Page 1 of 2

HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 7:41 pm
by ShadowDimentio
Hey guys remember back when I said removing secborgs would just end up with borg players migrating over to another module to validhunt, standard borgs?

Well that happened so now HG wants to remove standard borgs

Stop this autistic cycle of removing the meta every few months, it's exceedingly stupid design

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 7:45 pm
by Zilenan91
They're a problem so they're gone

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 7:46 pm
by Saegrimr
Its just an excuse to "gradually" remove silicons entirely.

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 7:52 pm
by ShadowDimentio
Zilenan91 wrote:They're a problem so they're gone
Constantly gutting silicon modules because "I DON'T LIKE THEM" is terrible

Secborgs were vaguely debateable but this is just going to end with a witch hunt for engi borgs next, then medborgs, then borgs entirely, then the AI.

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 7:53 pm
by Anonmare
I blame the citrus fruit

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 7:54 pm
by Zilenan91
No it won't. The rest of the borg modules have their own purpose and are 100% fine. None of them can ambiguously toe the line like the standard and sec borg ones could.

And from an admin perspective, you could not just "ban" borgs who validhunt. Borg laws are already a mountain of snowflake so trying to decide if something is okay or not is like walking into a fucking courtroom. Going past that and banning the person from silicon is just going to make you look like an asshole.

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 7:57 pm
by ShadowDimentio
>Have their own purpose

Haha yeah man that's why there's always like three engi borgs at any given time with none of them doing their job.

>Just ban them

Genius, just ban all the silicon players who validhunt. Like it's totally fine if the crew does it, but a borg with laws ordering it to prevent harm? SHIT MAN NO YOU'RE SUPPOSED TO BE NEUTRAL FUCKING ROBOS GET OUT OF MY HUGBOX REEEEEEEEEEEE

You're never going to convince me that anti-silicon players aren't just salty that they've been dunked by silicons in the past and just want them removed because they're mad.

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 7:58 pm
by Takeguru
I can't disagree with this, though the engiborg is more efficient hacked

Fucking stun arms

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 8:08 pm
by Anonmare
I've wanted to make the standard borg module into a general, unspecialised module for a while but when I tried to write up the module and test it on my own server, it fucks up all sorts of shit and I don't know where to begin because I can't code my way out of a plastic bag.

The equipment I wanted to give it was;-
A stripped down toolset (Emergency welder -10units of fuel, screwdriver, wrench, crowbar, wirecutters and multitool) + fire extinguisher.
Enough metal for and glass for 10 sheets of each.
A very poor medical set-up:- Health analyzer + syringe + medical gauze + small beaker.
A safety pickaxe + mining satchel +mining scanner (no mesons).
A mop + trashbag.
A hug module + spray can.
Replace the stun baton with a telebaton.
And a flash by default.

Essentially, make it really unfocused and inferior to a dedicated cyborg module/properly-equipped crewmember but can perform at any job.
Unlike, say, an engineering borg trying to mine or a medical borg trying to clean up some blood.

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 8:09 pm
by ShadowDimentio
Leave the stunbaton alone and that sounds like a good idea.

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 8:22 pm
by iamgoofball
ShadowDimentio wrote:Leave the stunbaton alone and that sounds like a good idea.
ding ding ding we have the real reason behind the thread

shadowdimentio is #saltier than the pacific ocean about stun batons being removed from standard borgs, because he can't validhunt with it anymore

git gud S K R U B

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 8:24 pm
by paprika
Remove the fucking stuns from this borg there is absolutely zero reason for it to have it considering that the codebase is moving away from 'harm police silicons' and it's only used as a validhunt tool

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 8:31 pm
by Anonmare
ShadowDimentio wrote:Leave the stunbaton alone and that sounds like a good idea.
Considering the borg gets an e-sword when hacked, I'm not sure I'm comfortable with making it useful AND giving it the one-two zap and slap e-sword rombo combo.

I mean, with a telebaton you can literally escape by smoking a cigarette or hitting yourself up with an epi-pen and requires the borg being on a help intent meaning you can run past it.

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 8:47 pm
by Saegrimr
Does the esword still cost 400 energy per swing?

Because that shit was retarded, and nobody should ever use it.

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 8:58 pm
by ShadowDimentio
iamgoofball wrote:
ShadowDimentio wrote:Leave the stunbaton alone and that sounds like a good idea.
ding ding ding we have the real reason behind the thread

shadowdimentio is #saltier than the pacific ocean about stun batons being removed from standard borgs, because he can't validhunt with it anymore

git gud S K R U B
>Le only silicon players are opposed meme

Ha joke's on you cuckloid I'm silicon banned so that argument doesn't work on me

Also HG is actually trying to remove the module entirely not just the baton, although the baton is the only reason pick the module when not hacked

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 9:00 pm
by Zilenan91
Why keep around a module if it's just a crowbar and an extinguisher when you remove the stunbaton

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 9:02 pm
by ShadowDimentio
Why even remove the baton, to satisfy a vocal minority of assblasted players? Secborg/borgs dindu nuffin

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 9:13 pm
by Atlanta-Ned
Aren't all borgs standard until they pick a module? How does this work?

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 9:16 pm
by iamgoofball
#StrategicArmsLimitationTalks

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 9:25 pm
by MisterPerson
Borgs shouldn't be arresting people. That's all the standard borg can do right now. Hence why the stun baton should go.

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 9:30 pm
by Armhulen
MisterPerson wrote:Borgs shouldn't be arresting people. That's all the standard borg can do right now. Hence why the stun baton should go.
right, I agree. We remove the stun baton and the borg is useless. Thus, remove it.

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 10:04 pm
by Anonmare
Atlanta-Ned wrote:Aren't all borgs standard until they pick a module? How does this work?
Actually they're Default Borgs, not standard. It's funky.

Also don't make me bring up the improve don't remove coderbus memes people.

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 10:05 pm
by paprika
Go ahead and improve standard borg then, but don't give it a telebaton. If you give it any kind of fun police stun outside of a flash it'll just be abused.

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 10:57 pm
by iamgoofball
i think you all forgot the purpose of the standard borg

standard borg is to modules what assistants are to jobs:

the fallback

they are coded so that if all other modules/jobs are unavailable, it falls back to standard/assistant to prevent being moduleless/jobless

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 10:59 pm
by TechnoAlchemist
Remove all silicons 2k16

Re: HG Wants to Remove Standard Borgs

Posted: Thu Jun 09, 2016 11:18 pm
by Incomptinence
Screw the anti silicon lobby, needier than a newborn babe.

Honestly how they are never satisfied and always come back for more should tell you how disingenuous these people are.

Sec is next I tell you.
Saegrimr wrote:Does the esword still cost 400 energy per swing?

Because that shit was retarded, and nobody should ever use it.
That was done for syndicate borg intentionally and the number was 500 charge originally.
You see the guy who coded the syndiborg was mathematically incompetent and thought a basic esword could 3 shot crit people.
I tried to tell him but falling on deaf ears you know like with the anti borg husks.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 1:08 am
by oranges
How could people not see this happening?

The security borg was removed as it did not fit the design vision of senior admins/leads

This has exposed that the standard borg also does not fit this vision?

It's an obvious end game

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 1:28 am
by ShadowDimentio
Improve don't remove. Stop gutting borg modules because you don't like them.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 1:40 am
by oranges
Oh god yes shed a tear for a module used literally once in 10,000 rounds until the secborg got removed and a certain bunch of people had their playstyle exposed

yeah sorry I'll focus my efforts on more productive things

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 1:54 am
by ShadowDimentio
The defense maintains that validhunting is not an issue and that secborgs didn't do nothing.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 2:32 am
by iamgoofball
the prosecution maintains you eat dicks all day and that our prosecution is as accurate as yours

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 2:41 am
by Incomptinence
Did you know with borgs literally having less ranged capability than a hulk your had counters extend to but not limited by: damaging ranged weapons, thrown items and last but most certainly not least RUNNING AWAY!

Borgs are naturally slower than you just run away from the standard sprite like holy fuck god damn how stupid are you dolts? BUT VTECH OR A BOLTED ROOM! Deal with the roboticist if that even becomes a thing again I see cyborg upgrades so rarely now this tripe is most likely in response to nothing as it comes hot on the back of the last in the conga line nerfs with no waiting for anything to pan out. Oh and the people in support have already established they consider a bolted room anywhere on a station a death sentence so like a borg with a stun matters.

You don't wait for things to pan out to see if the "problem" of synthetics has been solved plainly because you know your problem cannot be solved because you are the problem.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 3:22 am
by Sidon
Incomptinence wrote:Sec is next I tell you.
Good, they need a kick in the nuts.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 3:27 am
by Zellion
Can we just remove everything that stops antags?

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 3:46 am
by ShadowDimentio
We'll get there buddy, we'll get there.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 4:06 am
by John_Oxford
I haven't played this game in a little over 3 weeks

God forbid HG's cynical reign of terror hasn't come to a end yet.

you dug your own grave, skids.

EDIT:

its from a lack of good ol fashioned democracy.

need i right another constitution?

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 4:57 am
by PKPenguin321
John_Oxford wrote:EDIT:

its from a lack of good ol fashioned democracy.

need i right another constitution?
please do ;)

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 7:09 am
by Grazyn
I think that stun baton removal is a good way to push the inaction clause removal. Sadly as long as borgs have a way to stun, we can't remove the inaction clause

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 7:14 am
by InsaneHyena
> Silicon players are assblasted, because they can't validhunt anymore
Please, give me more of this salt, it's delicious.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 7:39 am
by Incomptinence
Yeah just like how assmaint was supported by people who only played assistant.

Or do you mean play silicons at all? If so man you must be dull.
Grazyn wrote:I think that stun baton removal is a good way to push the inaction clause removal. Sadly as long as borgs have a way to stun, we can't remove the inaction clause
What? Borgs still get subverted man that's like saying you can't remove law 1 because engiborg rcds can still remove floors. Which might be next on the chopping block at this rate.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 7:58 am
by Scott
InsaneHyena wrote:> Silicon players are assblasted, because they can't validhunt anymore
Please, give me more of this salt, it's delicious.
What is this meme about silicon players being validhunters?

And even if they were, who doesn't validhunt in this shitty playerbase?

And if silicons are breaking laws just to validhunt, why not ban them? This is entirely an administration problem.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 8:01 am
by Saegrimr
Scott wrote:And even if they were, who doesn't validhunt in this shitty playerbase?

And if silicons are breaking laws just to validhunt, why not ban them? This is entirely an administration problem.
Ayyyy some truth in this thread

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 8:57 am
by Yakumo_Chen
So how are borgs supposed to be robust when they aren't asimov for once?

I haven't seen people try to change AI laws except to subvert them in fucking months because of the massive discouragement now to give AIs something fun to do besides be a doorknob or harm alarm. Getting to play non-antag AI is slowly becoming shittier and shittier because of all the unjustified silicon nerfs because the playerbase whines every time a borg smacks them.

If you wanted borgs to be true neutral you should have approved the inaction clause removal.

God forbid borgs, a player type with a huge number of weaknesses and limited functionality, gets a stun when not emagged.


Everyone validhunts, but people only whine when they get valided by a borg, especially if the borg was following its laws.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 9:00 am
by oranges
borgs are robust when they're not asimov because they can get emagged/hacked by their traitor AI, or by the person who subverted them and access the extremely powerful traitor modules?

edit: Oh i was thinking about borgs being antags, not their laws, ignore this

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 10:50 am
by Anonmare
You need a borg with a default stun for them to be able to drag people to a cyborg converter (because the robo console has probably been destroyed by the time it's been put down), since it only works on living people.
Either reduce the stun to a telebaton or make converters work on dead bodies otherwise the robot army objective is going to become too difficult to actually accomplish.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 12:00 pm
by oranges
Engi borgs have a stunarm when hacked.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 12:16 pm
by Lumbermancer
Rename Standard Borg to Shove Borg and replace stun baton with disarm.

And don't forget, anything that HG does that you do not like can be blamed on Shaps.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 12:57 pm
by Incomptinence
If shaps had actually shown more fight than a waterlogged biscuit HG could still make pulls like this so nah.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 1:10 pm
by Anonmare
oranges wrote:Engi borgs have a stunarm when hacked.
I said default, not hacked.

Re: HG Wants to Remove Standard Borgs

Posted: Fri Jun 10, 2016 1:37 pm
by oranges
no you don't need a default stun