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Perf+Neuro Funtime Mix

Posted: Tue May 10, 2016 12:52 am
by Oldman Robustin
I'm not in a rush to nerf underused strategies, but this is definitely something that is already destined for the nerf bin.

1 spritz from a bottle and you're stunned and muted, a couple more spritz and you'll be out more than long enough to get dragged into maint and stripped+cuffed or just murdered.

Re: Perf+Neuro Funtime Mix

Posted: Tue May 10, 2016 1:55 am
by PKPenguin321
was already almost nerfed once but got shut down
dont start this up again its not as big a deal as you think

Re: Perf+Neuro Funtime Mix

Posted: Tue May 10, 2016 1:57 am
by Zilenan91
Neurotoxin itself doesn't need a nerf, but perf might if it comes to it.

Re: Perf+Neuro Funtime Mix

Posted: Tue May 10, 2016 2:01 am
by iamgoofball
the thing is perf is also the most potent crit stabilizer in the game

so it's really an upside with a downside

just be careful what comes out of the chem lab

Re: Perf+Neuro Funtime Mix

Posted: Tue May 10, 2016 3:16 am
by Oldman Robustin
When someone is stunned + muted it could put give them infinite healing and it wouldn't matter, they're done.

Re: Perf+Neuro Funtime Mix

Posted: Tue May 10, 2016 5:22 am
by DemonFiren
Logical solution is: be paranoid, wear masks all the time.

And if masks don't protect you from that kind of shit, they totally should.

Re: Perf+Neuro Funtime Mix

Posted: Tue May 10, 2016 6:47 am
by lumipharon
Yeah, perflu is really easy to make, and lasts fucking ages.

How about if the mute on perflu was delayed in some way? Victims could still call for help, but they wouldnt be able to provide a running commentary as they get dragged into maint and murdered.

Re: Perf+Neuro Funtime Mix

Posted: Tue May 10, 2016 8:28 am
by Grazyn
Eh I guess you missed the days of perfluo+neuro+phlogiston, back when phlogiston set you on fire too. A single syringe of that mix and you were dead ggnore, stunned long enough for the fire to put you into crit

Re: Perf+Neuro Funtime Mix

Posted: Tue May 10, 2016 9:42 am
by Tornadium
Don't nerf anything until slipping gets nerfed.

Thanks.

Re: Perf+Neuro Funtime Mix

Posted: Tue May 10, 2016 12:19 pm
by Bobylein
DemonFiren wrote:Logical solution is: be paranoid, wear masks all the time.

And if masks don't protect you from that kind of shit, they totally should.

Should they really? there are enough people running around with masks all day every day that we could as well just remove them and mechanics like splashing stuff at peoples faces.

Although there are syringe guns for things like this, so who cares?

Re: Perf+Neuro Funtime Mix

Posted: Tue May 10, 2016 2:49 pm
by Oldman Robustin
If you want slips nerfed there's a PR for that which is just one good public-relations push from getting merged.

https://github.com/tgstation/-tg-station/pull/17096

Re: Perf+Neuro Funtime Mix

Posted: Tue May 10, 2016 3:29 pm
by Tornadium
There is a reason I haven't supported that PR.

It doesn't do shit to address the core issues surrounding slipping.

Re: Perf+Neuro Funtime Mix

Posted: Wed May 11, 2016 2:10 pm
by WarbossLincoln
I like the PR. Slipping won't be nerfed as a tool for killing but it will be less infuriating as a regular player when rice under boxes stuns you for like 45 seconds.

Re: Perf+Neuro Funtime Mix

Posted: Wed May 11, 2016 2:33 pm
by Cheimon
Well, that PR's a lot better than nothing. Good stuff.