manual crafting removal

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manual crafting removal

Post by PKPenguin321 » #178984

Stealth changes from coderbus are removing wired rods and all associated crafting, such as making spears. You will have to use the crafting menu.

This is way less fun, ruins my immersion, and has absolutely no good reason for happening. Worst of all it's a stealth change during a freeze.

https://github.com/tgstation/-tg-station/pull/17876
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Re: manual crafting removal

Post by Super Aggro Crag » #178988

codesteins should have to follow their own fucking rules of not changing shit during a freeze.
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Re: manual crafting removal

Post by firecage » #179009

Super Aggro Crag wrote:codesteins should have to follow their own fucking rules of not changing shit during a freeze.
Well...to be fair though, technically its not adding a new feature.
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Re: manual crafting removal

Post by Wyzack » #179038

I fucking hate tablecrafting, it is clunky as shit. Why are we so obsessed with using it?
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Re: manual crafting removal

Post by MMMiracles » #179049

Remember that tablecrafting is no longer a thing as there is a button on your gui that shows all recipes and pulls items from a 3x3 area around you.

Besides, as 'innovative' and ''''immersive'''' it is, handcrafting requires attackby checks and cosmetic items for partly-constructed item (stuff like wired rod existing solely for crafting) that clutters up.

Crafting menu could use an overhaul on how it displays recipes currently but seriously the only real reason I could see for you hating it that much is 'b-but change is bad!'

stop it.
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Re: manual crafting removal

Post by Wyzack » #179051

Can we make the system better and then port everything over to it rather than the other way around? Especially during a god damn freeze
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Re: manual crafting removal

Post by Anonmare » #179084

Stealthchanges are always bad to be honest.
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Re: manual crafting removal

Post by WarbossLincoln » #179105

Crafting Menu Needs:

--Buttons or a DDL of categories instead of the two arrows.
--Textbox to search that will also search regardless of category selected.
--Button or a Checkbox that will filter down to all recipes you currently have the resources to make, regardless of category.
--Refresh button that will clear the aforementioned DDL and search box and go back to the default view.
--A Box(bottom maybe) that will list all the items included in that crafting session.
-------Box would have a scrollbar to limit size. Perhaps a hard limit on how many items will be loaded into it for huge stacks of items.
-------Preferably in the fashion of: "Metal Rod x10", so you don't have to count how many of a specific item you have.
--Recipe Display: It already displays what items are needed. Have it display what you are missing. Have it display how many of a given item you can make
--Crocodillo

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Re: manual crafting removal

Post by Remie Richards » #179127

cmspano wrote:Crafting Menu Needs:

--Buttons or a DDL of categories instead of the two arrows.
--Textbox to search that will also search regardless of category selected.
--Button or a Checkbox that will filter down to all recipes you currently have the resources to make, regardless of category.
--Refresh button that will clear the aforementioned DDL and search box and go back to the default view.
--A Box(bottom maybe) that will list all the items included in that crafting session.
-------Box would have a scrollbar to limit size. Perhaps a hard limit on how many items will be loaded into it for huge stacks of items.
-------Preferably in the fashion of: "Metal Rod x10", so you don't have to count how many of a specific item you have.
--Recipe Display: It already displays what items are needed. Have it display what you are missing. Have it display how many of a given item you can make
I'm working my way down this list, some things I don't like and wont do and some things were already planned before reading it,
Here's an EARLY (literally first compile of DM side+tgui templates) prototype:
Spoiler:
Image
Second prototype - sections only displaying when necessary, automatic commas
Spoiler:
Image
Third prototype - search bar (the input is checked for in the name of the recipe AND the ingredients, so "pi" will find me "Pin removal" the recipe and recipes that need "Pipe")
Spoiler:
Image
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Re: manual crafting removal

Post by WarbossLincoln » #179155

Nice. I don't know how BYOND code works or how the existing code is set up, but in .NET those would be pretty trivial. I imagine with the sheer volume of items, stuff moving, potential slowdowns(being that it's a menu it's load time wouldn't be as critical as something active)there would be lots of testing and edge cases. Like how would the interface handle an item being removed from the area, would it auto update immediately or just fail to build and tell you why, etc.


I like #3 where you've got the search bar looking for ingredients too. That's a good idea.
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Re: manual crafting removal

Post by Remie Richards » #179164

Prototype #4!

Showing all recipes:
Spoiler:
Image
Showing craftable recipes:
Spoiler:
Image
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Re: manual crafting removal

Post by PKPenguin321 » #179273

CosmicScientist wrote:
Wyzack wrote:I fucking hate tablecrafting, it is clunky as shit. Why are we so obsessed with using it?
For the same reason as getting rid of verbs?

I don't know, the only reason given is it's easier to write new recipes; there's less code to write.
Yes. When I say there is literally no reason to remove slapcrafting I am not exaggerating. It is being removed for the sake of being removed, despite working perfectly well alongside UI crafting.
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Re: manual crafting removal

Post by Saegrimr » #179278

Please reduce all that wasted fucking space between entries so I don't have to scroll down 3 miles of bullshit when crafting lists inevitably get that long
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Re: manual crafting removal

Post by Remie Richards » #179281

Saegrimr wrote:Please reduce all that wasted fucking space between entries so I don't have to scroll down 3 miles of bullshit when crafting lists inevitably get that long
1. This is constant with all other TGUIs.
2. use the filter dummy.
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Re: manual crafting removal

Post by WarbossLincoln » #179337

Remie Richards wrote:
Saegrimr wrote:Please reduce all that wasted fucking space between entries so I don't have to scroll down 3 miles of bullshit when crafting lists inevitably get that long
1. This is constant with all other TGUIs.
2. use the filter dummy.
The perfect developer response. It's like all day at my job.
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Re: manual crafting removal

Post by Remie Richards » #179342

cmspano wrote:
Remie Richards wrote:
Saegrimr wrote:Please reduce all that wasted fucking space between entries so I don't have to scroll down 3 miles of bullshit when crafting lists inevitably get that long
1. This is constant with all other TGUIs.
2. use the filter dummy.
The perfect developer response. It's like all day at my job.
<3
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Re: manual crafting removal

Post by Saegrimr » #179417

92 pixels per fucking entry on a 513x645 window. 8 entries visible.

>b-but resize the win--

Doesn't even fucking remember your size settings, unless this is fixed in your "new" build, the fuck do you expect people to constantly resize this window every time they bring this shit up?

>j-just search

Great fucking idea lets hammer in random bullshit to see whats all on this list, have you SEEN the fucking food list? I sure hope you fucking have.

Image

Yeah sure you could type "burger" and get a fucking list of 25 different "burgers"

What the fuck is a "Bearger"? That wont show up in the filters.
The fuck is a "Space Freezy"? Unless you actively know the name of the thing you want that shit will be a mystery buried under 189 entries, 17,388 pixels of bullshit.

>m-more tabs?...

REDUCE WHITESPACE
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Re: manual crafting removal

Post by The Ultimate Chimera » #179476

Removing manual crafting? Ew... :-1:
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Re: manual crafting removal

Post by Remie Richards » #179650

Saegrimr wrote:-snip-
No.
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Re: manual crafting removal

Post by iamgoofball » #179651

Remie Richards wrote:
Saegrimr wrote:-snip-
No.
Can you at least add a compact version
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Re: manual crafting removal

Post by Wyzack » #179654

Baw closed the pull and mrperson opened a new one, which somehow managed to fail checks despite it being (i think) just Baw's code
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Re: manual crafting removal

Post by Armhulen » #179668

Can we just have a meme where we try to remove manual crafting every single time stealthcode style?
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Re: manual crafting removal

Post by Saegrimr » #179854

Remie Richards wrote:
Saegrimr wrote:-snip-
No.
I fucking love pretentious """"artists""""
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Re: manual crafting removal

Post by PKPenguin321 » #179861

okay remie's thing aside:
manual crafting is getting stealth removed and cheridan is backing it for no reason?

https://github.com/tgstation/tgstation/pull/17901

please poop on cheridan at that link via downthumbs
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Re: manual crafting removal

Post by Remie Richards » #179870

Saegrimr wrote:
Remie Richards wrote:
Saegrimr wrote:-snip-
No.
I fucking love pretentious """"artists""""
extensive use of quotation marks aside, thanks for calling me an artist.
:P
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Re: manual crafting removal

Post by Screemonster » #179873

Is the gigantic list of every item ever necessary, can't it be pruned to just list the things that are possible to make with whatever's surrounding the player or would that be too much overhead?
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Re: manual crafting removal

Post by Remie Richards » #179875

Screemonster wrote:Is the gigantic list of every item ever necessary, can't it be pruned to just list the things that are possible to make with whatever's surrounding the player or would that be too much overhead?
1. it used to only show possible recipes, like, half a year ago when I first added categories, I added the ability to see all recipes because people requested it.
2. It's the lock button on the new tgui that says "Showing All Recipes" clicking it swaps it to "Showing Craftable Recipes"
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Re: manual crafting removal

Post by PKPenguin321 » #179878

remie with all due respect make your own thread

slapcrafting must live
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Re: manual crafting removal

Post by Screemonster » #179881

Remie Richards wrote:
Screemonster wrote:Is the gigantic list of every item ever necessary, can't it be pruned to just list the things that are possible to make with whatever's surrounding the player or would that be too much overhead?
1. it used to only show possible recipes, like, half a year ago when I first added categories, I added the ability to see all recipes because people requested it.
2. It's the lock button on the new tgui that says "Showing All Recipes" clicking it swaps it to "Showing Craftable Recipes"
Oh neat

I'm still gonna miss carrying half a beepsky in my pack and slapping that final part in though
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Re: manual crafting removal

Post by paprika » #179894

I hate to break it to you but this is a clear example of 'ree change'

PK, this is gonna happen whether you like it or not, just from reading the PRs that have been leading up to this one (like Raz' crafting button and stuff) it's extremely obvious this attackby system is not gonna last long.

You can try and delay it by a week, a month, as long as your complaining can take you, but Goofball's do_after() progress bars were merged despite complaining and this feature's gonna get axed too.

If not now, it'll be soon. This is an almost unilaterally agreed upon choice by not only most of the maintainers and the person who technically OWNS the code project, but tons of coders working on the project. Seriously, let it go.
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Re: manual crafting removal

Post by Super Aggro Crag » #180005

Remie Richards wrote:
Saegrimr wrote:
Remie Richards wrote:
Saegrimr wrote:-snip-
No.
I fucking love pretentious """"artists""""
extensive use of quotation marks aside, thanks for calling me an artist.
:P
i think he typod, he meant to imply you're on the autistic spectrum.
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Re: manual crafting removal

Post by Steelpoint » #180008

As Paprika said there are some fights worth fighting, but this is not one of them. Its a inevitability.
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Re: manual crafting removal

Post by Wyzack » #180060

I do not object to the change, just the way it is being done. It is pretty well agreed upon that the current interface is kinda shit. Why not fucking fix the interface before porting everything over rather than after? To make people suffer? Why?
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Re: manual crafting removal

Post by Takeguru » #180064

Yeah, things like this haven't gone over well in the past

"Oh yeah, we're going to remove this thing and put in a half finished feature now, it can be finished LATER"

And then it never does
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Re: manual crafting removal

Post by Cheridan » #180106

the crafting system is finished and fully functional though
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Re: manual crafting removal

Post by Wyzack » #180107

Yes but it is a pain to navigate and a few coders keep saying they are going to fix it
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Re: manual crafting removal

Post by Zilenan91 » #180179

People say they're going to improve menu crafting but they never will. It's not going to happen, if you want to improve it do it now before anything else.
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Just replace both their arms with chainsaws.

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Re: manual crafting removal

Post by iamgoofball » #180180

there's literally a PR open right now
that you commented on and argued with me on before all our comments got nuked
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Re: manual crafting removal

Post by Zilenan91 » #180183

You mean the pr where MrPerson removes slap crafting and doesn't actually fix or do anything but enforce """"""""""""""""""""""""""""""code""""""""""""""""""""' """"""""""""""""""""""""'standards"""""""""""""""""""""""""""""""

Or are you talking about another one that I can't remember
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Just replace both their arms with chainsaws.

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Re: manual crafting removal

Post by iamgoofball » #180202

Zilenan91 wrote:You mean the pr where MrPerson removes slap crafting and doesn't actually fix or do anything but enforce """"""""""""""""""""""""""""""code""""""""""""""""""""' """"""""""""""""""""""""'standards"""""""""""""""""""""""""""""""

Or are you talking about another one that I can't remember
the remie crafting menu overhaul PR that fixes all the issues
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Re: manual crafting removal

Post by allura » #180210

iamgoofball wrote:
Zilenan91 wrote:You mean the pr where MrPerson removes slap crafting and doesn't actually fix or do anything but enforce """"""""""""""""""""""""""""""code""""""""""""""""""""' """"""""""""""""""""""""'standards"""""""""""""""""""""""""""""""

Or are you talking about another one that I can't remember
the remie crafting menu overhaul PR that fixes all the issues
that pr just makes the crafting menu even more user unfriendly and ugly and Richards refuses to fix it because they suck
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Re: manual crafting removal

Post by iamgoofball » #180213

allura wrote:
iamgoofball wrote:
Zilenan91 wrote:You mean the pr where MrPerson removes slap crafting and doesn't actually fix or do anything but enforce """"""""""""""""""""""""""""""code""""""""""""""""""""' """"""""""""""""""""""""'standards"""""""""""""""""""""""""""""""

Or are you talking about another one that I can't remember
the remie crafting menu overhaul PR that fixes all the issues
that pr just makes the crafting menu even more user unfriendly and ugly and Richards refuses to fix it because they suck
how are search bars and filters user unfriendly
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Re: manual crafting removal

Post by PKPenguin321 » #180214

paprika wrote:I hate to break it to you but this is a clear example of 'ree change'

PK, this is gonna happen whether you like it or not, just from reading the PRs that have been leading up to this one (like Raz' crafting button and stuff) it's extremely obvious this attackby system is not gonna last long.

You can try and delay it by a week, a month, as long as your complaining can take you, but Goofball's do_after() progress bars were merged despite complaining and this feature's gonna get axed too.

If not now, it'll be soon. This is an almost unilaterally agreed upon choice by not only most of the maintainers and the person who technically OWNS the code project, but tons of coders working on the project. Seriously, let it go.
it's a Change is Always Good episode!
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Re: manual crafting removal

Post by paprika » #180217

It's a change is always bad episode
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: manual crafting removal

Post by Incomptinence » #180251

Praise crafting menu!

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Re: manual crafting removal

Post by yackemflam » #181056

CosmicScientist wrote:Needs subsections.
Give this man the highest IQ award in the server.
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Grab a oxygen tank and a plasma tank and bring them to the testing lab.
Super cool the Oxygen and superheat the Plasma.

Clean out the oxygen and plasma tanks with a filter/pump.

Then you wrench and unwrench the plasma and oxygen tanks in toxins. It`s important tha you do it one at a time. Try to get a 85%plasma and 15% oxygen mix.

Once you have a good burn mix, pump the mix into the burn chamber and light it on fire. Wait 10 seconds for it to heat up and pump it into a yellow (empty) canister.

Quickly set the kpa output to 163 kpa and fill the tanks with the burn mix.

Take the oxygen tanks and fill it up with a 613kpa worth of oxygen FIRST then fill the rest with plasma, you should get well over 2000kpa in the end.

With the new atmos system you should wait 5-10 minutes for you tanks to bake.

Take a tank transfer valve, add a oxygen tank and a plasma tank to it. You should have a maxcap bomb. Have fun blowing up the station mining!
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MisterPerson
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Joined: Tue Apr 15, 2014 4:26 pm
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Re: manual crafting removal

Post by MisterPerson » #181058

Just a heads up to everyone, the code wound up getting merged.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Re: manual crafting removal

Post by Saegrimr » #181066

Saegrimr wrote:92 pixels per fucking entry on a 513x645 window. 8 entries visible.

189 entries, 17,388 pixels of bullshit.

REDUCE WHITESPACE
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
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Location: in down bad

Re: manual crafting removal

Post by paprika » #181084

Dude it's html

You cannot expect coders who are used to the abomination that is dreammaker to know how to make html objects look nice

Seriously if anyone knows html you can probably program the tgui shit to look nicer
Oldman Robustin wrote:It's an established meme that coders don't play this game.
lzimann
Joined: Sun Oct 26, 2014 5:13 am
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Github Username: lzimann

Re: manual crafting removal

Post by lzimann » #181092

well, the shit change got merged.
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