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Blob

Posted: Tue Apr 26, 2016 6:12 pm
by onleavedontatme
The crew seems more or less helpless against the blob (unless they find it before it can make anything) and the blob is more or less helpless against RD.

Is there any fix for this? Every round seems to have the same strategy (pop near science) and the same crew response (stall until science is done and win, otherwise lose).

Re: Blob

Posted: Tue Apr 26, 2016 6:20 pm
by TechnoAlchemist
RnD is supposed to be access to superior technologies so unless you want to make it automatically sabotaged at round start then people are going to pursue the same strategies alternatively you can have a blob pop at the mining shuttle and one in armory.

Re: Blob

Posted: Tue Apr 26, 2016 7:34 pm
by Scott
Blob is a good gamemode but somone FUCKED IT UP by making it common.

Re: Blob

Posted: Tue Apr 26, 2016 8:33 pm
by Incoming
I miss blobs as humans. Having free reign of where you start has just made every blob round "the meta game science" blob round.

Re: Blob

Posted: Tue Apr 26, 2016 8:40 pm
by Saegrimr
Incoming wrote:I miss blobs as humans. Having free reign of where you start has just made every blob round "the meta game science" blob round.
Funniest shit was when both roboticists were blobs, and didn't know it, and just burst right next to eachother in the lab right before surgery.

Re: Blob

Posted: Tue Apr 26, 2016 10:25 pm
by PKPenguin321
bring back human blobs 2556

Re: Blob

Posted: Tue Apr 26, 2016 10:27 pm
by Aloraydrel
Why was human blobs removed in the first place? Nothing wrong with them

Re: Blob

Posted: Tue Apr 26, 2016 10:30 pm
by PKPenguin321
Aloraydrel wrote:Why was human blobs removed in the first place? Nothing wrong with them
because "muh goon ports"

Re: Blob

Posted: Tue Apr 26, 2016 10:42 pm
by Anonmare
>no Human blob
>no more sabotage
>no more wondering why the cap or warden are acting strangely
>no more people acting in irrational odd ways
>no more RP, even the tiniest shred
>Blobs now always pick the most optimal spawning point (I.E Anyplace that disrupts the Supply/Sec/Science departments)
>Why? Because Goon lol
Delete this meme from the face of the Earth

Re: Blob

Posted: Tue Apr 26, 2016 10:55 pm
by Aloraydrel
Anonmare wrote:>no Human blob
>no more sabotage
>no more wondering why the cap or warden are acting strangely
>no more people acting in irrational odd ways
>no more RP, even the tiniest shred
>Blobs now always pick the most optimal spawning point (I.E Anyplace that disrupts the Supply/Sec/Science departments)
>Why? Because Goon lol
Delete this meme from the face of the Earth
>roleplay as prepop blob

Cmon son don't say that

Re: Blob

Posted: Tue Apr 26, 2016 11:01 pm
by Anonmare
Aloraydrel wrote:>roleplay as prepop blob

Cmon son don't say that
I do say it. I want to be able to roleplay as a peaceful Blob dammit

Re: Blob

Posted: Tue Apr 26, 2016 11:56 pm
by Zilenan91
I think a good way to fix blob would be to nerf R&D and give security laser sidearms. It would promote the crew actually fighting them rather than just stalling until they got xrays, whereupon they do nothing and win. Blobs would likely need slightly higher laser resistance, but not to a ridiculous degree.

Re: Blob

Posted: Tue Apr 26, 2016 11:58 pm
by PKPenguin321
Zilenan91 wrote:I think a good way to fix blob would be to nerf R&D and give security laser sidearms. It would promote the crew actually fighting them rather than just stalling until they got xrays, whereupon they do nothing and win. Blobs would likely need slightly higher laser resistance, but not to a ridiculous degree.
ignore this post, it's just zilenan trying to push his lethal sec agenda

sec already has lasers btw

Re: Blob

Posted: Tue Apr 26, 2016 11:59 pm
by Zilenan91
Yeah but they'd be able to hand out hte lasers to the crew instead of using most of them for themselves.

It'd make it so more people were involved in the mode rather than everyone fucking off and continuing with normal, boring activities.

Re: Blob

Posted: Wed Apr 27, 2016 12:07 am
by PKPenguin321
Zilenan91 wrote:Yeah but they'd be able to hand out hte lasers to the crew instead of using most of them for themselves.

It'd make it so more people were involved in the mode rather than everyone fucking off and continuing with normal, boring activities.
pick up a welder pussy

Re: Blob

Posted: Wed Apr 27, 2016 12:17 am
by Zilenan91
Then you die to blobbernauts though

We could keep both blobbernauts getting people back in and people actually interacting if we added the guns.

Re: Blob

Posted: Wed Apr 27, 2016 12:32 am
by ShadowDimentio
Blob is fun. I love blob. Blobbernauts are a fundamentally flawed idea though.

Re: Blob

Posted: Wed Apr 27, 2016 12:41 am
by Aloraydrel
Zilenan91 wrote:I think a good way to fix blob would be to nerf R&D and give security laser sidearms. It would promote the crew actually fighting them rather than just stalling until they got xrays, whereupon they do nothing and win. Blobs would likely need slightly higher laser resistance, but not to a ridiculous degree.
Im gonna shill my idea for antag seeking lasers for security

Re: Blob

Posted: Wed Apr 27, 2016 12:41 am
by PKPenguin321
Zilenan91 wrote:Then you die to blobbernauts though
puuuussyyyy

Re: Blob

Posted: Wed Apr 27, 2016 1:23 am
by yackemflam
Not enough crewmembers wants to get their feet wet with welders.
As PKP would put it,
PKPenguin321 wrote:puuuussyyyy

Re: Blob

Posted: Wed Apr 27, 2016 1:32 am
by ShadowDimentio
Getting swarmed with welders is worse than a guard with a bag full of guns. The guard will eventually have to go recharge, which is a time you can spend preparing to annoy him. A dozen greyshirts with welders can't be repelled so easily and don't have to leave until they get hurt.

Re: Blob

Posted: Wed Apr 27, 2016 1:36 am
by Anonmare
Make sure they're at least industrial welders. Regular welders have piss-poor "durability" and will run out way before you tunnel your way to the blob's nearest node. Good for repelling spores in melee and softening up shield blobs. Just make sure to stand diagonally so it can't hit you.

Re: Blob

Posted: Wed Apr 27, 2016 1:49 am
by yackemflam
A bunch of assistants with welders is death early blob.
You can be the best blob in the world, but if you get swarmed by 20 assistants in the beginning. You lose.

Re: Blob

Posted: Wed Apr 27, 2016 1:55 am
by yackemflam
IMO blob is in a weak position.
All you need is assistants to grab welders, someone to make a shit ton pf brute/burn/charcoal patches, and someone to work on rnd. I bet that with the new gatling laser gun, its even FASTER to kill the blob.

Re: Blob

Posted: Wed Apr 27, 2016 2:49 am
by Incomptinence
Non human blob is actually performing pretty well in spite of nerfs.

Re: Blob

Posted: Wed Apr 27, 2016 4:44 am
by ShadowDimentio
There should be some more interesting ways to fight a blob than just welders or lasers. Fire should be made actually worth a fuck, as should maybe flashes and flashbangs.

Re: Blob

Posted: Wed Apr 27, 2016 4:48 am
by Zilenan91
Fire is actually quite good against blobs but it also kills the crew in the process

Re: Blob

Posted: Wed Apr 27, 2016 6:25 am
by yackemflam
Zilenan91 wrote:Fire is actually quite good against blobs but it also kills the crew in the process
>Running from fire
PUUUUSSSIIIIEEEEESSSSS

Re: Blob

Posted: Wed Apr 27, 2016 6:57 am
by Davidchan
Maybe add an option for blob to pick a random start location (anywhere on the station not withing 7 tiles of crew). Gives the blob bonus starting resources?

And when I say random, I mean rng random like midround blobs get fucked over with.

Re: Blob

Posted: Wed Apr 27, 2016 7:48 am
by Grazyn
The new gatling laser just SLAUGHTERS blob. With x-rays at least you had the tiniest chance if mining was disabled and the crew didn't get enough materials to print more than a couple. But a single gatling laser will cut through blob like a white-hot chainsword through butter,

Re: Blob

Posted: Wed Apr 27, 2016 8:42 pm
by Incomptinence
Maybe just make it a regular gatling gun? Not everything needs to be a laser.

Re: Blob

Posted: Wed Apr 27, 2016 8:53 pm
by ThanatosRa
I personally still feel that Human Blob should come back.


I never once. NEVER. Got to play one, even when I played more. That and Ninja are the only antags I've never had a chance to play. Oh and Abductors.

Re: Blob

Posted: Wed Apr 27, 2016 9:21 pm
by Oldman Robustin
Human blob gave you a way to shape the round in a unique way.

Yes attacking RND was a solid choice, but its also really high risk and I know at least one blob that got executed and spaced by the RD when they tries to disassemble RND (Hint: Blobs cannot burst in space). Even if you pull it off, RND sabotage screams "BLOB INCOMING" and the crew can prepare in other ways.

Attacking Comms, breaking the SMES, stealing the armory, all ways to tip things in your favor and prevent the crew from executing the same standard anti-blob play every round.

Regenerating Blobbernauts are what made blob awful alongside RND.

Blobbernauts SHOULD have been saboteurs. Sent out from the blob to hit the station's weak spots and disrupt their anti-blob activities. Slap the shit out of RND, cockblock cloning, etc.. and it meant the crew would have to be on their toes since danger wasn't just concentrated in one corner of the station.

Instead with regeneration on the blob and health loss off the blob, they became completely focused on attrition. Blob attack cost 5 power, but blubbernaut attacks are free, that and its effect of intimidation/mobile shield blob/executioner of downed crew, etc. made it a god-tier defender for an absurdly low price. It struck at the heart of what's been crappy about blob lately, gone are the days of welder brigades when it was more important to have every assistant helping contain with welders than it was to play the long-game for RND. Blobbernauts annihilated this entire stage of interaction between blob and crew so its now just a standard of lasers and occasionally focus firing a node until RND finishes its "I win" gun.

Re: Blob

Posted: Wed Apr 27, 2016 9:50 pm
by Incomptinence
Blobers been nerfed repeatedly and recently they cost more and start at half health wait and see I guess. I would prefer a saboteur but I think blobernaut turned out to be what blob needed given the aforementioned ass rushes still being tried with it.

Gatling laser sounds like a problem though.

Re: Blob

Posted: Wed Apr 27, 2016 9:58 pm
by Anonmare
Gatling's going to be made admin-only by Kor until it's been balanced. It and the X-ray gun made the Blob far too easy to kill.

Re: Blob

Posted: Wed Apr 27, 2016 10:24 pm
by ShadowDimentio
ShadowDimentio wrote:Blob is fun. I love blob. Blobbernauts are a fundamentally flawed idea though.
ShadowDimentio wrote:Personally I think blobbernauts are fucking dumb.

In theory it's good, but in practice it makes a cycle where every blobbernaut is a catatonic crewmember corpse, and the more of those there are the harder it is to fight the blob, which in turn makes more blobbernauts which make more catatonic corpses and so on.

Capping them won't fix this. Hell, it'd make it worse because then instead of the crew all playing blobbernaut, they'd just be ghosting around, hoping a blobbernaut dies so they can play one.

Re: Blob

Posted: Thu Apr 28, 2016 3:06 am
by Incomptinence
OH NO BLOB STEALIN MAH PATIENTS!

Like you don't own players because you got a medbay man.

Re: Blob

Posted: Thu Apr 28, 2016 3:32 am
by imblyings
>they removed human controlled blobs

Say it ain't so

why

Re: Blob

Posted: Thu Apr 28, 2016 3:49 am
by Incomptinence
No they mean the blobs don't start as humans they like hover in the presidential plane before descending to our lowly station.

Re: Blob

Posted: Thu Apr 28, 2016 4:09 am
by Cobby
Friendly Reminder some blob chems are absolutely stupid.

See:

EMP [Nice Laser Gun you got there, would be a shame if I.... sent in a spore!]. I always suicide when I can if this is the chem, it's stupid to play against.
Instant-KO Chem [Were you going to heal him? Try cloning :)]
Instant-KO Chem that makes you zombie [Were you going to heal him? Try cloning, if you don't die by him first :)]

and probably a few others.


I don't know what the actual purpose of blobnauts are when they're supposedly meant to fuk stuff up but their code makes them the goto Turtle item, but I think the forever downhill spiral of "Blobnauts Kill people who would rather play blobnauts than people making it so more people die since less are helping only to start the process over" all because blobnauts are player controlled doesn't really settle well with me when the gamemode relies on numbers AGAINST the blob, not numbers WITH the blob.

Re: Blob

Posted: Thu Apr 28, 2016 4:28 am
by Anonmare
I long for the return of simple AI blobbernauts

Re: Blob

Posted: Thu Apr 28, 2016 7:04 am
by Incomptinence
5000 times 20 thats 100000 damage. Multiply by 2 thats 200000 damage! Wow it can't be recharged! Balanced!

Re: Blob

Posted: Thu Apr 28, 2016 1:06 pm
by Grazyn
ExcessiveCobblestone wrote:Friendly Reminder some blob chems are absolutely stupid.

See:

EMP [Nice Laser Gun you got there, would be a shame if I.... sent in a spore!]. I always suicide when I can if this is the chem, it's stupid to play against.
Instant-KO Chem [Were you going to heal him? Try cloning :)]
Instant-KO Chem that makes you zombie [Were you going to heal him? Try cloning, if you don't die by him first :)]

and probably a few others.


I don't know what the actual purpose of blobnauts are when they're supposedly meant to fuk stuff up but their code makes them the goto Turtle item, but I think the forever downhill spiral of "Blobnauts Kill people who would rather play blobnauts than people making it so more people die since less are helping only to start the process over" all because blobnauts are player controlled doesn't really settle well with me when the gamemode relies on numbers AGAINST the blob, not numbers WITH the blob.
zombifying chem isn't that good, basically you're giving corpses back to the crew instead of having them trapped inside the blob

I'd say the most memetastic chem is the slippery one, run and you slip and blobbernauts kill you, walk and blobbernauts kill you anyway because you're slow.

Re: Blob

Posted: Thu Apr 28, 2016 11:38 pm
by Zilenan91
The slip blob used to be worse. Blobernauts would kill literally the entire station by dragging a dead body behind them and hitting it so people would slip on it and then get stomped

Re: Blob

Posted: Fri Apr 29, 2016 1:48 am
by Armhulen
don't make blobbernaughts die when away from the blob, I like two things, one, sabotage, and two, when the blob dies running away and becoming the maint boogeyman

Re: Blob

Posted: Fri Apr 29, 2016 2:01 am
by Zilenan91
I could get behind making blobbernauts more fragile but able to go off the blob. If they had like human health but were fast and did around the same damage they do currently but costed less and could go off the blob that would make the mode way more interactive. Since they're like humans it would also let coders give them blob guns in the future if they ever wanted them.

Re: Blob

Posted: Fri Apr 29, 2016 2:28 am
by Armhulen
Zilenan91 wrote:-snip-
Blob guns? Did you just suggest the booger gun? Yes.

On a more serious note, maybe have each blobber choose a class, either like holos or they start weak and are upgraded by the blob. One could be the tough tank blebbernog, one could be the ranged blebbernog, and one could be a hard hitting but weak one, but I think you get the point.

Re: Blob

Posted: Fri Apr 29, 2016 2:29 am
by Zilenan91
No, blobbernauts shouldn't be diverse, they should all be the same, just drones for the greater Blob.

Re: Blob

Posted: Fri Apr 29, 2016 2:34 am
by Super Aggro Crag
do you guys remember when we had space magma instead of blebs

Re: Blob

Posted: Fri Apr 29, 2016 5:12 am
by ShadowDimentio
No