Page 1 of 1

PSA: Codewords are now always given to everyone

Posted: Fri Jun 13, 2014 8:08 pm
by Miauw
what it says on the tin
spread the word, work togheter with your fellow tators and make rounds more interesting

(oh and kneel before me and kiss my feet for i am the grand master of yeah whatever just say thank you for making this change pretty please i need attention)

Re: PSA: Codewords are now always given to everyone

Posted: Fri Jun 13, 2014 8:32 pm
by paprika
Miauw sucks tbh

Re: PSA: Codewords are now always given to everyone

Posted: Sat Jun 14, 2014 5:32 am
by Kaizo
nah you suck
why should some traitors get randomly isolated because they don't get half of the words or any at all
The sense of accomplishment working alone and succeeding I guess but watching traitors unknowingly kill each other because nobody bothers with the words out of paranoia or a lack of code words kills a bit of the social side of being a traitor, because you get less ability to cooperate with or work against other people

cock

Re: PSA: Codewords are now always given to everyone

Posted: Sat Jun 14, 2014 8:28 am
by Oldman Robustin
I would pay TC's for an implant that lets me identify other traitors.

I bomb myself during most potato rounds because playing solo murderboner has gotten old for me. It's the TEAM antag stuff that still gives me a chub.

Re: PSA: Codewords are now always given to everyone

Posted: Sat Jun 14, 2014 6:24 pm
by Gun Hog
+1 to implant. An implant to let you see any other traitor with an implant. Also good for letting an emagged borg or traitor AI identify you as well. Obviously a big risk to take, because there is always that one guy that will e-sword you for extra loot. There is nothing stopping a jerkbag from calling Sec on your or calling out the rogue AI/borgs! It is the same as the risk in giving your name out during Changeling rounds. Sometimes you gain a best friend. Others turn you into food!

Re: PSA: Codewords are now always given to everyone

Posted: Sun Jun 15, 2014 6:18 am
by Perakp
Oldman Robustin wrote:I would pay TC's for an implant that lets me identify other traitors.
Gun Hog wrote:+1 to implant. An implant to let you see any other traitor with an implant.
I tried to do this last year but the code wasn't too well thought out and people didn't think the item would be used.
If the implant allowed to see all other traitors, it would be borderline overpowered. If the implant shows other traitors who have taken the implant aswell, it's a gamble that other traitors also choose to take it. It's a gamble that other traitors don't just drop the implant for security to use against you.

Here's a link for the pull request
https://github.com/tgstation/-tg-station/pull/1700

Re: PSA: Codewords are now always given to everyone

Posted: Sun Jun 15, 2014 5:10 pm
by Gun Hog
You could make the implant or other detection item have the TC cost, but the beacon free to use. It could just be an option at the top of the uplink menu, a sort of 'suit sensors' for traitors. You could even make the whole thing free to use, as a beacon found in the uplink. If a traitor gets his uplink stolen...well that is just part of the risk! And risk is good.