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Pixel projectiles

Posted: Tue May 17, 2016 11:04 pm
by Bawhoppennn
https://github.com/tgstation/-tg-station/pull/17735


Whine about how your old powergamey firing techniques going to be removed here



[18:01:51] <Bawhoppen> should I make a feedback thread for pixel projectiles to make it more OFFICIAL
[18:02:50] <+KorPhaeron> I mean if you want to argue with people who don't play
[18:02:51] <+KorPhaeron> sure

Re: Pixel projectiles

Posted: Tue May 17, 2016 11:11 pm
by lumipharon
If this is the same as last time, it's still terrible as hell yo.

Re: Pixel projectiles

Posted: Tue May 17, 2016 11:28 pm
by PKPenguin321
too buggy too hard to maintain too janky
looks really really nice though but it really needs more work put in before it's haphazardly implemented like this

i rate it a "i really want it but i know that if i have it it will just make things worse/10", a rating that is shockingly similar to ratings of food items like pizza

Re: Pixel projectiles

Posted: Tue May 17, 2016 11:47 pm
by confused rock
this is a subtle nerf to kinetic accelerators.
also rate it a "i really want it but i know that if i have it it will just make things worse/10"

Re: Pixel projectiles

Posted: Thu May 19, 2016 9:27 am
by paprika
Emitters need 4 way sprites again, their projectiles are overridden

I forgot to not remove emitter directions

Re: Pixel projectiles

Posted: Sun May 29, 2016 9:21 pm
by Bawhoppennn
Okay, this is merged now so legitimate feedback is welcome

Re: Pixel projectiles

Posted: Mon May 30, 2016 12:20 am
by paprika
it sux

Re: Pixel projectiles

Posted: Mon May 30, 2016 4:06 am
by PKPenguin321
i sure hope the bugs and such are fixed

i'm optimistic about this

Re: Pixel projectiles

Posted: Fri Jun 03, 2016 8:45 am
by Bawhoppennn
Oh no... this isn't faux pixel projectiles again? Where they still travel along tiles?
Well I mean they do but the paths on which tile they move to and hit are calculated by where the pixel would be so for all intents and purposes they move via pixels

Re: Pixel projectiles

Posted: Fri Jun 03, 2016 3:36 pm
by Cheridan
yeah even if we enabled full pixel movement, the system is still set up to be tile-based, its just that your sprites' position is modified to move across the tile. so it's not "faux" anything, it's as authentic as it gets.

Re: Pixel projectiles

Posted: Mon Jun 13, 2016 4:12 am
by Bombadil
Fucking garbage. Playing mining trying to kill an angel keep missing repeatedly because it doesnt hit where I click. Had a hyper accelerator.

Re: Pixel projectiles

Posted: Mon Jun 13, 2016 4:12 am
by PKPenguin321
yeah, it is kind of annoying against multiple tile creatures since the bullet wont actually hit them half the time.

Re: Pixel projectiles

Posted: Mon Jun 13, 2016 4:15 am
by ShadowDimentio
After millenia of tile based shooting this is very strange.

Re: Pixel projectiles

Posted: Tue Jun 14, 2016 1:54 am
by WJohnston
This makes buckshot hilariously powerful as you can now very reliably get all 6 pellets in for a disgusting 90 brute per blast.

I am very happy about this. It also helps kill stupidly hiding around corners and being arbitrarily immune to shots, forcing people to come into melee range, so that's good.

Re: Pixel projectiles

Posted: Tue Jun 14, 2016 1:58 am
by lzimann
WJohnston wrote:I am very happy about this. It also helps kill stupidly hiding around corners and being arbitrarily immune to shots, forcing people to come into melee range, so that's good.
not really

Re: Pixel projectiles

Posted: Tue Jun 14, 2016 3:08 am
by ChangelingRain
I've noticed it has SOME ISSUES, by which I mean it generally tries to fire at the center of the tile you clicked but the math is actually off pretty dang often and firing straight left will fire a shot that's going slightly downwards, while firing straight in any other direction doesn't do that, and in fact actually goes straight.

Re: Pixel projectiles

Posted: Tue Jun 14, 2016 3:58 am
by iamgoofball
Anonus wrote:I've noticed it has SOME ISSUES, by which I mean it generally tries to fire at the center of the tile you clicked but the math is actually off pretty dang often and firing straight left will fire a shot that's going slightly downwards, while firing straight in any other direction doesn't do that, and in fact actually goes straight.
are you certain you're firing exactly straight, or that the gun doesn't have any inaccuracy

Re: Pixel projectiles

Posted: Tue Jun 14, 2016 4:20 am
by lumipharon
Maybe I'm just a scrub/not used to it, but like, I STRONGLY dislike this. My aim feels way off, I shoot friendlies more often/miss/etc.
Other people have complained of the same, for what it's worth.

Re: Pixel projectiles

Posted: Tue Jun 14, 2016 5:18 am
by iamgoofball
Get good

Re: Pixel projectiles

Posted: Tue Jun 14, 2016 7:24 am
by Bawhoppennn
Aiming is a bit different, yes, but to be fair it almost makes sense it should be harder to aim a gun, and not by an arbitrary game mechanic like some aiming skill. If you're running around like a maniac it makes sense it will be harder to hit people. This is overall a better change because it removed all the old legacy projectile pathing that was biased in certain ways.

Re: Pixel projectiles

Posted: Tue Jun 14, 2016 8:18 am
by TechnoAlchemist
Projectile speed probably need to be upped, a lot of the time projectiles can be outrun which is dumb

Re: Pixel projectiles

Posted: Tue Jun 14, 2016 1:17 pm
by ChangelingRain
iamgoofball wrote:
Anonus wrote:I've noticed it has SOME ISSUES, by which I mean it generally tries to fire at the center of the tile you clicked but the math is actually off pretty dang often and firing straight left will fire a shot that's going slightly downwards, while firing straight in any other direction doesn't do that, and in fact actually goes straight.
are you certain you're firing exactly straight, or that the gun doesn't have any inaccuracy
On testing this appears to happen only for simple animals, but yes, I'm certain I'm firing straight; Clicking on a tile(as a ranged simple animal) fires exactly on it in all directions except when firing left, where it'll slowly drift downwards.
There might be inaccuracy in the base pixel shot stuff but I'm not sure.
EDIT: Firing north as a simple animal is also slightly inaccurate.

Re: Pixel projectiles

Posted: Tue Jun 14, 2016 7:22 pm
by confused rock
TechnoAlchemist wrote:Projectiles probably need to be upped, a lot of the time projectiles can be outrun which is dumb

Re: Pixel projectiles

Posted: Thu Jun 16, 2016 6:58 am
by DemonFiren
Hitscan projectiles when?

Re: Pixel projectiles

Posted: Thu Jun 16, 2016 4:54 pm
by Wyzack
Honestly i am a fan of Bay's insta lasers. What reason is there for lasers to travel at anything besides the speed of light anyways?

Re: Pixel projectiles

Posted: Thu Jun 16, 2016 7:06 pm
by lzimann
maybe they are not actual light projectiles, but sort of a plasma blast

Re: Pixel projectiles

Posted: Sat Jun 18, 2016 2:45 pm
by Bawhoppennn
Also people, the projectiles aren't actually any slower than old projectiles, I tested that myself, they just seem slower now because they can move at angles.