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Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 4:04 am
by Steelpoint
The Grey Tide Virus is one of the most obnoxious things that can happen to sec, it is a RNG fuck you to security. Not to mention it can oft happen at the worst possible time.

No other department has a giant 'fuck you' event that can randomly occur.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 4:14 am
by Sidon
Steelpoint wrote:No other department has a giant 'fuck you' event that can randomly occur.
yeah they do it's called security

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 4:54 am
by Armhulen
I keep seeing it, what is the grey tide virus?

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 4:57 am
by Steelpoint
Armhulen wrote:I keep seeing it, what is the grey tide virus?
It bolts open all the security doors leading from the perma wing to the main entrance to the brig.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 6:11 am
by lumipharon
I wouldn't mind it so much if it didnt require a silicon (or engineer with plenty of time on their hands) to fix.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 6:36 am
by Actionb
Hang on. Doesn't security have one of those remote door controllers? Those can unbolt airlocks.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 7:53 am
by ShadowDimentio
I haven't had it happen to me but if I were playing warden and suddenly all the criminal scum in perma were all released at once and I didn't immediately manage to seal them back up I'd fellate my stunbaton and embrace the sweet release of death

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 7:55 am
by Ezel
Lets make permabrig auctally PERMA with no chance getting out cuz Prisoners cant try to escape right? because security must seal their valids in a little cage

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 7:58 am
by Steelpoint
The real perma brig is throwing someone in a pool of lava on lavaland, you can't escape that.

But I fail utterly to see the justification for the exsistance of the grey tide virus.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 8:11 am
by Incomptinence
It made sense when sec was on top of things once upon a time before power creep and HE BUFF HE OWN JOB!*

When rounds didn't collapse into a molten mess before an hour in it could be I dunno potentially entertaining.

*Is fine to do for any other job

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 8:23 am
by Ezel
Steelpoint wrote:The real perma brig is throwing someone in a pool of lava on lavaland, you can't escape that.

But I fail utterly to see the justification for the exsistance of the grey tide virus.
>be prisoner>find legion>make skatebord>skate over lava to avoid any more LAVA damage>use legion heart to dose off the fire and fully heal>proceed to break in mining base

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 8:27 am
by Steelpoint
Ezel wrote:
Steelpoint wrote:The real perma brig is throwing someone in a pool of lava on lavaland, you can't escape that.

But I fail utterly to see the justification for the exsistance of the grey tide virus.
>be prisoner>find legion>make skatebord>skate over lava to avoid any more LAVA damage>use legion heart to dose off the fire and fully heal>proceed to break in mining base
How the hell are you supposed to do that when your corpse is lying in a pool of molten magma?

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 8:29 am
by Ezel
Steelpoint wrote:
Ezel wrote:
Steelpoint wrote:The real perma brig is throwing someone in a pool of lava on lavaland, you can't escape that.

But I fail utterly to see the justification for the exsistance of the grey tide virus.
>be prisoner>find legion>make skatebord>skate over lava to avoid any more LAVA damage>use legion heart to dose off the fire and fully heal>proceed to break in mining base
How the hell are you supposed to do that when your corpse is lying in a pool of molten magma?
When the miner gets your body and you get cloned then send back :^)

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 8:37 am
by Steelpoint
That's a lot of effort to get a body I chucked out behind the security shuttle.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 3:58 pm
by Armhulen
Ezel wrote:Lets make permabrig auctally PERMA with no chance getting out cuz Prisoners cant try to escape right? because security must seal their valids in a little cage
You just don't make good posts or ideas do you

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 4:29 pm
by Wyzack
Honestly i think in concept it is actually quite cool. Image if you have a few perps in prison, round has slowed down a bit, then WHAM. Chaos. Lights go out, the warden is ferverently cracking skulls, spamming flashbangs and trying to nab everyone as they fight back with hatchets and trays or even just run away. A couple cons make a break for it in the carnage, escape to dorms or somewhere and make a quick bid to change out of their prison orange, blend in and hide, sparking a stationwide manhunt.

Never once have I seen this happen. In general sec generally executes over keeping people in prison. This is a powergamey play, but becomes necessary when you consider that we have so many team antag modes that they will almost inevitably get broken out by their buddies at some point, or make a good bid to kill a sec officer and escape with his loot. Added to this most people get so goddamn salty about being brigged that sometimes you kill them just to shut them the fuck up.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 6:07 pm
by Davidchan
iirc the greytide virus was added into the game years ago as both a joke and as a reason for sec to not completely abandon the brig, especially when they have prisoners. I don't see much of a reason to remove it since it's not the end of the round and most antags get executed soon as possible anyways. Hell the last time I was thrown into the brig was because a sec officer was culted and only tossed me in there to buy time for his cult buddies to come along and convert me.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 6:12 pm
by allura
Greytide is sometimes justified

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 6:14 pm
by Saegrimr
allura wrote:Greytide is sometimes justified
You didn't even read the post, did you

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 6:22 pm
by onleavedontatme
We have so few events that actually do anything as is though (electrical storm detected, vent clog, every round)

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 6:42 pm
by imblyings
could just make it a generic departmental airlock malfunction event

itd be a real grey tide that way, imagine admins pressing the airlock malfunction button and flocks of assistants migrating to different departments as they get hit

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 6:47 pm
by Davidchan
imblyings wrote:could just make it a generic departmental airlock malfunction event

itd be a real grey tide that way, imagine admins pressing the airlock malfunction button and flocks of assistants migrating to different departments as they get hit
So long as the bridge gets its own. Could even have a mega rare event where all doors on the station get bolted open. Or an event that spreads from air lock to airlock and needs an engineer to disassemble the last effect airlock from spreading in that direction.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 7:25 pm
by Saegrimr
imblyings wrote:could just make it a generic departmental airlock malfunction event

itd be a real grey tide that way, imagine admins pressing the airlock malfunction button and flocks of assistants migrating to different departments as they get hit
Now THIS is an idea/"fix"

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 7:31 pm
by allura
Saegrimr wrote:
allura wrote:Greytide is sometimes justified
You didn't even read the post, did you
I did read it

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 7:40 pm
by Lumbermancer
I just finished game as a HoS. Round starts, I barely change clothes, leave my office and see some fucker going through false wall he made into shooting range. Zap, cuff, and to perma you go. No remorse. 2 minutes later, engineer is dismantling windows to brig cell. Zap, cuff, into the perma you go. You need to be ruthless.

If Gulag was safer, faster and easier to use greytide problem would disappear fairly quickly, I promise you that.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 7:54 pm
by InsaneHyena
Added to this most people get so goddamn salty about being brigged that sometimes you kill them just to shut them the fuck up.
I can relate to this.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 7:57 pm
by ShadowDimentio
Gulag is literally pulling teeth in my experience unless you leave them there in cuffs.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 8:15 pm
by onleavedontatme
imblyings wrote:could just make it a generic departmental airlock malfunction event

itd be a real grey tide that way, imagine admins pressing the airlock malfunction button and flocks of assistants migrating to different departments as they get hit
I'm going to add this, but make all assistants get the message "You feel an overwhelming urge to loot [department]. Do not resort to violence unless someone tries to stop you."

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 8:19 pm
by ShadowDimentio
Yes. Let me get my unga on.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 8:19 pm
by Saegrimr
Kor wrote:Do not resort to violence unless someone tries to stop you.
Oh yeah, that's gonna go over well.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 10:17 pm
by lumipharon
>unless someone tries to stop you
>literally telling greyshits it's ok to beat the shit out of anyone that doesnt just roll over as they get looted

Ebin.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 10:25 pm
by TechnoAlchemist
Kor wrote:
imblyings wrote:could just make it a generic departmental airlock malfunction event

itd be a real grey tide that way, imagine admins pressing the airlock malfunction button and flocks of assistants migrating to different departments as they get hit
I'm going to add this, but make all assistants get the message "You feel an overwhelming urge to loot [department]. Do not resort to violence unless someone tries to stop you."
This sounds horrible and a nightmare

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 10:39 pm
by onleavedontatme
Events are meant to be disruptive and dangerous.

Re: Remove Grey Tide From The Game

Posted: Wed Jun 01, 2016 10:47 pm
by Zilenan91
I fully support orksistants who loot everything not nailed down

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 12:20 am
by Saegrimr
Kor wrote:Events are meant to be disruptive and dangerous.
Yeah, events.

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 1:55 am
by TechnoAlchemist
random events are events saeg,

anyways, I don't think a random event should give more incentive to play assistant so you can grief people, if anything it should be a wizard event.

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 2:11 am
by lumipharon
Giving the people most likely to be shitters a genuine excuse to be massive shitters is not an event.

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 2:18 am
by Luke Cox
And people wonder why I always execute perma prisoners

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 4:23 am
by PKPenguin321
its b/c ur a shitter

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 5:47 am
by kevinz000
Kor wrote:
imblyings wrote:could just make it a generic departmental airlock malfunction event

itd be a real grey tide that way, imagine admins pressing the airlock malfunction button and flocks of assistants migrating to different departments as they get hit
I'm going to add this, but make all assistants get the message "You feel an overwhelming urge to loot [department]. Do not resort to violence unless someone tries to stop you."
Sounds fun. Time to test out Tesla revolvers on a crowd of disposable assistants if it happens to science

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 6:31 am
by Lilah
Why not set it so its on a timer? That way it's a slightly exciting attempt to escape, rather than a stressful situation. I think that would make it more event-like. You know, prisoners have 1 minute or whatever to get out!

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 10:59 am
by Ricotez
Lumbermancer wrote:I just finished game as a HoS. Round starts, I barely change clothes, leave my office and see some fucker going through false wall he made into shooting range. Zap, cuff, and to perma you go. No remorse. 2 minutes later, engineer is dismantling windows to brig cell. Zap, cuff, into the perma you go. You need to be ruthless.

If Gulag was safer, faster and easier to use greytide problem would disappear fairly quickly, I promise you that.
You only read the title of this thread, didn't you? We're talking about the GR3Y.T1D3 virus random event, not the mob mentality that comes with the greysuit.

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 11:35 am
by Lumbermancer
My terrible secret is out, I cannot read...

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 12:54 pm
by Anonmare
I like the suggestion that the grey tide virus can infect a random department, not just security. Though let's not give Urist McGreygriffon an excuse to act like an antag and just keep it as bolting open the department doors.

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 1:16 pm
by TheNightingale
Lilah wrote:Why not set it so its on a timer? That way it's a slightly exciting attempt to escape, rather than a stressful situation. I think that would make it more event-like. You know, prisoners have 1 minute or whatever to get out!
This. Make it apply to all departments (randomised - or maybe all at once!), but on a timer - so you've got a minute to get in, do your business, and get out, before the doors unbolt and close automatically. (And the broken lights would change to the Lighting on the APCs being off).

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 2:04 pm
by WarbossLincoln
TheNightingale wrote:
Lilah wrote:Why not set it so its on a timer? That way it's a slightly exciting attempt to escape, rather than a stressful situation. I think that would make it more event-like. You know, prisoners have 1 minute or whatever to get out!
This. Make it apply to all departments (randomised - or maybe all at once!), but on a timer - so you've got a minute to get in, do your business, and get out, before the doors unbolt and close automatically. (And the broken lights would change to the Lighting on the APCs being off).
When the timer runs out the doors briefly have their safeties turned off too, and then back on when they close. That way a straggler might get crushed.

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 2:07 pm
by onleavedontatme
Anonmare wrote:I like the suggestion that the grey tide virus can infect a random department, not just security. Though let's not give Urist McGreygriffon an excuse to act like an antag and just keep it as bolting open the department doors.
It wouldnt be much of an event if we just banned anyone who responded to it though.

We already have plenty of events that create actual antags anyway (blob, xeno, morph, swarmer, ninja) and those are all far more dangerous than an assistant toolboxing you.

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 2:42 pm
by MMMiracles
I don't know if turning the jailbreak event into 'actual graytide' is the greatest idea, especially if you're ENCOURAGING them to turn violent if someone doesn't bend over and let them take their shit.

This is a server where people are known to preemptively create stunprods/cuffs/insert improv weapon here as a "just in-case"; if your intended result is to generate salt from the losing side created by this event (assistants spear ungaing a department seemingly random/assistants crying because they died being shits), then it'll do that extremely well.

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 3:05 pm
by Shadowlight213
Ok, is everyone just ignoring that the warden has a door remote that can unbolt doors?
I don't see the issue with the event since the complaint about it being difficult to undo without silicons is completely invalid.

Re: Remove Grey Tide From The Game

Posted: Thu Jun 02, 2016 3:11 pm
by Steelpoint
The event is still a bad addition, the fact we got a tool that negates it to a extent is besides the point.