocks someone over or not, slowing otherwise.
I genuinely do not believe this will be as much of an issue as people have made it out to be. It does Weaken(2) (for reference, the shortest stun possible is Weaken(1), and telebatons do Weaken(3)) and can't be used on already-weakened people, meaning it can't be used to chainstun (since the stunned person can just hold an arrow key and instantly sprint away the second he gets up) and doesn't even knock people down long enough to handcuff.

If it somehow does become an issue, I'll consider your idea. Maybe I'll rename it to "Nerve Pinch" or something.

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 2:01 am
by Saegrimr
Weakened 2 is barely enough time to whip out a prod from your backpack to hit him with it. Its about the same down time as being shoved from disarm.

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 2:19 am
by Man_Shroom
SEC SHOULD GET KRAV MAGA ONLY IF ASSISTANTS GET STUNGLOVES BACK WHY ISN'T THIS A POLL OPTION REEEEEEE

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 2:20 am
by Zilenan91
Yeah I don't think it's a problem either, but if people want it that's what'd they'd get.

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 2:21 am
by PKPenguin321
Man_Shroom wrote:SEC SHOULD GET KRAV MAGA ONLY IF ASSISTANTS GET STUNGLOVES BACK WHY ISN'T THIS A POLL OPTION REEEEEEE
Kindly leave the memes at the door

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 2:43 am
by yackemflam
Only the warden should get it, The HoS already has a stun/disable/laser gun and sec officers aren't a sargent.

I like to believe that the HoS forgets his training after lack of use.

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 4:41 am
by Shaps-cloud
Saegrimr wrote:Weakened 2 is barely enough time to whip out a prod from your backpack to hit him with it. Its about the same down time as being shoved from disarm.
Except you can then just curb stomp their head in with 15 damage punches (!!!) until they're in crit/dead before they can get up

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 4:45 am
by Saegrimr
Shaps wrote:
Saegrimr wrote:Weakened 2 is barely enough time to whip out a prod from your backpack to hit him with it. Its about the same down time as being shoved from disarm.
Except you can then just curb stomp their head in with 15 damage punches (!!!) until they're in crit/dead before they can get up
Assuming there's no cooldown on it, which I have no idea I haven't used it yet.

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 4:46 am
by Zilenan91
To be fair, on Hippie you can crawl while in crit so the 15 damage may seem like a lot here but it's not actually that lethal there. I think it's fine personally.

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 4:49 am
by Shaps-cloud
Saegrimr wrote:
Shaps wrote:
Saegrimr wrote:Weakened 2 is barely enough time to whip out a prod from your backpack to hit him with it. Its about the same down time as being shoved from disarm.
Except you can then just curb stomp their head in with 15 damage punches (!!!) until they're in crit/dead before they can get up
Assuming there's no cooldown on it, which I have no idea I haven't used it yet.
All punches do 15 damage if the target is prone

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 6:01 am
by Luke Cox
HoS and maybe the warden only. This is too powerful for random sec officers

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 6:19 am
by DemonFiren
Implant the Warden with it and give him a few gloves.

Make glove crates orderable at ricidulous prices.

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 6:34 am
by Saegrimr
Holy shit I just tried the gloves this shit is ridiculously robust

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 8:53 am
by Scott
Don't give it to security.

Edit: Give it to ERT instead.

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 10:51 am
by Grazyn
Give them implants instead of gloves otherwise it's just another thing to add to pinata sec

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 1:57 pm
by Lumbermancer
Instead of making it standard, make it aid Sec during low-sec or no-sec situations. i.e. when roundstart sec is < % of crew. Or when new players join security when it's below that %.

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 6:28 pm
by Cheimon
> neck chop

"Choke on it, Dredd!"

"Choke on that."

This sounds awesome, but also probably a little bit too good for security officers. Also, if I've somehow failed with my taser and my flashbang, there's a good chance I'm already fucked. It is a baton alternative (especially how it does 10 damage punches!), but it also lets a robust melee antagonist really snowball further.

With that in mind, I think it's best for the warden and HOS. However, I really don't want it to encourage the warden to go out of the brig more. I just think a lot of it is particularly suitable for managing prisoners. It sounds like a lot of fun...but may be too deadly for the rank and file to safely use.

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 6:55 pm
by Ezel
Just drop it in security cargo section 1 pair of krav maga gloves for 14000 points hos locked

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 6:57 pm
by Ezel
Or optionally we give it to the janitor
You may laugh at the janitor or steal his mop
But he will laugh the last

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 8:01 pm
by TheWiznard
I think it makes more sense to only give it to the warden, the idea being that they are supposed to..you know...stay in the brig even more so now that they can fuck up anyone messing around in the brig or getting out of line. but of course even if you give it to the warden every single person in this game is just going to start/keep playing warden like another sec officer

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 8:14 pm
by Malkevin
So... these are round start stun gloves 2.0?

Sounds pretty dumb, but I'm a sec player so I do want them...

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 8:16 pm
by Ezel
Just put them in cargo at the cost of null crates theres plenty of traitor items that outmatch the gloves anyways

Re: Sec Krav Maga Poll

Posted: Wed Apr 20, 2016 8:43 pm
by EndgamerAzari
Add an immovable squat stance and make it Slav Maga.

Re: Sec Krav Maga Poll

Posted: Thu Apr 21, 2016 2:42 pm
by DemonFiren
Malkevin wrote:So... these are round start stun gloves 2.0?

Sounds pretty dumb, but I'm a sec player so I do want them...
I'm a cargo player, so I want them, too.

Re: Sec Krav Maga Poll

Posted: Thu Apr 21, 2016 8:15 pm
by IcePacks
with the exception of the warden, yes

the warden is the ralph wiggum of security

Re: Sec Krav Maga Poll

Posted: Thu Apr 21, 2016 10:45 pm
by PKPenguin321
Saegrimr wrote:Holy shit I just tried the gloves this shit is ridiculously robust
the gloves as they currently are in the game still have weaken(4), krav itself is updated (updated as in nerfed) in the PR that adds them to sec

when goof first tried pushing krav it had weaken(6), and just weaken(4) is enough to outright kill an unarmored target so i nerfed the fuck out of it in the PR that actually adds it to the game

Re: Sec Krav Maga Poll

Posted: Fri Apr 22, 2016 12:43 am
by PKPenguin321
The main PR has been made into just a code cleanup and the PR for implementing the gloves to sec has been divided into 3 PRs. Check them out here:
https://github.com/tgstation/-tg-station/pull/17044
https://github.com/tgstation/-tg-station/pull/17045
https://github.com/tgstation/-tg-station/pull/17046

Re: Sec Krav Maga Poll

Posted: Fri Apr 22, 2016 1:03 am
by Super Aggro Crag
i wish to be the fighting man!!!!

Re: Sec Krav Maga Poll

Posted: Fri Apr 22, 2016 2:41 am
by Shadowlight213
We could try running a server poll.

Re: Sec Krav Maga Poll

Posted: Fri Apr 22, 2016 2:44 am
by PKPenguin321
palpatine213 wrote:We could try running a server poll.
I would be very happy if you could hook me up with that.

Re: Sec Krav Maga Poll

Posted: Fri Apr 22, 2016 6:59 am
by Grazyn
Why even have a mutesting option? It's utterly useless for security but it could be insane for an antag if he gets his hands on one. It's like these gloves are designed to be looted

Re: Sec Krav Maga Poll

Posted: Fri Apr 22, 2016 7:41 am
by Malkevin
They require implants to function as well

Can you change the name to something other than jewjitsu?
Some kind of play on the word robust maybe

Re: Sec Krav Maga Poll

Posted: Fri Apr 22, 2016 8:41 am
by Lumbermancer
Kombat Robust.

Re: Sec Krav Maga Poll

Posted: Fri Apr 22, 2016 10:31 pm
by PKPenguin321
Malkevin wrote:They require implants to function as well

Can you change the name to something other than jewjitsu?
Some kind of play on the word robust maybe
they do not require implants what the fuck made you think that
an implant that gives you krav exists in the code but isn't being implemented (at least not yet)

the name is fine get cultured
Grazyn wrote:Why even have a mutesting option? It's utterly useless for security but it could be insane for an antag if he gets his hands on one. It's like these gloves are designed to be looted
"H-HELP SEC IS RAPING ME JUST BECAUSE I BROKE INTO THE MEDBAY AND ASSAULTED THE CMO AI HELP THEY'RE GIVING ME THE BAD TOUCH REEEEEEEEEEEEE--"
-mutepunch-

Re: Sec Krav Maga Poll

Posted: Fri Apr 22, 2016 11:14 pm
by VincVsVincent
Sounds really good from my side.

Re: Sec Krav Maga Poll

Posted: Fri Apr 22, 2016 11:17 pm
by Malkevin
PKPenguin321 wrote:
Malkevin wrote:They require implants to function as well

Can you change the name to something other than jewjitsu?
Some kind of play on the word robust maybe
they do not require implants what the fuck made you think that
an implant that gives you krav exists in the code but isn't being implemented (at least not yet)

the name is fine get cultured
Fuck off Hebe.
And your piss poor grammar is what made me think that.
It can be used via the Krav Maga Gloves, which remove your Krav Maga if you remove them, and the Krav Maga implant, a single use implant that imbues the user with permanent Krav Maga.
Should be an OR

Re: Sec Krav Maga Poll

Posted: Sat Apr 23, 2016 7:00 am
by Grazyn
PKPenguin321 wrote:
Grazyn wrote:Why even have a mutesting option? It's utterly useless for security but it could be insane for an antag if he gets his hands on one. It's like these gloves are designed to be looted
"H-HELP SEC IS RAPING ME JUST BECAUSE I BROKE INTO THE MEDBAY AND ASSAULTED THE CMO AI HELP THEY'RE GIVING ME THE BAD TOUCH REEEEEEEEEEEEE--"
-mutepunch-
Sec already removes your headset if you dare protest tho

Re: Sec Krav Maga Poll

Posted: Sat Apr 23, 2016 8:26 pm
by PKPenguin321
Grazyn wrote:
PKPenguin321 wrote:
Grazyn wrote:Why even have a mutesting option? It's utterly useless for security but it could be insane for an antag if he gets his hands on one. It's like these gloves are designed to be looted
"H-HELP SEC IS RAPING ME JUST BECAUSE I BROKE INTO THE MEDBAY AND ASSAULTED THE CMO AI HELP THEY'RE GIVING ME THE BAD TOUCH REEEEEEEEEEEEE--"
-mutepunch-
Sec already removes your headset if you dare protest tho
so you agree that it's fine then?

Re: Sec Krav Maga Poll

Posted: Sat Apr 23, 2016 9:38 pm
by cocothegogo
i dunno i just think that we're adding all these things that just makes people ultra robust in hand to hand scroll wrestling belt and now this literally no skill involved in combat just press 1 button and you've got them stunlocked

Re: Sec Krav Maga Poll

Posted: Sat Apr 23, 2016 10:03 pm
by Grazyn
PKPenguin321 wrote:
Grazyn wrote:
PKPenguin321 wrote:
Grazyn wrote:Why even have a mutesting option? It's utterly useless for security but it could be insane for an antag if he gets his hands on one. It's like these gloves are designed to be looted
"H-HELP SEC IS RAPING ME JUST BECAUSE I BROKE INTO THE MEDBAY AND ASSAULTED THE CMO AI HELP THEY'RE GIVING ME THE BAD TOUCH REEEEEEEEEEEEE--"
-mutepunch-
Sec already removes your headset if you dare protest tho
so you agree that it's fine then?
I guess a mutepunch before arresting is good so they can't summon their metafriends via radio to snatch them from your clutches. Then you can remove their headset before the mute expires. Also good if you want to quickly execute a traitor without them yelling to the AI

Re: Sec Krav Maga Poll

Posted: Sat Apr 23, 2016 11:46 pm
by PKPenguin321
cocothegogo wrote:i dunno i just think that we're adding all these things that just makes people ultra robust in hand to hand scroll wrestling belt and now this literally no skill involved in combat just press 1 button and you've got them stunlocked
not even remotely a stunlock
it's weaken(2) and can't be used on people that are weakened
that means that it's like a push, only the downed person can hold an arrow key and get away from the next attack for free
how many times will i have to explain this

Re: Sec Krav Maga Poll

Posted: Sun Apr 24, 2016 12:49 am
by Scott
It's still a big advantage.

Re: Sec Krav Maga Poll

Posted: Sun Apr 24, 2016 8:29 am
by Saegrimr
Its a 10 damage punch that can be followed up with about 4 more 15 damage kicks, assuming you don't just whip out the baton and stun them regularly after.